mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 13:37:47 +03:00
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
352 lines
14 KiB
C#
352 lines
14 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared.Atmos;
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using Content.Client.UserInterface.Controls;
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using Content.Shared._Shitmed.Targeting; // Shitmed
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.IdentityManagement;
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using Content.Shared.MedicalScanner;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.HealthAnalyzer.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class HealthAnalyzerWindow : FancyWindow
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{
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private readonly IEntityManager _entityManager;
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private readonly SpriteSystem _spriteSystem;
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private readonly IPrototypeManager _prototypes;
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private readonly IResourceCache _cache;
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// Shitmed Change Start
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public event Action<TargetBodyPart?, EntityUid>? OnBodyPartSelected;
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private EntityUid _spriteViewEntity;
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[ValidatePrototypeId<EntityPrototype>]
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private readonly EntProtoId _bodyView = "AlertSpriteView";
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private readonly Dictionary<TargetBodyPart, TextureButton> _bodyPartControls;
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private EntityUid? _target;
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// Shitmed Change End
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public HealthAnalyzerWindow()
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{
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RobustXamlLoader.Load(this);
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var dependencies = IoCManager.Instance!;
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_entityManager = dependencies.Resolve<IEntityManager>();
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_spriteSystem = _entityManager.System<SpriteSystem>();
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_prototypes = dependencies.Resolve<IPrototypeManager>();
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_cache = dependencies.Resolve<IResourceCache>();
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// Shitmed Change Start
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_bodyPartControls = new Dictionary<TargetBodyPart, TextureButton>
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{
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{ TargetBodyPart.Head, HeadButton },
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{ TargetBodyPart.Torso, ChestButton },
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{ TargetBodyPart.Groin, GroinButton },
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{ TargetBodyPart.LeftArm, LeftArmButton },
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{ TargetBodyPart.LeftHand, LeftHandButton },
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{ TargetBodyPart.RightArm, RightArmButton },
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{ TargetBodyPart.RightHand, RightHandButton },
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{ TargetBodyPart.LeftLeg, LeftLegButton },
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{ TargetBodyPart.LeftFoot, LeftFootButton },
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{ TargetBodyPart.RightLeg, RightLegButton },
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{ TargetBodyPart.RightFoot, RightFootButton },
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};
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foreach (var bodyPartButton in _bodyPartControls)
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{
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bodyPartButton.Value.MouseFilter = MouseFilterMode.Stop;
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bodyPartButton.Value.OnPressed += _ => SetActiveBodyPart(bodyPartButton.Key, bodyPartButton.Value);
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}
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ReturnButton.OnPressed += _ => ResetBodyPart();
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// Shitmed Change End
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}
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// Shitmed Change Start
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public void SetActiveBodyPart(TargetBodyPart part, TextureButton button)
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{
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if (_target == null)
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return;
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// Bit of the ole shitcode until we have Groins in the prototypes.
