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# Description This significantly improves the quality of the language system by fixing the mistakes I've made almost a year ago while developing it. Mainly, this throws away the old half-broken way of networking in favor of the component state system provided by RT. Language speaker comp is now shared with SendOnlyToOwner = true, and its state is handled manually. In addition to that, this brings the following changes: - UniversalLanguageSpeaker and LanguageKnowledge are now server-side - DetermineLanguagesEvent and LanguagesUpdateEvent are now shared (so that future systems can be built in shared, if needed) - Everything now uses the ProtoId<LanguagePrototype> type instead of raw strings (god, I hated those so much) - The server-side language system now accepts Entity<T?> arguments instead of EntityUid + T - UniversalLanguageSpeaker is now based on DetermineEntityLanguagesEvent and gets an Enabled field, which allows to turn it off. This may have some use in the future. - Some minor cleanup <!-- TODO MEDIA <details><summary><h1>Media</h1></summary> <p>  </p> </details> --> # Changelog No cl --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
167 lines
7.1 KiB
C#
167 lines
7.1 KiB
C#
using System.Linq;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Language;
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using Content.Shared.Language.Components;
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using Content.Shared.Language.Systems;
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using Content.Shared.PowerCell;
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using Content.Shared.Language.Components.Translators;
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using Content.Shared.Language.Events;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Server.Language;
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public sealed class TranslatorSystem : SharedTranslatorSystem
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{
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[Dependency] private readonly SharedContainerSystem _containers = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly LanguageSystem _language = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<IntrinsicTranslatorComponent, DetermineEntityLanguagesEvent>(OnDetermineLanguages);
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SubscribeLocalEvent<HoldsTranslatorComponent, DetermineEntityLanguagesEvent>(OnProxyDetermineLanguages);
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SubscribeLocalEvent<HandheldTranslatorComponent, EntGotInsertedIntoContainerMessage>(OnTranslatorInserted);
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SubscribeLocalEvent<HandheldTranslatorComponent, EntParentChangedMessage>(OnTranslatorParentChanged);
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SubscribeLocalEvent<HandheldTranslatorComponent, ActivateInWorldEvent>(OnTranslatorToggle);
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SubscribeLocalEvent<HandheldTranslatorComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
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}
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private void OnDetermineLanguages(EntityUid uid, IntrinsicTranslatorComponent component, DetermineEntityLanguagesEvent ev)
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{
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if (!component.Enabled
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|| component.LifeStage >= ComponentLifeStage.Removing
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|| !TryComp<LanguageKnowledgeComponent>(uid, out var knowledge)
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|| !_powerCell.HasActivatableCharge(uid))
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return;
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CopyLanguages(component, ev, knowledge);
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}
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private void OnProxyDetermineLanguages(EntityUid uid, HoldsTranslatorComponent component, DetermineEntityLanguagesEvent ev)
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{
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if (!TryComp<LanguageKnowledgeComponent>(uid, out var knowledge))
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return;
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foreach (var (translator, translatorComp) in component.Translators.ToArray())
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{
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if (!translatorComp.Enabled || !_powerCell.HasActivatableCharge(uid))
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continue;
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if (!_containers.TryGetContainingContainer(translator, out var container) || container.Owner != uid)
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{
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component.Translators.RemoveWhere(it => it.Owner == translator);
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continue;
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}
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CopyLanguages(translatorComp, ev, knowledge);
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}
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}
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private void OnTranslatorInserted(EntityUid translator, HandheldTranslatorComponent component, EntGotInsertedIntoContainerMessage args)
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{
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if (args.Container.Owner is not {Valid: true} holder || !HasComp<LanguageSpeakerComponent>(holder))
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return;
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var intrinsic = EnsureComp<HoldsTranslatorComponent>(holder);
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intrinsic.Translators.Add((translator, component));
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_language.UpdateEntityLanguages(holder);
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}
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private void OnTranslatorParentChanged(EntityUid translator, HandheldTranslatorComponent component, EntParentChangedMessage args)
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{
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if (!HasComp<HoldsTranslatorComponent>(args.OldParent))
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return;
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// Update the translator on the next tick - this is necessary because there's a good chance the removal from a container
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// Was caused by the player moving the translator within their inventory rather than removing it.
