Files
wwdpublic/Content.Server/_Goobstation/Blob/Systems/ZombieBlobSystem.cs
Kyoth25f ed2301f840 Port Blob (#2441)
Ports Blob from https://github.com/Goob-Station/Goob-Station/pull/975
that was ported from https://github.com/Rxup/space-station-14.

Credit to VigersRay for original code, Roudenn and Rxup for maintaining
and jorgun for the Goob port.

---

- [X] Port https://github.com/Goob-Station/Goob-Station/pull/975;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1209;
- [X] Port Blob related code from
https://github.com/Goob-Station/Goob-Station/pull/1262;
- [X] Port Blob related code from
https://github.com/Goob-Station/Goob-Station/pull/1340;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1408;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1419;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1440;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1817;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2077;
- [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/1916~;
- [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/1917~;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2077;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2092;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2546;
- [X] Port https://github.com/Rxup/space-station-14/pull/963;
- [X] Port https://github.com/Rxup/space-station-14/pull/998;
- [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/2563~.

- [X] Enable Blob and Blob gamemode;
- [X] Add `StationGlobConfig` to all stations;
- [X] Use `AnnouncerSystem` in `BlobRuleSystem.cs`;
- [X] Blob language and Hivemind (from
https://github.com/Rxup/space-station-14/pull/176);
- [x] Change CVars location;
- [X] Add media.

---

<details><summary><h1>Media</h1></summary>
<p>
https://youtu.be/-WtMQwRcmrU?si=su3An6RtiCTZg-DV
</p>
</details>

---

🆑 VigersRay, Roudenn, Rxup, vladospupuos, fishbait and Kyoth25f
- add: Added a new antagonist: Blob

---------

Co-authored-by: fishbait <gnesse@gmail.com>
Co-authored-by: Fishbait <Fishbait@git.ml>
Co-authored-by: Aiden <aiden@djkraz.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: lanse12 <cloudability.ez@gmail.com>
Co-authored-by: BombasterDS <deniskaporoshok@gmail.com>
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: shibe <95730644+shibechef@users.noreply.github.com>
Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
Co-authored-by: JohnOakman <sremy2012@hotmail.fr>
Co-authored-by: Fat Engineer Gaming <159075414+Fat-Engineer-Gaming@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Rouden <149893554+Roudenn@users.noreply.github.com>
2025-07-12 12:20:25 +10:00

