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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
147 lines
5.6 KiB
C#
147 lines
5.6 KiB
C#
using Content.Shared.CCVar;
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using Content.Shared.Chemistry.Hypospray.Events;
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using Content.Shared.Climbing.Components;
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using Content.Shared.Climbing.Events;
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using Content.Shared.Damage;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Medical;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared.Clumsy;
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public sealed class ClumsySystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedStunSystem _stun = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<ClumsyComponent, SelfBeforeHyposprayInjectsEvent>(BeforeHyposprayEvent);
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SubscribeLocalEvent<ClumsyComponent, SelfBeforeDefibrillatorZapsEvent>(BeforeDefibrillatorZapsEvent);
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SubscribeLocalEvent<ClumsyComponent, SelfBeforeGunShotEvent>(BeforeGunShotEvent);
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SubscribeLocalEvent<ClumsyComponent, SelfBeforeClimbEvent>(OnBeforeClimbEvent);
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}
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// If you add more clumsy interactions add them in this section!
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#region Clumsy interaction events
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private void BeforeHyposprayEvent(Entity<ClumsyComponent> ent, ref SelfBeforeHyposprayInjectsEvent args)
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{
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// Clumsy people sometimes inject themselves! Apparently syringes are clumsy proof...
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if (!_random.Prob(ent.Comp.ClumsyDefaultCheck))
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return;
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args.TargetGettingInjected = args.EntityUsingHypospray;
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args.InjectMessageOverride = "hypospray-component-inject-self-clumsy-message";
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_audio.PlayPvs(ent.Comp.ClumsySound, ent);
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}
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private void BeforeDefibrillatorZapsEvent(Entity<ClumsyComponent> ent, ref SelfBeforeDefibrillatorZapsEvent args)
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{
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// Clumsy people sometimes defib themselves!
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if (!_random.Prob(ent.Comp.ClumsyDefaultCheck))
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return;
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args.DefibTarget = args.EntityUsingDefib;
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_audio.PlayPvs(ent.Comp.ClumsySound, ent);
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}
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private void BeforeGunShotEvent(Entity<ClumsyComponent> ent, ref SelfBeforeGunShotEvent args)
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{
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// Clumsy people sometimes can't shoot :(
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if (args.Gun.Comp.ClumsyProof)
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return;
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if (!_random.Prob(ent.Comp.ClumsyDefaultCheck))
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return;
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if (ent.Comp.GunShootFailDamage != null)
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_damageable.TryChangeDamage(ent, ent.Comp.GunShootFailDamage, origin: ent);
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_stun.TryParalyze(ent, ent.Comp.GunShootFailStunTime, true);
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// Apply salt to the wound ("Honk!") (No idea what this comment means)
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_audio.PlayPvs(ent.Comp.GunShootFailSound, ent);
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_audio.PlayPvs(ent.Comp.ClumsySound, ent);
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_popup.PopupEntity(Loc.GetString("gun-clumsy"), ent, ent);
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args.Cancel();
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}
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private void OnBeforeClimbEvent(Entity<ClumsyComponent> ent, ref SelfBeforeClimbEvent args)
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{
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// This event is called in shared, thats why it has all the extra prediction stuff.
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var rand = new System.Random((int)_timing.CurTick.Value);
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// If someone is putting you on the table, always get past the guard.
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if (!_cfg.GetCVar(CCVars.GameTableBonk) && args.PuttingOnTable == ent.Owner && !rand.Prob(ent.Comp.ClumsyDefaultCheck))
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return;
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HitHeadClumsy(ent, args.BeingClimbedOn);
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_audio.PlayPredicted(ent.Comp.ClumsySound, ent, ent);
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_audio.PlayPredicted(ent.Comp.TableBonkSound, ent, ent);
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var gettingPutOnTableName = Identity.Entity(args.GettingPutOnTable, EntityManager);
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var puttingOnTableName = Identity.Entity(args.PuttingOnTable, EntityManager);
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if (args.PuttingOnTable == ent.Owner)
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{
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// You are slamming yourself onto the table.
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_popup.PopupPredicted(
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Loc.GetString("bonkable-success-message-user", ("bonkable", args.BeingClimbedOn)),
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Loc.GetString("bonkable-success-message-others", ("victim", gettingPutOnTableName), ("bonkable", args.BeingClimbedOn)),
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ent,
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ent);
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}
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else
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{
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// Someone else slamed you onto the table.
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// This is only run in server so you need to use popup entity.
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_popup.PopupPredicted(
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Loc.GetString("forced-bonkable-success-message",
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("bonker", puttingOnTableName),
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("victim", gettingPutOnTableName),
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("bonkable", args.BeingClimbedOn)),
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ent,
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null);
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}
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args.Cancel();
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}
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#endregion
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#region Helper functions
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/// <summary>
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/// "Hits" an entites head against the given table.
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/// </summary>
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// Oh this fucntion is public le- NO!! This is only public for the one admin command if you use this anywhere else I will cry.
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public void HitHeadClumsy(Entity<ClumsyComponent> target, EntityUid table)
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{
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var stunTime = target.Comp.ClumsyDefaultStunTime;
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if (TryComp<BonkableComponent>(table, out var bonkComp))
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{
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stunTime = bonkComp.BonkTime;
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if (bonkComp.BonkDamage != null)
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_damageable.TryChangeDamage(target, bonkComp.BonkDamage, true);
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}
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_stun.TryParalyze(target, stunTime, true);
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}
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#endregion
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}
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