Files
wwdpublic/Content.Shared/Random/RulesSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

248 lines
8.6 KiB
C#

using System.Numerics;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
namespace Content.Shared.Random;
public sealed class RulesSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
[Dependency] private readonly AccessReaderSystem _reader = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public bool IsTrue(EntityUid uid, RulesPrototype rules)
{
var inRange = new HashSet<Entity<IComponent>>();
foreach (var rule in rules.Rules)
{
switch (rule)
{
case AlwaysTrueRule:
break;
case GridInRangeRule griddy:
{
if (!TryComp<TransformComponent>(uid, out var xform))
{
return false;
}
if (xform.GridUid != null)
{
return !griddy.Inverted;
}
var worldPos = _transform.GetWorldPosition(xform);
var gridRange = new Vector2(griddy.Range, griddy.Range);
foreach (var _ in _mapManager.FindGridsIntersecting(
xform.MapID,
new Box2(worldPos - gridRange, worldPos + gridRange)))
{
return !griddy.Inverted;
}
break;
}
case InSpaceRule:
{
if (!TryComp<TransformComponent>(uid, out var xform) ||
xform.GridUid != null)
{
return false;
}
break;
}
case NearbyAccessRule access:
{
var xformQuery = GetEntityQuery<TransformComponent>();
if (!xformQuery.TryGetComponent(uid, out var xform) ||
xform.MapUid == null)
{
return false;
}
var found = false;
var worldPos = _transform.GetWorldPosition(xform, xformQuery);
var count = 0;
// TODO: Update this when we get the callback version
var entities = new HashSet<Entity<AccessReaderComponent>>();
_lookup.GetEntitiesInRange(xform.MapID, worldPos, access.Range, entities);
foreach (var comp in entities)
{
if (!_reader.AreAccessTagsAllowed(access.Access, comp) ||
access.Anchored &&
(!xformQuery.TryGetComponent(comp, out var compXform) ||
!compXform.Anchored))
{
continue;
}
count++;
if (count < access.Count)
continue;
found = true;
break;
}
if (!found)
return false;
break;
}
case NearbyComponentsRule nearbyComps:
{
var xformQuery = GetEntityQuery<TransformComponent>();
if (!xformQuery.TryGetComponent(uid, out var xform) ||
xform.MapUid == null)
{
return false;
}
var found = false;
var worldPos = _transform.GetWorldPosition(xform);
var count = 0;
foreach (var compType in nearbyComps.Components.Values)
{
inRange.Clear();
_lookup.GetEntitiesInRange(compType.Component.GetType(), xform.MapID, worldPos, nearbyComps.Range, inRange);
foreach (var comp in inRange)
{
if (nearbyComps.Anchored &&
(!xformQuery.TryGetComponent(comp, out var compXform) ||
!compXform.Anchored))
{
continue;
}
count++;
if (count < nearbyComps.Count)
continue;
found = true;
break;
}
if (found)
break;
}
if (!found)
return false;
break;
}
case NearbyEntitiesRule entity:
{
if (!TryComp<TransformComponent>(uid, out var xform) ||
xform.MapUid == null)
{
return false;
}
var found = false;
var worldPos = _transform.GetWorldPosition(xform);
var count = 0;
foreach (var ent in _lookup.GetEntitiesInRange(xform.MapID, worldPos, entity.Range))
{
if (_whitelistSystem.IsWhitelistFail(entity.Whitelist, ent))
continue;
count++;
if (count < entity.Count)
continue;
found = true;
break;
}
if (!found)
return false;
break;
}
case NearbyTilesPercentRule tiles:
{
if (!TryComp<TransformComponent>(uid, out var xform) ||
!TryComp<MapGridComponent>(xform.GridUid, out var grid))
{
return false;
}
var physicsQuery = GetEntityQuery<PhysicsComponent>();
var tileCount = 0;
var matchingTileCount = 0;
foreach (var tile in grid.GetTilesIntersecting(new Circle(_transform.GetWorldPosition(xform),
tiles.Range)))
{
// Only consider collidable anchored (for reasons some subfloor stuff has physics but non-collidable)
if (tiles.IgnoreAnchored)
{
var gridEnum = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
var found = false;
while (gridEnum.MoveNext(out var ancUid))
{
if (!physicsQuery.TryGetComponent(ancUid, out var physics) ||
!physics.CanCollide)
{
continue;
}
found = true;
break;
}
if (found)
continue;
}
tileCount++;
if (!tiles.Tiles.Contains(_tileDef[tile.Tile.TypeId].ID))
continue;
matchingTileCount++;
}
if (tileCount == 0 || matchingTileCount / (float) tileCount < tiles.Percent)
return false;
break;
}
case OnMapGridRule:
{
if (!TryComp<TransformComponent>(uid, out var xform) ||
xform.GridUid != xform.MapUid ||
xform.MapUid == null)
{
return false;
}
break;
}
default:
throw new NotImplementedException();
}
}
return true;
}
}