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OnBodyPartSelected?.Invoke(part == TargetBodyPart.Groin ? TargetBodyPart.Torso : part, _target.Value);
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}
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public void ResetBodyPart()
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{
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if (_target == null)
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return;
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OnBodyPartSelected?.Invoke(null, _target.Value);
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}
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public void SetActiveButtons(bool isHumanoid)
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{
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foreach (var button in _bodyPartControls)
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button.Value.Visible = isHumanoid;
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}
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// Not all of this function got messed with, but it was spread enough to warrant being covered entirely by a Shitmed Change
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public void Populate(HealthAnalyzerScannedUserMessage msg)
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{
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// Start-Shitmed
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_target = _entityManager.GetEntity(msg.TargetEntity);
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EntityUid? part = msg.Part != null ? _entityManager.GetEntity(msg.Part.Value) : null;
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var isPart = part != null;
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if (_target == null
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|| !_entityManager.TryGetComponent<DamageableComponent>(isPart ? part : _target, out var damageable))
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{
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NoPatientDataText.Visible = true;
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return;
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}
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SetActiveButtons(_entityManager.HasComponent<TargetingComponent>(_target.Value));
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ReturnButton.Visible = isPart;
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PartNameLabel.Visible = isPart;
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if (part != null)
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PartNameLabel.Text = _entityManager.HasComponent<MetaDataComponent>(part)
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? Identity.Name(part.Value, _entityManager)
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: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
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NoPatientDataText.Visible = false;
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// Scan Mode
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ScanModeLabel.Text = msg.ScanMode.HasValue
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? msg.ScanMode.Value
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? Loc.GetString("health-analyzer-window-scan-mode-active")
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: Loc.GetString("health-analyzer-window-scan-mode-inactive")
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: Loc.GetString("health-analyzer-window-entity-unknown-text");
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ScanModeLabel.FontColorOverride = msg.ScanMode.HasValue && msg.ScanMode.Value ? Color.Green : Color.Red;
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// Patient Information
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SpriteView.SetEntity(SetupIcon(msg.Body) ?? _target.Value);
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SpriteView.Visible = msg.ScanMode.HasValue && msg.ScanMode.Value;
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PartView.Visible = SpriteView.Visible;
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NoDataTex.Visible = !SpriteView.Visible;
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var name = new FormattedMessage();
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name.PushColor(Color.White);
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name.AddText(_entityManager.HasComponent<MetaDataComponent>(_target.Value)
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? Identity.Name(_target.Value, _entityManager)
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: Loc.GetString("health-analyzer-window-entity-unknown-text"));
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NameLabel.SetMessage(name);
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SpeciesLabel.Text =
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_entityManager.TryGetComponent<HumanoidAppearanceComponent>(_target.Value,
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out var humanoidAppearanceComponent)
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? Loc.GetString(_prototypes.Index<SpeciesPrototype>(humanoidAppearanceComponent.Species).Name)
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: Loc.GetString("health-analyzer-window-entity-unknown-species-text");
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// Basic Diagnostic
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TemperatureLabel.Text = !float.IsNaN(msg.Temperature)
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? $"{msg.Temperature - Atmospherics.T0C:F1} °C ({msg.Temperature:F1} K)"
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: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
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BloodLabel.Text = !float.IsNaN(msg.BloodLevel)
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? $"{msg.BloodLevel * 100:F1} %"
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: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
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StatusLabel.Text =
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_entityManager.TryGetComponent<MobStateComponent>(_target.Value, out var mobStateComponent)
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? GetStatus(mobStateComponent.CurrentState)
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: Loc.GetString("health-analyzer-window-entity-unknown-text");
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// Total Damage
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DamageLabel.Text = damageable.TotalDamage.ToString();
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// Alerts
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var showAlerts = msg.Unrevivable == true || msg.Bleeding == true;
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AlertsDivider.Visible = showAlerts;
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AlertsContainer.Visible = showAlerts;
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if (showAlerts)
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AlertsContainer.DisposeAllChildren();
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if (msg.Unrevivable == true)
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AlertsContainer.AddChild(new RichTextLabel
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{
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Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"),
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Margin = new Thickness(0, 4),
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MaxWidth = 300
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});
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if (msg.Bleeding == true)
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AlertsContainer.AddChild(new RichTextLabel
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{
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Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"),
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Margin = new Thickness(0, 4),
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MaxWidth = 300
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});
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// Damage Groups
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var damageSortedGroups =
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damageable.DamagePerGroup.OrderByDescending(damage => damage.Value)
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.ToDictionary(x => x.Key, x => x.Value);
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IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
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DrawDiagnosticGroups(damageSortedGroups, damagePerType);
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}
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// Shitmed Change End
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private static string GetStatus(MobState mobState)
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{
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return mobState switch
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{
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MobState.Alive => Loc.GetString("health-analyzer-window-entity-alive-text"),
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MobState.Critical => Loc.GetString("health-analyzer-window-entity-critical-text"),
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MobState.Dead => Loc.GetString("health-analyzer-window-entity-dead-text"),
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_ => Loc.GetString("health-analyzer-window-entity-unknown-text"),
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};
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}
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private void DrawDiagnosticGroups(
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Dictionary<string, FixedPoint2> groups,
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IReadOnlyDictionary<string, FixedPoint2> damageDict)
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{
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GroupsContainer.RemoveAllChildren();
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foreach (var (damageGroupId, damageAmount) in groups)
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{
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if (damageAmount == 0)
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continue;
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var groupTitleText = $"{Loc.GetString(
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"health-analyzer-window-damage-group-text",
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("damageGroup", _prototypes.Index<DamageGroupPrototype>(damageGroupId).LocalizedName),
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("amount", damageAmount)
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)}";
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var groupContainer = new BoxContainer
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{
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Align = BoxContainer.AlignMode.Begin,
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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};
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groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId));
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GroupsContainer.AddChild(groupContainer);
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// Show the damage for each type in that group.
