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13 lines
388 B
C#
13 lines
388 B
C#
using Content.Shared.Traits.Assorted.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Traits.Assorted.Components;
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/// <summary>
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/// Iterate through all the legs on the entity and make them paralyzed.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(LegsStartParalyzedSystem))]
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public sealed partial class LegsStartParalyzedComponent : Component
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{
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}
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