Files
wwdpublic/Content.Shared/UserInterface/IntrinsicUISystem.cs
sleepyyapril 67ea5d8c3e Station AI Features and Fixes (Also General Fixes) (#1525)
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# Description

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Check the changelog for the full list.

---

# Changelog

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🆑
- add: Added Holopads (unmapped)
- add: Intellicards are now useful for removing/adding a Station AI's
brain.
- add: Added the Communications Console to Station AI actions.
- add: AI now has a warp point.
- add: Added more things for the AI to press.
- add: More AI laws have been added.
- fix: Fixed the mail system
- fix: Fixed AI actions
- fix: Fixed invalid spawns for station AI breaking and ruining your
ability to play it.
- fix: The Station AI's name will now properly send in "arrived to the
station" announcements.
- fix: Changed the CPR sound to simply not loop until fixed.
- fix: Fixed unlocalized messages being sent for the random sentience
event.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Zachary Higgs <compgeek223@gmail.com>
Co-authored-by: MendaxxDev <153332064+MendaxxDev@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

(cherry picked from commit 3e8a7d9b00e19e160321eb81d69a884189dfa4e6)
2025-01-15 00:12:29 +03:00

67 lines
2.1 KiB
C#

using Content.Shared.Actions;
namespace Content.Shared.UserInterface;
public sealed class IntrinsicUISystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<IntrinsicUIComponent, MapInitEvent>(InitActions);
SubscribeLocalEvent<IntrinsicUIComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<IntrinsicUIComponent, ToggleIntrinsicUIEvent>(OnActionToggle);
}
private void OnActionToggle(EntityUid uid, IntrinsicUIComponent component, ToggleIntrinsicUIEvent args)
{
if (args.Key == null)
return;
args.Handled = InteractUI(uid, args.Key, component);
}
private void OnShutdown(EntityUid uid, IntrinsicUIComponent component, ref ComponentShutdown args)
{
foreach (var actionEntry in component.UIs.Values)
{
var actionId = actionEntry.ToggleActionEntity;
_actionsSystem.RemoveAction(uid, actionId);
}
}
private void InitActions(EntityUid uid, IntrinsicUIComponent component, MapInitEvent args)
{
foreach (var entry in component.UIs.Values)
{
_actionsSystem.AddAction(uid, ref entry.ToggleActionEntity, entry.ToggleAction);
}
}
public bool InteractUI(EntityUid uid, Enum key, IntrinsicUIComponent? iui = null)
{
if (!Resolve(uid, ref iui))
return false;
var attempt = new IntrinsicUIOpenAttemptEvent(uid, key);
RaiseLocalEvent(uid, attempt);
if (attempt.Cancelled)
return false;
return _uiSystem.TryToggleUi(uid, key, uid);
}
}
// Competing with ActivatableUI for horrible event names.
public sealed class IntrinsicUIOpenAttemptEvent : CancellableEntityEventArgs
{
public EntityUid User { get; }
public Enum? Key { get; }
public IntrinsicUIOpenAttemptEvent(EntityUid who, Enum? key)
{
User = who;
Key = key;
}
}