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wwdpublic/Content.IntegrationTests/Tests/GravityGridTest.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

105 lines
3.7 KiB
C#

using Content.Server.Gravity;
using Content.Server.Power.Components;
using Content.Shared.Gravity;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{
/// Tests the behavior of GravityGeneratorComponent,
/// making sure that gravity is applied to the correct grids.
[TestFixture]
[TestOf(typeof(GravityGeneratorComponent))]
public sealed class GravityGridTest
{
[TestPrototypes]
private const string Prototypes = @"
- type: entity
name: GridGravityGeneratorDummy
id: GridGravityGeneratorDummy
components:
- type: GravityGenerator
- type: PowerCharge
windowTitle: gravity-generator-window-title
idlePower: 50
chargeRate: 1000000000 # Set this really high so it discharges in a single tick.
activePower: 500
- type: ApcPowerReceiver
- type: UserInterface
";
[Test]
public async Task Test()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var entityMan = server.EntMan;
var mapMan = server.MapMan;
var mapSys = entityMan.System<SharedMapSystem>();
EntityUid generator = default;
Entity<MapGridComponent> grid1 = default;
Entity<MapGridComponent> grid2 = default;
// Create grids
await server.WaitAssertion(() =>
{
var mapId = testMap.MapId;
grid1 = mapMan.CreateGridEntity(mapId);
grid2 = mapMan.CreateGridEntity(mapId);
mapSys.SetTile(grid1, grid1, Vector2i.Zero, new Tile(1));
mapSys.SetTile(grid2, grid2, Vector2i.Zero, new Tile(1));
generator = entityMan.SpawnEntity("GridGravityGeneratorDummy", new EntityCoordinates(grid1, 0.5f, 0.5f));
Assert.Multiple(() =>
{
Assert.That(entityMan.HasComponent<GravityGeneratorComponent>(generator));
Assert.That(entityMan.HasComponent<ApcPowerReceiverComponent>(generator));
});
var powerComponent = entityMan.GetComponent<ApcPowerReceiverComponent>(generator);
powerComponent.NeedsPower = false;
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
var generatorComponent = entityMan.GetComponent<GravityGeneratorComponent>(generator);
var powerComponent = entityMan.GetComponent<ApcPowerReceiverComponent>(generator);
Assert.Multiple(() =>
{
Assert.That(generatorComponent.GravityActive, Is.True);
Assert.That(!entityMan.GetComponent<GravityComponent>(grid1).EnabledVV);
Assert.That(entityMan.GetComponent<GravityComponent>(grid2).EnabledVV);
});
// Re-enable needs power so it turns off again.
// Charge rate is ridiculously high so it finishes in one tick.
powerComponent.NeedsPower = true;
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
var generatorComponent = entityMan.GetComponent<GravityGeneratorComponent>(generator);
Assert.Multiple(() =>
{
Assert.That(generatorComponent.GravityActive, Is.False);
Assert.That(entityMan.GetComponent<GravityComponent>(grid2).EnabledVV, Is.False);
});
});
await pair.CleanReturnAsync();
}
}
}