Files
wwdpublic/Content.Client/Crayon/CrayonSystem.cs
2025-03-08 21:20:19 +02:00

134 lines
5.3 KiB
C#

using Content.Client._White.Overlays;
using Content.Client.Hands.Systems;
using Content.Client.Items;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Crayon;
using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
namespace Content.Client.Crayon;
public sealed class CrayonSystem : SharedCrayonSystem
{
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
[Dependency] private readonly HandsSystem _hands = default!;
// Didn't do in shared because I don't think most of the server stuff can be predicted. // if i had arms long enough to reach around the globe i would strangle you.
public override void Initialize()
{
base.Initialize();
// SubscribeLocalEvent<CrayonComponent, ComponentHandleState>(OnCrayonHandleState); // WWDP EDIT - DEFUNCT - Moved to using AutoState system.
Subs.ItemStatus<CrayonComponent>(ent => new StatusControl(ent));
// WWDP EDIT START
_overlay.AddOverlay(new CrayonPreviewOverlay(_sprite, _hands));
SubscribeLocalEvent<CrayonComponent, AfterAutoHandleStateEvent>(CrayonAfterAutoState);
SubscribeLocalEvent<CrayonComponent, AfterInteractEvent>(CrayonAfterInteract);
//SubscribeLocalEvent<CrayonComponent, ComponentRemove>(CrayonRemoved);
//SubscribeLocalEvent<CrayonComponent, EntityTerminatingEvent>(CrayonEntRemoved);
// WWDP EDIT END
}
// WWDP EDIT START
private void CrayonAfterInteract(EntityUid uid, CrayonComponent comp, AfterInteractEvent args)
{
if (comp.Charges <= 1)
_ui.CloseUi(uid, CrayonComponent.CrayonUiKey.Key, args.User);
}
// Some interactions involve removing an item from active hand without raising HandDeselectedEvent on the item first.
// I do not want to hunt down all the possible instances of this behaviour, so i am plugging the hole by making the
// overlay always on.
//private void CrayonRemoved(EntityUid uid, CrayonComponent comp, ComponentRemove args)
//{
// if (_player.LocalEntity is not EntityUid player ||
// uid != _hands.GetActiveItem(player))
// return;
// _overlay.RemoveOverlay<CrayonPreviewOverlay>();
//}
//
//private void CrayonEntRemoved(EntityUid uid, CrayonComponent comp, EntityTerminatingEvent args)
//{
// if (_player.LocalEntity is not EntityUid player ||
// uid != _hands.GetActiveItem(player))
// return;
// _overlay.RemoveOverlay<CrayonPreviewOverlay>();
//}
private void CrayonAfterAutoState(EntityUid uid, CrayonComponent comp, AfterAutoHandleStateEvent args)
{
comp.UIUpdateNeeded = true;
}
//protected override void OnCrayonHandSelected(EntityUid uid, CrayonComponent component, HandSelectedEvent args) // WWDP EDIT
//{
// base.OnCrayonHandSelected(uid, component, args);
// _overlay.RemoveOverlay<CrayonPreviewOverlay>(); // if i still fucked up somewhere and did not remove the event when i should've, this will catch it.
// _overlay.AddOverlay(new CrayonPreviewOverlay(_sprite, component));
//}
//
//protected override void OnCrayonHandDeselected(EntityUid uid, CrayonComponent component, HandDeselectedEvent args) // WWDP EDIT
//{
// base.OnCrayonHandDeselected(uid, component, args);
// _overlay.RemoveOverlay<CrayonPreviewOverlay>();
//}
// WWDP EDIT END
private sealed class StatusControl : Control
{
private readonly CrayonComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(CrayonComponent parent)
{
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
AddChild(_label);
parent.UIUpdateNeeded = true;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_parent.UIUpdateNeeded)
{
return;
}
_parent.UIUpdateNeeded = false;
// Frontier: unlimited crayon, Delta V Port
if (_parent.Capacity == int.MaxValue)
{
_label.SetMarkup(Robust.Shared.Localization.Loc.GetString("crayon-drawing-label-unlimited",
("color", _parent.Color),
("state", _parent.SelectedState)));
return;
}
// End Frontier, Delta V Port
_label.SetMarkup(Robust.Shared.Localization.Loc.GetString("crayon-drawing-label",
("color",_parent.Color),
("state",_parent.SelectedState),
("charges", _parent.Charges),
("capacity",_parent.Capacity)));
}
}
}