Files
wwdpublic/Content.Client/_EE/Contractors/Systems/PassportSystem.cs
2025-07-14 12:27:43 +10:00

61 lines
2.0 KiB
C#

using Content.Shared._EE.Contractors.Components;
using Content.Shared._EE.Contractors.Systems;
using Content.Shared.Preferences;
using Robust.Client.GameObjects;
using Robust.Client.Timing;
using Robust.Shared.Timing;
namespace Content.Client._EE.Contractors.Systems;
public sealed class PassportSystem : EntitySystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IClientGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PassportComponent, SharedPassportSystem.PassportToggleEvent>(OnPassportToggled);
SubscribeLocalEvent<PassportComponent, SharedPassportSystem.PassportProfileUpdatedEvent>(OnPassportProfileUpdated);
}
public void OnPassportProfileUpdated(Entity<PassportComponent> passport, ref SharedPassportSystem.PassportProfileUpdatedEvent evt)
{
if(!_timing.IsFirstTimePredicted || evt.Handled || !_entityManager.TryGetComponent<SpriteComponent>(passport, out var sprite))
return;
var profile = evt.Profile;
var currentState = sprite.LayerGetState(1);
if (currentState.Name == null)
return;
sprite.LayerSetState(1, currentState.Name.Replace("human", profile.Species.ToString().ToLower()));
}
private void OnPassportToggled(Entity<PassportComponent> passport, ref SharedPassportSystem.PassportToggleEvent evt)
{
if (!_timing.IsFirstTimePredicted || evt.Handled || !_entityManager.TryGetComponent<SpriteComponent>(passport, out var sprite))
return;
var currentState = sprite.LayerGetState(0);
if (currentState.Name == null)
return;
evt.Handled = true;
sprite.LayerSetVisible(1, !passport.Comp.IsClosed);
var oldState = passport.Comp.IsClosed? "open" : "closed";
var newState = passport.Comp.IsClosed ? "closed" : "open";
var newStateName = currentState.Name.Replace(oldState, newState);
sprite.LayerSetState(0, newStateName);
}
}