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## Mirror of PR #26354: [Fix crash on load when no slot key assigned](https://github.com/space-wizards/space-station-14/pull/26354) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `e69723153dc571e1461c99ac5c7d82a1992e011d` PR opened by <img src="https://avatars.githubusercontent.com/u/81056464?v=4" width="16"/><a href="https://github.com/wrexbe"> wrexbe</a> at 2024-03-23 02:21:12 UTC --- PR changed 1 files with 5 additions and 4 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > I fixed the game crashing if you don't have hotkeys assigned to the action bar slots when the game loads </details> Co-authored-by: SimpleStation14 <Unknown>
128 lines
3.4 KiB
C#
128 lines
3.4 KiB
C#
using System.Linq;
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using Content.Client.Actions;
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using Content.Shared.Input;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.Actions.Controls;
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[Virtual]
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public class ActionButtonContainer : GridContainer
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{
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IInputManager _input = default!;
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
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public event Action<ActionButton>? ActionFocusExited;
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public ActionButtonContainer()
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{
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IoCManager.InjectDependencies(this);
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}
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public ActionButton this[int index]
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{
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get => (ActionButton) GetChild(index);
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}
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private void BuildActionButtons(int count)
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{
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var keys = ContentKeyFunctions.GetHotbarBoundKeys();
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Children.Clear();
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for (var index = 0; index < count; index++)
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{
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Children.Add(MakeButton(index));
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}
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ActionButton MakeButton(int index)
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{
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var button = new ActionButton(_entity);
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if (!keys.TryGetValue(index, out var boundKey))
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return button;
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button.KeyBind = boundKey;
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if (_input.TryGetKeyBinding(boundKey, out var binding))
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{
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button.Label.Text = binding.GetKeyString();
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}
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return button;
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}
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}
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public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
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{
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var uniqueCount = Math.Min(system.GetClientActions().Count(), actionTypes.Length + 1);
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if (ChildCount != uniqueCount)
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BuildActionButtons(uniqueCount);
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for (var i = 0; i < uniqueCount; i++)
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{
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if (!actionTypes.TryGetValue(i, out var action))
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action = null;
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((ActionButton) GetChild(i)).UpdateData(action, system);
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}
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}
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public void ClearActionData()
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{
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foreach (var button in Children)
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{
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((ActionButton) button).ClearData();
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}
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}
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protected override void ChildAdded(Control newChild)
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{
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base.ChildAdded(newChild);
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if (newChild is not ActionButton button)
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return;
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button.ActionPressed += ActionPressed;
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button.ActionUnpressed += ActionUnpressed;
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button.ActionFocusExited += ActionFocusExited;
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}
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protected override void ChildRemoved(Control newChild)
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{
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if (newChild is not ActionButton button)
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return;
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button.ActionPressed -= ActionPressed;
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button.ActionUnpressed -= ActionUnpressed;
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button.ActionFocusExited -= ActionFocusExited;
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}
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public bool TryGetButtonIndex(ActionButton button, out int position)
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{
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if (button.Parent != this)
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{
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position = 0;
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return false;
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}
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position = button.GetPositionInParent();
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return true;
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}
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public IEnumerable<ActionButton> GetButtons()
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{
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foreach (var control in Children)
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{
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if (control is ActionButton button)
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yield return button;
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}
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}
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~ActionButtonContainer()
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{
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UserInterfaceManager.GetUIController<ActionUIController>().RemoveActionContainer();
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}
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}
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