Files
wwdpublic/Content.Shared/Body/Systems/SharedBodySystem.Organs.cs
VMSolidus 2c48156889 Cyberware Code Support (#2448)
# Description

Another request by Aisha for Hullrot. This adds the necessary code for
supporting completely yml serialized cybernetics, via use of the all
powerful TraitFunctions library. A new TraitFunction exists for removing
actions from an entity, and in order to make it less terrible to use, I
added a new public function to the SharedActionsSystem to allow removing
an Action from an entity via Action Prototype rather than EntityUid.

# Changelog

🆑
- add: Added support for Organs(such as Cybernetics) to utilize the same
massive library of functions used by Traits.
2025-07-12 02:48:17 +10:00

342 lines
11 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Part;
using Robust.Shared.Containers;
// Shitmed Change
using Content.Shared.Damage;
using Content.Shared._Shitmed.BodyEffects;
using Content.Shared._Shitmed.Body.Organ;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Network;
namespace Content.Shared.Body.Systems;
public partial class SharedBodySystem
{
// Shitmed Change Start
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly ISerializationManager _serializationManager = default!;
[Dependency] private readonly INetManager _netManager = default!;
private void InitializeOrgans()
{
SubscribeLocalEvent<OrganComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<OrganComponent, OrganEnableChangedEvent>(OnOrganEnableChanged);
}
private void OnMapInit(Entity<OrganComponent> ent, ref MapInitEvent args)
{
if (ent.Comp.OnAdd is not null || ent.Comp.OnRemove is not null)
EnsureComp<OrganEffectComponent>(ent);
}
// Shitmed Change End
private void AddOrgan(
Entity<OrganComponent> organEnt,
EntityUid bodyUid,
EntityUid parentPartUid)
{
organEnt.Comp.Body = bodyUid;
var addedEv = new OrganAddedEvent(parentPartUid);
RaiseLocalEvent(organEnt, ref addedEv);
if (organEnt.Comp.Body is not null)
{
// Shitmed Change Start
var addedInBodyEv = new OrganAddedToBodyEvent(bodyUid, parentPartUid);
RaiseLocalEvent(organEnt, ref addedInBodyEv);
var organEnabledEv = new OrganEnableChangedEvent(true);
RaiseLocalEvent(organEnt, ref organEnabledEv);
AddFunctions(bodyUid, organEnt.Comp);
}
// Shitmed Change End
Dirty(organEnt, organEnt.Comp);
}
private void AddFunctions(EntityUid body, OrganComponent organ)
{
// TraitFunctions don't currently exist on the client.
if (!_netManager.IsServer)
return;
foreach (var function in organ.OnImplantFunctions)
function.OnPlayerSpawn(body, _componentFactory, EntityManager, _serializationManager);
}
private void RemoveOrgan(Entity<OrganComponent> organEnt, EntityUid parentPartUid)
{
var removedEv = new OrganRemovedEvent(parentPartUid);
RaiseLocalEvent(organEnt, ref removedEv);
if (organEnt.Comp.Body is { Valid: true } bodyUid)
{
// Shitmed Change Start
organEnt.Comp.OriginalBody = organEnt.Comp.Body;
var organDisabledEv = new OrganEnableChangedEvent(false);
RaiseLocalEvent(organEnt, ref organDisabledEv);
// Shitmed Change End
var removedInBodyEv = new OrganRemovedFromBodyEvent(bodyUid, parentPartUid);
RaiseLocalEvent(organEnt, ref removedInBodyEv);
RemoveFunctions(bodyUid, organEnt.Comp);
}
if (parentPartUid is { Valid: true }
&& TryComp(parentPartUid, out DamageableComponent? damageable)
&& damageable.TotalDamage > 200)
TrySetOrganUsed(organEnt, true, organEnt.Comp);
organEnt.Comp.Body = null;
Dirty(organEnt, organEnt.Comp);
}
private void RemoveFunctions(EntityUid body, OrganComponent organ)
{
// TraitFunctions don't currently exist on the client.
if (!_netManager.IsServer)
return;
foreach (var function in organ.OnRemoveFunctions)
function.OnPlayerSpawn(body, _componentFactory, EntityManager, _serializationManager);
}
/// <summary>
/// Creates the specified organ slot on the parent entity.
/// </summary>
private OrganSlot? CreateOrganSlot(Entity<BodyPartComponent?> parentEnt, string slotId)
{
if (!Resolve(parentEnt, ref parentEnt.Comp, logMissing: false))
return null;
Containers.EnsureContainer<ContainerSlot>(parentEnt, GetOrganContainerId(slotId));
var slot = new OrganSlot(slotId);
parentEnt.Comp.Organs.Add(slotId, slot);
return slot;
}
/// <summary>
/// Attempts to create the specified organ slot on the specified parent if it exists.
/// </summary>
public bool TryCreateOrganSlot(
EntityUid? parent,
string slotId,
[NotNullWhen(true)] out OrganSlot? slot,
BodyPartComponent? part = null)
{
slot = null;
if (parent is null || !Resolve(parent.Value, ref part, logMissing: false))
{
return false;
}
Containers.EnsureContainer<ContainerSlot>(parent.Value, GetOrganContainerId(slotId));
slot = new OrganSlot(slotId);
// Shitmed Change Start
if (!part.Organs.ContainsKey(slotId)