221 lines
8.2 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Body.Systems;
using Content.Server.Chat.Managers;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Mind;
using Content.Server.NPC;
using Content.Server.NPC.HTN;
using Content.Server.NPC.Systems;
using Content.Server.Temperature.Components;
using Content.Shared.Atmos;
using Content.Shared._Goobstation.Blob;
using Content.Shared._Goobstation.Blob.Components;
using Content.Shared.Inventory;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.NPC.Components;
using Content.Shared.NPC.Prototypes;
using Content.Shared.NPC.Systems;
using Content.Shared.Physics;
using Content.Shared.Tag;
using Content.Shared.Zombies;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server._Goobstation.Blob.Systems;
public sealed class ZombieBlobSystem : SharedZombieBlobSystem
{
[Dependency] private readonly NpcFactionSystem _faction = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IChatManager _chatMan = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly TriggerSystem _trigger = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
private const int ClimbingCollisionGroup = (int) CollisionGroup.BlobImpassable;
private readonly GasMixture _normalAtmos;
public ZombieBlobSystem()
{
_normalAtmos = new GasMixture(Atmospherics.CellVolume)
{
Temperature = Atmospherics.T20C
};
_normalAtmos.AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard);
_normalAtmos.AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard);
_normalAtmos.MarkImmutable();
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ZombieBlobComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<ZombieBlobComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ZombieBlobComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<ZombieBlobComponent, InhaleLocationEvent>(OnInhale);
SubscribeLocalEvent<ZombieBlobComponent, ExhaleLocationEvent>(OnExhale);
}
private void OnInhale(Entity<ZombieBlobComponent> ent, ref InhaleLocationEvent args) => args.Gas = _normalAtmos;
private void OnExhale(Entity<ZombieBlobComponent> ent, ref ExhaleLocationEvent args) => args.Gas = GasMixture.SpaceGas;
/// <summary>
/// Replaces the current fixtures with non-climbing collidable versions so that climb end can be detected
/// </summary>
/// <returns>Returns whether adding the new fixtures was successful</returns>
private void ReplaceFixtures(EntityUid uid, ZombieBlobComponent climbingComp, FixturesComponent fixturesComp)
{
foreach (var (name, fixture) in fixturesComp.Fixtures)
{
if (climbingComp.DisabledFixtureMasks.ContainsKey(name)
|| fixture.Hard == false
|| (fixture.CollisionMask & ClimbingCollisionGroup) == 0)
continue;
climbingComp.DisabledFixtureMasks.Add(name, fixture.CollisionMask & ClimbingCollisionGroup);
_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask & ~ClimbingCollisionGroup, fixturesComp);
}
}
private void OnStartup(EntityUid uid, ZombieBlobComponent component, ComponentStartup args)
{
_ui.CloseUis(uid);
_inventory.TryUnequip(uid, "underpants", true, true);
_inventory.TryUnequip(uid, "neck", true, true);
_inventory.TryUnequip(uid, "mask", true, true);
_inventory.TryUnequip(uid, "eyes", true, true);
_inventory.TryUnequip(uid, "ears", true, true);
EnsureComp<BlobMobComponent>(uid);
EnsureComp<BlobSpeakComponent>(uid);
var oldFactions = new List<string>();
var factionComp = EnsureComp<NpcFactionMemberComponent>(uid);
foreach (var factionId in new List<ProtoId<NpcFactionPrototype>>(factionComp.Factions))
{
oldFactions.Add(factionId);
_faction.RemoveFaction(uid, factionId);
}
_faction.AddFaction(uid, "Blob");
component.OldFactions = oldFactions;
_tagSystem.AddTag(uid, "BlobMob");
EnsureComp<PressureImmunityComponent>(uid);
if (TryComp<TemperatureComponent>(uid, out var temperatureComponent))
{
component.OldColdDamageThreshold = temperatureComponent.ColdDamageThreshold;
temperatureComponent.ColdDamageThreshold = 0;
}
if (TryComp<FixturesComponent>(uid, out var fixturesComp))
{
ReplaceFixtures(uid, component, fixturesComp);
}
var mindComp = EnsureComp<MindContainerComponent>(uid);
if (mindComp.Mind != null)
{
/*
if (!_roleSystem.MindHasRole<BlobRoleComponent>(mindComp.Mind.Value))
{
_roleSystem.MindAddRole(mindComp.Mind.Value, new BlobRoleComponent
{
PrototypeId = "Blob"
});
}*/
if (_mind.TryGetSession(mindComp.Mind, out var session))
{
_chatMan.DispatchServerMessage(session, Loc.GetString("blob-zombie-greeting"));
_audio.PlayGlobal(component.GreetSoundNotification, session);
}
}
else
{
var htn = EnsureComp<HTNComponent>(uid);
htn.RootTask = new HTNCompoundTask() {Task = "SimpleHostileCompound"};
htn.Blackboard.SetValue(NPCBlackboard.Owner, uid);
htn.Blackboard.SetValue(NPCBlackboard.NavBlob, true);
if (!HasComp<ActorComponent>(component.BlobPodUid))
{
_npc.WakeNPC(uid, htn);
}
}
var ev = new EntityZombifiedEvent(uid);
RaiseLocalEvent(uid, ref ev, true);
}
private void OnShutdown(EntityUid uid, ZombieBlobComponent component, ComponentShutdown args)
{
if (TerminatingOrDeleted(uid))
return;
_ui.CloseUis(uid);
RemComp<BlobSpeakComponent>(uid);
RemComp<BlobMobComponent>(uid);
RemComp<HTNComponent>(uid);
RemComp<PressureImmunityComponent>(uid);
if (TryComp<TemperatureComponent>(uid, out var temperatureComponent) && component.OldColdDamageThreshold != null)
{
temperatureComponent.ColdDamageThreshold = component.OldColdDamageThreshold.Value;
}
_tagSystem.RemoveTag(uid, "BlobMob");
/*
var mindComp = EnsureComp<MindContainerComponent>(uid);
if (mindComp.Mind != null)
{
_roleSystem.MindTryRemoveRole<BlobRoleComponent>(mindComp.Mind.Value);
}
*/
_trigger.Trigger(component.BlobPodUid);
QueueDel(component.BlobPodUid);
EnsureComp<NpcFactionMemberComponent>(uid);
foreach (var factionId in component.OldFactions)
{
_faction.AddFaction(uid, factionId);
}
_faction.RemoveFaction(uid, "Blob");
if (TryComp<FixturesComponent>(uid, out var fixtures))
{
foreach (var (name, fixtureMask) in component.DisabledFixtureMasks)
{
if (!fixtures.Fixtures.TryGetValue(name, out var fixture))
{
continue;
}
_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask | fixtureMask, fixtures);
}
component.DisabledFixtureMasks.Clear();
}
}
private void OnMobStateChanged(EntityUid uid, ZombieBlobComponent component, MobStateChangedEvent args)
{
if (args.NewMobState == MobState.Dead)
{
RemComp<ZombieBlobComponent>(uid);
}
}
}