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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
169 lines
6.8 KiB
C#
169 lines
6.8 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Server.DeltaV.Cabinet;
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using Content.Server.DeltaV.Station.Components;
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using Content.Server.DeltaV.Station.Events;
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using Content.Server.GameTicking;
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using Content.Server.Station.Components;
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using Content.Shared.Access.Components;
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using Content.Shared.Access;
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using Content.Shared.DeltaV.CCVars;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using System.Linq;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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namespace Content.Server.DeltaV.Station.Systems;
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public sealed class CaptainStateSystem : EntitySystem
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{
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private bool _aaEnabled;
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private bool _acoOnDeparture;
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private TimeSpan _aaDelay;
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private TimeSpan _acoDelay;
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public override void Initialize()
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{
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SubscribeLocalEvent<CaptainStateComponent, PlayerJobAddedEvent>(OnPlayerJobAdded);
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SubscribeLocalEvent<CaptainStateComponent, PlayerJobsRemovedEvent>(OnPlayerJobsRemoved);
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Subs.CVar(_cfg, DCCVars.AutoUnlockAllAccessEnabled, a => _aaEnabled = a, true);
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Subs.CVar(_cfg, DCCVars.RequestAcoOnCaptainDeparture, a => _acoOnDeparture = a, true);
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Subs.CVar(_cfg, DCCVars.AutoUnlockAllAccessDelay, a => _aaDelay = a, true);
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Subs.CVar(_cfg, DCCVars.RequestAcoDelay, a => _acoDelay = a, true);
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base.Initialize();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var currentTime = _ticker.RoundDuration(); // Caching to reduce redundant calls
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if (currentTime < _acoDelay) // Avoid timing issues. No need to run before _acoDelay is reached anyways.
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return;
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var query = EntityQueryEnumerator<CaptainStateComponent>();
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while (query.MoveNext(out var station, out var captainState))
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{
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if (captainState.HasCaptain)
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HandleHasCaptain(station, captainState);
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else
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HandleNoCaptain(station, captainState, currentTime);
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}
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}
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private void OnPlayerJobAdded(Entity<CaptainStateComponent> ent, ref PlayerJobAddedEvent args)
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{
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if (args.JobPrototypeId == "Captain")
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{
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ent.Comp.IsAAInPlay = true;
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ent.Comp.HasCaptain = true;
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}
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}
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private void OnPlayerJobsRemoved(Entity<CaptainStateComponent> ent, ref PlayerJobsRemovedEvent args)
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{
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if (!TryComp<StationJobsComponent>(ent, out var stationJobs))
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return;
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if (!args.PlayerJobs.Contains("Captain")) // If the player that left was a captain we need to check if there are any captains left
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return;
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if (stationJobs.PlayerJobs.Any(playerJobs => playerJobs.Value.Contains("Captain"))) // We check the PlayerJobs if there are any cpatins left
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return;
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ent.Comp.HasCaptain = false;
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if (_acoOnDeparture)
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{
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_chat.DispatchStationAnnouncement(
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ent,
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Loc.GetString(ent.Comp.ACORequestNoAAMessage, ("minutes", _aaDelay.TotalMinutes)),
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colorOverride: Color.Gold);
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ent.Comp.IsACORequestActive = true;
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}
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}
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/// <summary>
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/// Handles cases for when there is a captain
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/// </summary>
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/// <param name="station"></param>
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/// <param name="captainState"></param>
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private void HandleHasCaptain(Entity<CaptainStateComponent?> station, CaptainStateComponent captainState)
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{
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// If ACO vote has been called we need to cancel and alert to return to normal chain of command
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if (!captainState.IsACORequestActive)
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return;
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_chat.DispatchStationAnnouncement(station,
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Loc.GetString(captainState.RevokeACOMessage),
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colorOverride: Color.Gold);
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captainState.IsACORequestActive = false;
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}
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/// <summary>
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/// Handles cases for when there is no captain
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/// </summary>
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/// <param name="station"></param>
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/// <param name="captainState"></param>
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private void HandleNoCaptain(Entity<CaptainStateComponent?> station, CaptainStateComponent captainState, TimeSpan currentTime)
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{
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if (CheckACORequest(captainState, currentTime))
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{
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var message =
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CheckUnlockAA(captainState, null)
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? captainState.ACORequestWithAAMessage
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: captainState.ACORequestNoAAMessage;
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_chat.DispatchStationAnnouncement(
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station,
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Loc.GetString(message, ("minutes", _aaDelay.TotalMinutes)),
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colorOverride: Color.Gold);
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captainState.IsACORequestActive = true;
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}
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if (CheckUnlockAA(captainState, currentTime))
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{
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captainState.IsAAInPlay = true;
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_chat.DispatchStationAnnouncement(station, Loc.GetString(captainState.AAUnlockedMessage), colorOverride: Color.Red);
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// Extend access of spare id lockers to command so they can access emergency AA
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var query = EntityQueryEnumerator<SpareIDSafeComponent>();
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while (query.MoveNext(out var spareIDSafe, out _))
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{
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if (!TryComp<AccessReaderComponent>(spareIDSafe, out var accessReader))
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continue;
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var accesses = accessReader.AccessLists;
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if (accesses.Count <= 0) // Avoid restricting access for readers with no accesses
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continue;
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// Awful and disgusting but the accessReader has no proper api for adding acceses to readers without awful type casting. See AccessOverriderSystem
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accesses.Add(new HashSet<ProtoId<AccessLevelPrototype>> { captainState.ACOAccess });
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Dirty(spareIDSafe, accessReader);
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RaiseLocalEvent(spareIDSafe, new AccessReaderConfigurationChangedEvent());
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}
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}
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}
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/// <summary>
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/// Checks the conditions for if an ACO should be requested
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/// </summary>
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/// <param name="captainState"></param>
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/// <returns>True if conditions are met for an ACO to be requested, False otherwise</returns>
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private bool CheckACORequest(CaptainStateComponent captainState, TimeSpan currentTime)
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{
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return !captainState.IsACORequestActive && currentTime > _acoDelay;
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}
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/// <summary>
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/// Checks the conditions for if AA should be unlocked
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/// If time is null its condition is ignored
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/// </summary>
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/// <param name="captainState"></param>
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/// <returns>True if conditions are met for AA to be unlocked, False otherwise</returns>
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private bool CheckUnlockAA(CaptainStateComponent captainState, TimeSpan? currentTime)
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{
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if (captainState.IsAAInPlay || !_aaEnabled)
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return false;
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return currentTime == null || currentTime > _acoDelay + _aaDelay;
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}
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}
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