Files
wwdpublic/Content.Server/Store/Systems/StoreSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

201 lines
7.2 KiB
C#

using Content.Server.Store.Components;
using Content.Shared.UserInterface;
using Content.Shared.FixedPoint;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Shared.Store.Components;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Linq;
namespace Content.Server.Store.Systems;
/// <summary>
/// Manages general interactions with a store and different entities,
/// getting listings for stores, and interfacing with the store UI.
/// </summary>
public sealed partial class StoreSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StoreComponent, ActivatableUIOpenAttemptEvent>(OnStoreOpenAttempt);
SubscribeLocalEvent<CurrencyComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<StoreComponent, BeforeActivatableUIOpenEvent>(BeforeActivatableUiOpen);
SubscribeLocalEvent<StoreComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<StoreComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<StoreComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<StoreComponent, OpenUplinkImplantEvent>(OnImplantActivate);
InitializeUi();
InitializeCommand();
InitializeRefund();
}
private void OnMapInit(EntityUid uid, StoreComponent component, MapInitEvent args)
{
RefreshAllListings(component);
component.StartingMap = Transform(uid).MapUid;
}
private void OnStartup(EntityUid uid, StoreComponent component, ComponentStartup args)
{
// for traitors, because the StoreComponent for the PDA can be added at any time.
if (MetaData(uid).EntityLifeStage == EntityLifeStage.MapInitialized)
{
RefreshAllListings(component);
}
var ev = new StoreAddedEvent();
RaiseLocalEvent(uid, ref ev, true);
}
private void OnShutdown(EntityUid uid, StoreComponent component, ComponentShutdown args)
{
var ev = new StoreRemovedEvent();
RaiseLocalEvent(uid, ref ev, true);
}
private void OnStoreOpenAttempt(EntityUid uid, StoreComponent component, ActivatableUIOpenAttemptEvent args)
{
if (!component.OwnerOnly)
return;
component.AccountOwner ??= args.User;
DebugTools.Assert(component.AccountOwner != null);
if (component.AccountOwner == args.User)
return;
_popup.PopupEntity(Loc.GetString("store-not-account-owner", ("store", uid)), uid, args.User);
args.Cancel();
}
private void OnAfterInteract(EntityUid uid, CurrencyComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (!TryComp<StoreComponent>(args.Target, out var store))
return;
var ev = new CurrencyInsertAttemptEvent(args.User, args.Target.Value, args.Used, store);
RaiseLocalEvent(args.Target.Value, ev);
if (ev.Cancelled)
return;
if (!TryAddCurrency((uid, component), (args.Target.Value, store)))
return;
args.Handled = true;
var msg = Loc.GetString("store-currency-inserted", ("used", args.Used), ("target", args.Target));
_popup.PopupEntity(msg, args.Target.Value, args.User);
}
private void OnImplantActivate(EntityUid uid, StoreComponent component, OpenUplinkImplantEvent args)
{
ToggleUi(args.Performer, uid, component);
}
/// <summary>
/// Gets the value from an entity's currency component.
/// Scales with stacks.
/// </summary>
/// <remarks>
/// If this result is intended to be used with <see cref="TryAddCurrency(Robust.Shared.GameObjects.Entity{Content.Server.Store.Components.CurrencyComponent?},Robust.Shared.GameObjects.Entity{Content.Shared.Store.Components.StoreComponent?})"/>,
/// consider using <see cref="TryAddCurrency(Robust.Shared.GameObjects.Entity{Content.Server.Store.Components.CurrencyComponent?},Robust.Shared.GameObjects.Entity{Content.Shared.Store.Components.StoreComponent?})"/> instead to ensure that the currency is consumed in the process.
/// </remarks>
/// <param name="uid"></param>
/// <param name="component"></param>
/// <returns>The value of the currency</returns>
public Dictionary<string, FixedPoint2> GetCurrencyValue(EntityUid uid, CurrencyComponent component)
{
var amount = EntityManager.GetComponentOrNull<StackComponent>(uid)?.Count ?? 1;
return component.Price.ToDictionary(v => v.Key, p => p.Value * amount);
}
/// <summary>
/// Tries to add a currency to a store's balance. Note that if successful, this will consume the currency in the process.
/// </summary>
public bool TryAddCurrency(Entity<CurrencyComponent?> currency, Entity<StoreComponent?> store)
{
if (!Resolve(currency.Owner, ref currency.Comp))
return false;
if (!Resolve(store.Owner, ref store.Comp))
return false;
var value = currency.Comp.Price;
if (TryComp(currency.Owner, out StackComponent? stack) && stack.Count != 1)
{
value = currency.Comp.Price
.ToDictionary(v => v.Key, p => p.Value * stack.Count);
}
if (!TryAddCurrency(value, store, store.Comp))
return false;
// Avoid having the currency accidentally be re-used. E.g., if multiple clients try to use the currency in the
// same tick
currency.Comp.Price.Clear();
if (stack != null)
_stack.SetCount(currency.Owner, 0, stack);
QueueDel(currency);
return true;
}
/// <summary>
/// Tries to add a currency to a store's balance
/// </summary>
/// <param name="currency">The value to add to the store</param>
/// <param name="uid"></param>
/// <param name="store">The store to add it to</param>
/// <returns>Whether or not the currency was succesfully added</returns>
public bool TryAddCurrency(Dictionary<string, FixedPoint2> currency, EntityUid uid, StoreComponent? store = null)
{
if (!Resolve(uid, ref store))
return false;
//verify these before values are modified
foreach (var type in currency)
{
if (!store.CurrencyWhitelist.Contains(type.Key))
return false;
}
foreach (var type in currency)
{
if (!store.Balance.TryAdd(type.Key, type.Value))
store.Balance[type.Key] += type.Value;
}
UpdateUserInterface(null, uid, store);
return true;
}
}
public sealed class CurrencyInsertAttemptEvent : CancellableEntityEventArgs
{
public readonly EntityUid User;
public readonly EntityUid Target;
public readonly EntityUid Used;
public readonly StoreComponent Store;
public CurrencyInsertAttemptEvent(EntityUid user, EntityUid target, EntityUid used, StoreComponent store)
{
User = user;
Target = target;
Used = used;
Store = store;
}
}