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added pricegun sound Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk> (cherry picked from commit 39ee8538015dc84aab976e0e8f6276844f71ae42)
18 lines
550 B
C#
18 lines
550 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Cargo.Components;
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/// <summary>
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/// This is used for the price gun, which calculates the price of any object it appraises.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PriceGunComponent : Component
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{
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/// <summary>
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/// The sound that plays when the price gun appraises an object.
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/// </summary>
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[DataField]
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public SoundSpecifier AppraisalSound = new SoundPathSpecifier("/Audio/Items/appraiser.ogg");
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}
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