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61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
using Content.Shared._EE.Contractors.Components;
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using Content.Shared._EE.Contractors.Systems;
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using Content.Shared.Preferences;
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using Robust.Client.GameObjects;
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using Robust.Client.Timing;
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using Robust.Shared.Timing;
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namespace Content.Client._EE.Contractors.Systems;
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public sealed class PassportSystem : EntitySystem
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IClientGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PassportComponent, SharedPassportSystem.PassportToggleEvent>(OnPassportToggled);
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SubscribeLocalEvent<PassportComponent, SharedPassportSystem.PassportProfileUpdatedEvent>(OnPassportProfileUpdated);
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}
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public void OnPassportProfileUpdated(Entity<PassportComponent> passport, ref SharedPassportSystem.PassportProfileUpdatedEvent evt)
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{
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if(!_timing.IsFirstTimePredicted || evt.Handled || !_entityManager.TryGetComponent<SpriteComponent>(passport, out var sprite))
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return;
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var profile = evt.Profile;
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var currentState = sprite.LayerGetState(1);
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if (currentState.Name == null)
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return;
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sprite.LayerSetState(1, currentState.Name.Replace("human", profile.Species.ToString().ToLower()));
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}
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private void OnPassportToggled(Entity<PassportComponent> passport, ref SharedPassportSystem.PassportToggleEvent evt)
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{
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if (!_timing.IsFirstTimePredicted || evt.Handled || !_entityManager.TryGetComponent<SpriteComponent>(passport, out var sprite))
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return;
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var currentState = sprite.LayerGetState(0);
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if (currentState.Name == null)
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return;
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evt.Handled = true;
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sprite.LayerSetVisible(1, !passport.Comp.IsClosed);
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var oldState = passport.Comp.IsClosed? "open" : "closed";
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var newState = passport.Comp.IsClosed ? "closed" : "open";
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var newStateName = currentState.Name.Replace(oldState, newState);
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sprite.LayerSetState(0, newStateName);
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}
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}
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