&& !part.Organs.TryAdd(slotId, slot.Value))
return false;
return true;
// Shitmed Change End
}
/// <summary>
/// Returns whether the slotId exists on the partId.
/// </summary>
public bool CanInsertOrgan(
EntityUid partId,
string slotId,
BodyPartComponent? part = null)
{
return Resolve(partId, ref part) && part.Organs.ContainsKey(slotId);
}
/// <summary>
/// Returns whether the specified organ slot exists on the partId.
/// </summary>
public bool CanInsertOrgan(
EntityUid partId,
OrganSlot slot,
BodyPartComponent? part = null)
{
return CanInsertOrgan(partId, slot.Id, part);
}
public bool InsertOrgan(
EntityUid partId,
EntityUid organId,
string slotId,
BodyPartComponent? part = null,
OrganComponent? organ = null)
{
if (!Resolve(organId, ref organ, logMissing: false)
|| !Resolve(partId, ref part, logMissing: false)
|| !CanInsertOrgan(partId, slotId, part))
{
return false;
}
var containerId = GetOrganContainerId(slotId);
return Containers.TryGetContainer(partId, containerId, out var container)
&& Containers.Insert(organId, container);
}
/// <summary>
/// Removes the organ if it is inside of a body part.
/// </summary>
public bool RemoveOrgan(EntityUid organId, OrganComponent? organ = null)
{
if (!Containers.TryGetContainingContainer((organId, null, null), out var container))
return false;
var parent = container.Owner;
return HasComp<BodyPartComponent>(parent)
&& Containers.Remove(organId, container);
}
/// <summary>
/// Tries to add this organ to any matching slot on this body part.
/// </summary>
public bool AddOrganToFirstValidSlot(
EntityUid partId,
EntityUid organId,
BodyPartComponent? part = null,
OrganComponent? organ = null)
{
if (!Resolve(partId, ref part, logMissing: false)
|| !Resolve(organId, ref organ, logMissing: false))
{
return false;
}
foreach (var slotId in part.Organs.Keys)
{
InsertOrgan(partId, organId, slotId, part, organ);
return true;
}
return false;
}
/// <summary>
/// Returns a list of Entity<<see cref="T"/>, <see cref="OrganComponent"/>>
/// for each organ of the body
/// </summary>
/// <typeparam name="T">The component that we want to return</typeparam>
/// <param name="entity">The body to check the organs of</param>
public List<Entity<T, OrganComponent>> GetBodyOrganEntityComps<T>(
Entity<BodyComponent?> entity)
where T : IComponent
{
if (!Resolve(entity, ref entity.Comp))
return new List<Entity<T, OrganComponent>>();
var query = GetEntityQuery<T>();
var list = new List<Entity<T, OrganComponent>>(3);
foreach (var organ in GetBodyOrgans(entity.Owner, entity.Comp))
{
if (query.TryGetComponent(organ.Id, out var comp))
list.Add((organ.Id, comp, organ.Component));
}
return list;
}
/// <summary>
/// Tries to get a list of ValueTuples of <see cref="T"/> and OrganComponent on each organs
/// in the given body.
/// </summary>
/// <param name="uid">The body entity id to check on.</param>
/// <param name="comps">The list of components.</param>
/// <param name="body">The body to check for organs on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
/// <returns>Whether any were found.</returns>
public bool TryGetBodyOrganEntityComps<T>(
Entity<BodyComponent?> entity,
[NotNullWhen(true)] out List<Entity<T, OrganComponent>>? comps)
where T : IComponent
{
if (!Resolve(entity.Owner, ref entity.Comp))
{
comps = null;
return false;
}
comps = GetBodyOrganEntityComps<T>(entity);
if (comps.Count != 0)
return true;
comps = null;
return false;
}
// Shitmed Change Start
public bool TrySetOrganUsed(EntityUid organId, bool used, OrganComponent? organ = null)
{
if (!Resolve(organId, ref organ)
|| organ.Used == used)
return false;
organ.Used = used;
Dirty(organId, organ);
return true;
}
private void OnOrganEnableChanged(Entity<OrganComponent> organEnt, ref OrganEnableChangedEvent args)
{
if (!organEnt.Comp.CanEnable && args.Enabled)
return;
organEnt.Comp.Enabled = args.Enabled;
if (args.Enabled)
EnableOrgan(organEnt);
else
DisableOrgan(organEnt);
if (organEnt.Comp.Body is { Valid: true } bodyEnt)
RaiseLocalEvent(organEnt, new OrganComponentsModifyEvent(bodyEnt, args.Enabled));
Dirty(organEnt, organEnt.Comp);
}
private void EnableOrgan(Entity<OrganComponent> organEnt)
{
if (!TryComp(organEnt.Comp.Body, out BodyComponent? body))
return;
// I hate having to hardcode these checks so much.
if (HasComp<EyesComponent>(organEnt))
{
var ev = new OrganEnabledEvent(organEnt);
RaiseLocalEvent(organEnt, ref ev);
}
}
private void DisableOrgan(Entity<OrganComponent> organEnt)
{
if (!TryComp(organEnt.Comp.Body, out BodyComponent? body))
return;
// I hate having to hardcode these checks so much.
if (HasComp<EyesComponent>(organEnt))
{
var ev = new OrganDisabledEvent(organEnt);
RaiseLocalEvent(organEnt, ref ev);
}
}
// Shitmed Change End
}