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// If that is not the case, then OnProxyDetermineLanguages will remove this translator from HoldsTranslatorComponent.Translators.
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Timer.Spawn(0, () =>
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{
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if (Exists(args.OldParent) && HasComp<LanguageSpeakerComponent>(args.OldParent))
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_language.UpdateEntityLanguages(args.OldParent.Value);
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});
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}
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private void OnTranslatorToggle(EntityUid translator, HandheldTranslatorComponent translatorComp, ActivateInWorldEvent args)
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{
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if (!translatorComp.ToggleOnInteract)
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return;
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// This will show a popup if false
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var hasPower = _powerCell.HasDrawCharge(translator);
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var isEnabled = !translatorComp.Enabled && hasPower;
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translatorComp.Enabled = isEnabled;
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_powerCell.SetPowerCellDrawEnabled(translator, isEnabled);
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if (_containers.TryGetContainingContainer(translator, out var holderCont)
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&& holderCont.Owner is var holder
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&& TryComp<LanguageSpeakerComponent>(holder, out var languageComp))
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{
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// The first new spoken language added by this translator, or null
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var firstNewLanguage = translatorComp.SpokenLanguages.FirstOrDefault(it => !languageComp.SpokenLanguages.Contains(it));
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_language.UpdateEntityLanguages(holder);
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// Update the current language of the entity if necessary
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if (isEnabled && translatorComp.SetLanguageOnInteract && firstNewLanguage is {})
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_language.SetLanguage((holder, languageComp), firstNewLanguage);
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}
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OnAppearanceChange(translator, translatorComp);
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if (hasPower)
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{
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var loc = isEnabled ? "translator-component-turnon" : "translator-component-shutoff";
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var message = Loc.GetString(loc, ("translator", translator));
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_popup.PopupEntity(message, translator, args.User);
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}
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}
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private void OnPowerCellSlotEmpty(EntityUid translator, HandheldTranslatorComponent component, PowerCellSlotEmptyEvent args)
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{
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component.Enabled = false;
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_powerCell.SetPowerCellDrawEnabled(translator, false);
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OnAppearanceChange(translator, component);
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if (_containers.TryGetContainingContainer(translator, out var holderCont) && HasComp<LanguageSpeakerComponent>(holderCont.Owner))
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_language.UpdateEntityLanguages(holderCont.Owner);
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}
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private void CopyLanguages(BaseTranslatorComponent from, DetermineEntityLanguagesEvent to, LanguageKnowledgeComponent knowledge)
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{
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var addSpoken = CheckLanguagesMatch(from.RequiredLanguages, knowledge.SpokenLanguages, from.RequiresAllLanguages);
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var addUnderstood = CheckLanguagesMatch(from.RequiredLanguages, knowledge.UnderstoodLanguages, from.RequiresAllLanguages);
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if (addSpoken)
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foreach (var language in from.SpokenLanguages)
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to.SpokenLanguages.Add(language);
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if (addUnderstood)
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foreach (var language in from.UnderstoodLanguages)
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to.UnderstoodLanguages.Add(language);
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}
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/// <summary>
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/// Checks whether any OR all required languages are provided. Used for utility purposes.
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/// </summary>
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public static bool CheckLanguagesMatch(ICollection<ProtoId<LanguagePrototype>> required, ICollection<ProtoId<LanguagePrototype>> provided, bool requireAll)
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{
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if (required.Count == 0)
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return true;
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return requireAll
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? required.All(provided.Contains)
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: required.Any(provided.Contains);
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}
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}
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