Files
wwdpublic/Content.Shared/Overlays/Switchable/SwitchableOverlaySystem.cs
Spatison 2e649fd74b Night And Thermal Vision (#1462)
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# Description

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Port from WWDP. Refactor from
[Goob](https://github.com/Goob-Station/Goob-Station/pull/1251)

---

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<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/ee60eb59-0432-477e-8aee-25a56032e58e)

Night vision goggles:

![image](https://github.com/user-attachments/assets/f9269e1a-97ed-456f-bd45-7015b723fb3e)

Zealot's blindfold:

![image](https://github.com/user-attachments/assets/7c60011e-1d0a-4fb2-92cb-fded8c747555)

Animal vision:

![image](https://github.com/user-attachments/assets/14f1153d-b771-4316-9faa-fee951d884ce)

Thermal vision goggles:

![image](https://github.com/user-attachments/assets/b167ef8b-e1b7-477e-a08d-b217fd2e38c5)

Deathsquad helmet:

![image](https://github.com/user-attachments/assets/2e15ab15-6d23-45c2-b51e-3c16dc3a135d)

Xeno vision:

![image](https://github.com/user-attachments/assets/1677b69e-013f-464a-baaf-af3b5f1b6488)

</p>
</details>

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# Changelog

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🆑 @Aviu00, Spatison, @PuroSlavKing
- add: Added night vision goggle
- add: Added thermal vision goggle
- add: Deathsquad helmet now grants night and thermal vision.
- add: Ninja visor now grants night vision.
- tweak: Some animals have gained night vision.
- tweak: Xenos have gained night vision.

---------

Signed-off-by: Spatison <137375981+Spatison@users.noreply.github.com>
Co-authored-by: PuroSlavKing <103608145+puroslavking@users.noreply.github.com>

(cherry picked from commit 0f481422a54a197923f4bf03db1b5733e481965f)
2025-01-14 01:57:25 +03:00

167 lines
5.7 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Inventory;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Shared.Overlays.Switchable;
public abstract class SwitchableOverlaySystem<TComp, TEvent> : EntitySystem
where TComp : SwitchableOverlayComponent
where TEvent : InstantActionEvent
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
public override void Initialize()
{
SubscribeLocalEvent<TComp, TEvent>(OnToggle);
SubscribeLocalEvent<TComp, ComponentInit>(OnInit);
SubscribeLocalEvent<TComp, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<TComp, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<TComp, GetItemActionsEvent>(OnGetItemActions);
SubscribeLocalEvent<TComp, ComponentGetState>(OnGetState);
SubscribeLocalEvent<TComp, ComponentHandleState>(OnHandleState);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (_net.IsClient)
ActiveTick(frameTime);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (_net.IsServer)
ActiveTick(frameTime);
}
private void ActiveTick(float frameTime)
{
var query = EntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.PulseTime <= 0f || comp.PulseAccumulator >= comp.PulseTime)
continue;
comp.PulseAccumulator += frameTime;
if (comp.PulseAccumulator < comp.PulseTime)
continue;
Toggle(uid, comp, false, false);
RaiseSwitchableOverlayToggledEvent(uid, uid, comp.IsActive);
RaiseSwitchableOverlayToggledEvent(uid, Transform(uid).ParentUid, comp.IsActive);
}
}
private void OnGetState(EntityUid uid, TComp component, ref ComponentGetState args)
{
args.State = new SwitchableVisionOverlayComponentState
{
Color = component.Color,
IsActive = component.IsActive,
ActivateSound = component.ActivateSound,
DeactivateSound = component.DeactivateSound,
ToggleAction = component.ToggleAction,
LightRadius = component is ThermalVisionComponent thermal ? thermal.LightRadius : 0f,
};
}
private void OnHandleState(EntityUid uid, TComp component, ref ComponentHandleState args)
{
if (args.Current is not SwitchableVisionOverlayComponentState state)
return;
component.Color = state.Color;
component.ActivateSound = state.ActivateSound;
component.DeactivateSound = state.DeactivateSound;
if (component.ToggleAction != state.ToggleAction)
{
_actions.RemoveAction(uid, component.ToggleActionEntity);
component.ToggleAction = state.ToggleAction;
if (component.ToggleAction != null)
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
}
if (component is ThermalVisionComponent thermal)
thermal.LightRadius = state.LightRadius;
if (component.IsActive == state.IsActive)
return;
component.IsActive = state.IsActive;
RaiseSwitchableOverlayToggledEvent(uid, uid, component.IsActive);
RaiseSwitchableOverlayToggledEvent(uid, Transform(uid).ParentUid, component.IsActive);
}
private void OnGetItemActions(Entity<TComp> ent, ref GetItemActionsEvent args)
{
if (ent.Comp.ToggleAction != null && args.SlotFlags is not SlotFlags.POCKET and not null)
args.AddAction(ref ent.Comp.ToggleActionEntity, ent.Comp.ToggleAction);
}
private void OnShutdown(EntityUid uid, TComp component, ComponentShutdown args)
{
_actions.RemoveAction(uid, component.ToggleActionEntity);
}
private void OnInit(EntityUid uid, TComp component, ComponentInit args)
{
component.PulseAccumulator = component.PulseTime;
}
private void OnMapInit(EntityUid uid, TComp component, MapInitEvent args)
{
if (component.ToggleActionEntity == null && component.ToggleAction != null)
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnToggle(EntityUid uid, TComp component, TEvent args)
{
Toggle(uid, component, !component.IsActive);
RaiseSwitchableOverlayToggledEvent(uid, args.Performer, component.IsActive);
args.Handled = true;
}
private void Toggle(EntityUid uid, TComp component, bool activate, bool playSound = true)
{
if (playSound && _net.IsClient && _timing.IsFirstTimePredicted)
{
_audio.PlayEntity(activate ? component.ActivateSound : component.DeactivateSound,
Filter.Local(),
uid,
false);
}
if (component.PulseTime > 0f)
{
component.PulseAccumulator = activate ? 0f : component.PulseTime;
return;
}
component.IsActive = activate;
Dirty(uid, component);
}
private void RaiseSwitchableOverlayToggledEvent(EntityUid uid, EntityUid user, bool activated)
{
var ev = new SwitchableOverlayToggledEvent(user, activated);
RaiseLocalEvent(uid, ref ev);
}
}
[ByRefEvent]
public record struct SwitchableOverlayToggledEvent(EntityUid User, bool Activated);