mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
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220 lines
8.2 KiB
C#
220 lines
8.2 KiB
C#
using Content.Shared.Eye;
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using Content.Shared.Shadowkin;
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using Robust.Server.GameObjects;
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using Content.Shared.Stealth;
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using Content.Shared.Stealth.Components;
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using System.Linq;
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using Content.Shared.Abilities.Psionics;
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using Robust.Shared.Random;
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using Content.Server.Light.Components;
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using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Damage.Systems;
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using Content.Server.Flash;
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using Content.Shared.Stunnable;
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namespace Content.Server.Shadowkin;
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public sealed class EtherealSystem : SharedEtherealSystem
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{
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly SharedStealthSystem _stealth = default!;
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[Dependency] private readonly EyeSystem _eye = default!;
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[Dependency] private readonly NpcFactionSystem _factions = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedPointLightSystem _light = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly StaminaSystem _staminaSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EtherealComponent, FlashAttemptEvent>(OnFlashed);
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SubscribeLocalEvent<EtherealComponent, StunnedEvent>(OnStunned);
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}
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private void OnFlashed(EntityUid uid, EtherealComponent comp, FlashAttemptEvent args)
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{
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_staminaSystem.TakeStaminaDamage(uid, comp.StaminaDamageOnFlash);
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RemComp(uid, comp);
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}
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private void OnStunned(EntityUid uid, EtherealComponent component, StunnedEvent args) =>
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RemComp(uid, component);
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public override void OnStartup(EntityUid uid, EtherealComponent component, MapInitEvent args)
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{
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base.OnStartup(uid, component, args);
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var visibility = EnsureComp<VisibilityComponent>(uid);
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_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
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_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Ethereal, false);
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_visibilitySystem.RefreshVisibility(uid, visibility);
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if (TryComp<EyeComponent>(uid, out var eye))
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_eye.SetVisibilityMask(uid, eye.VisibilityMask | (int) (VisibilityFlags.Ethereal), eye);
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var stealth = EnsureComp<StealthComponent>(uid);
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_stealth.SetVisibility(uid, 0.8f, stealth);
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SuppressFactions(uid, component, true);
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if (HasComp<MindbrokenComponent>(uid))
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RemComp(uid, component);
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}
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public override void OnShutdown(EntityUid uid, EtherealComponent component, ComponentShutdown args)
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{
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base.OnShutdown(uid, component, args);
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if (TryComp<VisibilityComponent>(uid, out var visibility))
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{
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_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Ethereal, false);
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_visibilitySystem.RefreshVisibility(uid, visibility);
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}
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if (TryComp<EyeComponent>(uid, out var eye))
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_eye.SetVisibilityMask(uid, (int) VisibilityFlags.Normal, eye);
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SuppressFactions(uid, component, false);
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RemComp<StealthComponent>(uid);
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foreach (var light in component.DarkenedLights.ToArray())
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{
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if (!TryComp<PointLightComponent>(light, out var pointLight)
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|| !TryComp<EtherealLightComponent>(light, out var etherealLight))
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continue;
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ResetLight(light, pointLight, etherealLight);
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}
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}
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public void SuppressFactions(EntityUid uid, EtherealComponent component, bool set)
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{
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if (set)
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{
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if (!TryComp<NpcFactionMemberComponent>(uid, out var factions))
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return;
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component.SuppressedFactions = factions.Factions.ToList();
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foreach (var faction in factions.Factions)
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_factions.RemoveFaction(uid, faction);
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}
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else
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{
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foreach (var faction in component.SuppressedFactions)
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_factions.AddFaction(uid, faction);
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component.SuppressedFactions.Clear();
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}
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}
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public void ResetLight(EntityUid uid, PointLightComponent light, EtherealLightComponent etherealLight)
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{
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etherealLight.AttachedEntity = EntityUid.Invalid;
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if (etherealLight.OldRadiusEdited)
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_light.SetRadius(uid, etherealLight.OldRadius);
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etherealLight.OldRadiusEdited = false;
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if (etherealLight.OldEnergyEdited)
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_light.SetEnergy(uid, etherealLight.OldEnergy);
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etherealLight.OldEnergyEdited = false;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<EtherealComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (!component.Darken)
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continue;
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component.DarkenAccumulator += frameTime;
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if (component.DarkenAccumulator <= 1)
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continue;
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component.DarkenAccumulator -= component.DarkenRate;
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_staminaSystem.TakeStaminaDamage(uid, component.StaminaPerSecond * component.DarkenRate);
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var darkened = new List<EntityUid>();
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var lightQuery = _lookup.GetEntitiesInRange(uid, component.DarkenRange, flags: LookupFlags.StaticSundries)
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.Where(x => HasComp<EtherealLightComponent>(x) && HasComp<PointLightComponent>(x));
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foreach (var entity in lightQuery)
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if (!darkened.Contains(entity))
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darkened.Add(entity);
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_random.Shuffle(darkened);
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component.DarkenedLights = darkened;
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var playerPos = _transform.GetWorldPosition(uid);
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foreach (var light in component.DarkenedLights.ToArray())
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{
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var lightPos = _transform.GetWorldPosition(light);
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if (!TryComp<PointLightComponent>(light, out var pointLight)
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|| !TryComp<EtherealLightComponent>(light, out var etherealLight))
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continue;
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if (TryComp<PoweredLightComponent>(light, out var powered) && !powered.On)
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{
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ResetLight(light, pointLight, etherealLight);
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continue;
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}
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if (etherealLight.AttachedEntity == EntityUid.Invalid)
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etherealLight.AttachedEntity = uid;
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if (etherealLight.AttachedEntity != EntityUid.Invalid
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&& etherealLight.AttachedEntity != uid)
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{
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component.DarkenedLights.Remove(light);
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continue;
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}
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if (etherealLight.AttachedEntity == uid
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&& _random.Prob(0.03f))
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etherealLight.AttachedEntity = EntityUid.Invalid;
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if (!etherealLight.OldRadiusEdited)
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{
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etherealLight.OldRadius = pointLight.Radius;
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etherealLight.OldRadiusEdited = true;
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}
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if (!etherealLight.OldEnergyEdited)
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{
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etherealLight.OldEnergy = pointLight.Energy;
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etherealLight.OldEnergyEdited = true;
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}
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var distance = (lightPos - playerPos).Length();
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var radius = distance * 2f;
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var energy = distance * 0.8f;
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if (etherealLight.OldRadiusEdited && radius > etherealLight.OldRadius)
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radius = etherealLight.OldRadius;
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if (etherealLight.OldRadiusEdited && radius < etherealLight.OldRadius * 0.20f)
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radius = etherealLight.OldRadius * 0.20f;
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if (etherealLight.OldEnergyEdited && energy > etherealLight.OldEnergy)
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energy = etherealLight.OldEnergy;
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if (etherealLight.OldEnergyEdited && energy < etherealLight.OldEnergy * 0.20f)
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energy = etherealLight.OldEnergy * 0.20f;
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_light.SetRadius(light, radius);
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_light.SetEnergy(light, energy);
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}
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}
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}
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}
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