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var group = _prototypes.Index<DamageGroupPrototype>(damageGroupId);
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foreach (var type in group.DamageTypes)
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{
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if (!damageDict.TryGetValue(type, out var typeAmount) || typeAmount <= 0)
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continue;
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var damageString = Loc.GetString(
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"health-analyzer-window-damage-type-text",
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("damageType", _prototypes.Index<DamageTypePrototype>(type).LocalizedName),
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("amount", typeAmount)
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);
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groupContainer.AddChild(CreateDiagnosticItemLabel(damageString.Insert(0, " · ")));
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}
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}
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}
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private Texture GetTexture(string texture)
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{
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var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi");
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var rsiSprite = new SpriteSpecifier.Rsi(rsiPath, texture);
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var rsi = _cache.GetResource<RSIResource>(rsiSprite.RsiPath).RSI;
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if (!rsi.TryGetState(rsiSprite.RsiState, out var state))
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{
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rsiSprite = new SpriteSpecifier.Rsi(rsiPath, "unknown");
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}
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return _spriteSystem.Frame0(rsiSprite);
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}
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private static Label CreateDiagnosticItemLabel(string text)
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{
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return new Label
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{
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Text = text,
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};
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}
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private BoxContainer CreateDiagnosticGroupTitle(string text, string id)
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{
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var rootContainer = new BoxContainer
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{
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Margin = new Thickness(0, 6, 0, 0),
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VerticalAlignment = VAlignment.Bottom,
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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};
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rootContainer.AddChild(new TextureRect
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{
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SetSize = new Vector2(30, 30),
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Texture = GetTexture(id.ToLower())
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});
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rootContainer.AddChild(CreateDiagnosticItemLabel(text));
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return rootContainer;
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}
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// Shitmed Change Start
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/// <summary>
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/// Sets up the Body Doll using Alert Entity to use in Health Analyzer.
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/// </summary>
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private EntityUid? SetupIcon(Dictionary<TargetBodyPart, TargetIntegrity>? body)
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{
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if (body is null)
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return null;
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if (!_entityManager.Deleted(_spriteViewEntity))
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_entityManager.QueueDeleteEntity(_spriteViewEntity);
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_spriteViewEntity = _entityManager.Spawn(_bodyView);
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if (!_entityManager.TryGetComponent<SpriteComponent>(_spriteViewEntity, out var sprite))
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return null;
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int layer = 0;
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foreach (var (bodyPart, integrity) in body)
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{
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// TODO: PartStatusUIController and make it use layers instead of TextureRects when EE refactors alerts.
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string enumName = Enum.GetName(typeof(TargetBodyPart), bodyPart) ?? "Unknown";
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int enumValue = (int) integrity;
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var rsi = new SpriteSpecifier.Rsi(new ResPath($"/Textures/_Shitmed/Interface/Targeting/Status/{enumName.ToLowerInvariant()}.rsi"), $"{enumName.ToLowerInvariant()}_{enumValue}");
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// Shitcode with love from Russia :)
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if (!sprite.TryGetLayer(layer, out _))
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sprite.AddLayer(_spriteSystem.Frame0(rsi));
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else
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sprite.LayerSetTexture(layer, _spriteSystem.Frame0(rsi));
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sprite.LayerSetScale(layer, new Vector2(3f, 3f));
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layer++;
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}
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return _spriteViewEntity;
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}
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// Shitmed Change End
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}
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}
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