Files
wwdpublic/Content.Client/UserInterface/Controls/NeoTabContainer.xaml.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

300 lines
9.5 KiB
C#

using System.Linq;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Content.Client.Stylesheets.StyleBase;
using static Robust.Shared.Maths.Direction;
namespace Content.Client.UserInterface.Controls;
/// <summary>
/// A simple yet good-looking tab container using normal UI elements with multiple styles
/// <br />
/// Because nobody else could do it better.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class NeoTabContainer : BoxContainer
{
private readonly Dictionary<Control, BaseButton> _tabs = new();
private readonly List<Control> _controls = new();
private readonly ButtonGroup _tabGroup = new(false);
/// All children within the <see cref="ContentContainer"/>
public OrderedChildCollection Contents => ContentContainer.Children;
/// All children within the <see cref="ContentContainer"/> that are visible
public List<Control> VisibleContents => Contents.Where(c => c == CurrentControl).ToList();
/// All children within the <see cref="TabContainer"/>
public OrderedChildCollection Tabs => TabContainer.Children;
/// All children within the <see cref="TabContainer"/> that are visible
public List<Control> VisibleTabs => Tabs.Where(c => c.Visible).ToList();
public Control? CurrentControl { get; private set; }
public int? CurrentTab => _controls.FirstOrDefault(control => control == CurrentControl) switch
{
{ } control => _controls.IndexOf(control),
_ => null,
};
/// <inheritdoc cref="NeoTabContainer"/>
public NeoTabContainer()
{
RobustXamlLoader.Load(this);
LayoutChanged(TabLocation);
ScrollingChanged(HScrollEnabled, VScrollEnabled);
}
protected override void ChildRemoved(Control child)
{
if (_tabs.Remove(child, out var button))
button.Dispose();
// Set the current tab to a different control
if (CurrentControl == child)
{
var previous = _controls.IndexOf(child) - 1;
if (previous > -1)
SelectTab(_controls[previous]);
else
CurrentControl = null;
}
_controls.Remove(child);
base.ChildRemoved(child);
UpdateTabMerging();
}
// A fun display of every location for the tabs if you want it
// private TimeSpan _lastLayoutChange = TimeSpan.Zero;
// private TimeSpan _nextLayoutChange = TimeSpan.Zero;
// protected override void FrameUpdate(FrameEventArgs args)
// {
// base.FrameUpdate(args);
//
// _lastLayoutChange += TimeSpan.FromSeconds(args.DeltaSeconds);
// // Change the layout every second such that the tabs go in a circle
// if (_lastLayoutChange.TotalSeconds < _nextLayoutChange.TotalSeconds)
// return;
//
// _lastLayoutChange = _nextLayoutChange;
// _nextLayoutChange = _lastLayoutChange + TimeSpan.FromSeconds(2);
//
// LayoutChanged(TabLocation switch
// {
// North => East,
// East => South,
// South => West,
// West => North,
// _ => North,
// });
// }
/// <summary>
/// Adds a tab to this container
/// </summary>
/// <param name="control">The tab contents</param>
/// <param name="title">The title of the tab</param>
/// <param name="updateTabMerging">Whether the tabs should fix their styling automatically. Useful if you're doing tons of updates at once</param>
/// <returns>The index of the new tab</returns>
public int AddTab(Control control, string? title, bool updateTabMerging = true)
{
var button = new Button
{
Group = _tabGroup,
MinHeight = 32,
MaxHeight = 32,
HorizontalExpand = true,
};
button.OnPressed += _ => SelectTab(control);
if (!string.IsNullOrEmpty(title))
button.Text = title;
TabContainer.AddChild(button);
ContentContainer.AddChild(control);
_controls.Add(control);
_tabs.Add(control, button);
// Show it if it has content
if (ContentContainer.ChildCount > 1)
control.Visible = false;
else
// Select it if it's the only tab
SelectTab(control);
if (updateTabMerging)
UpdateTabMerging();
return ChildCount - 1;
}
/// <summary>
/// Removes/Disposes the tab associated with the given index
/// </summary>
/// <param name="index">The index of the tab to remove</param>
/// <param name="updateTabMerging">Whether the tabs should fix their styling automatically. Useful if you're doing tons of updates at once</param>
/// <returns>True if the tab was removed, false otherwise</returns>
public bool RemoveTab(int index, bool updateTabMerging = true)
{
if (index < 0 || index >= _controls.Count)
return false;
var control = _controls[index];
RemoveTab(control, updateTabMerging);
return true;
}
/// <summary>
/// Removes/Disposes the tab associated with the given control
/// </summary>
/// <param name="control">The control to remove</param>
/// <param name="updateTabMerging">Whether the tabs should fix their styling automatically. Useful if you're doing tons of updates at once</param>
/// <returns>True if the tab was removed, false otherwise</returns>
public bool RemoveTab(Control control, bool updateTabMerging = true)
{
if (!_tabs.TryGetValue(control, out var button))
return false;
button.Dispose();
control.Dispose();
if (updateTabMerging)
UpdateTabMerging();
return true;
}
/// Sets the title of the tab associated with the given index
public void SetTabTitle(int index, string title)
{
if (index < 0 || index >= _controls.Count)
return;
var control = _controls[index];
SetTabTitle(control, title);
}
/// Sets the title of the tab associated with the given control
public void SetTabTitle(Control control, string title)
{
if (!_tabs.TryGetValue(control, out var button))
return;
if (button is Button b)
b.Text = title;
}
/// Shows or hides the tab associated with the given index
public void SetTabVisible(int index, bool visible)
{
if (index < 0 || index >= _controls.Count)
return;
var control = _controls[index];
SetTabVisible(control, visible);
}
/// Shows or hides the tab associated with the given control
public void SetTabVisible(Control control, bool visible)
{
if (!_tabs.TryGetValue(control, out var button))
return;
button.Visible = visible;
UpdateTabMerging();
}
/// Selects the tab associated with the control
public void SelectTab(Control control)
{
if (CurrentControl != null)
CurrentControl.Visible = false;
var button = _tabs[control];
button.Pressed = true;
control.Visible = true;
CurrentControl = control;
}
/// Sets the style of every visible tab's Button to be Open to Right, Both, or Left depending on position
public void UpdateTabMerging()
{
var visibleTabs = VisibleTabs;
if (visibleTabs.Count == 0)
return;
if (visibleTabs.Count == 1)
{
var button = visibleTabs[0];
button.RemoveStyleClass(ButtonOpenRight);
button.RemoveStyleClass(ButtonOpenBoth);
button.RemoveStyleClass(ButtonOpenLeft);
if (FirstTabOpenBoth)
button.AddStyleClass(ButtonOpenBoth);
return;
}
string GetDirection(Direction direction, int position)
{
return position switch
{
// First
0 => direction switch
{
North => ButtonOpenRight,
South => ButtonOpenRight,
East => ButtonOpenLeft,
West => ButtonOpenLeft,
_ => ButtonOpenRight,
},
// Middle
1 => ButtonOpenBoth,
// Last
2 => direction switch
{
North => ButtonOpenLeft,
South => ButtonOpenLeft,
East => ButtonOpenRight,
West => ButtonOpenRight,
_ => ButtonOpenLeft,
},
_ => ButtonOpenBoth,
};
}
for (var i = 0; i < visibleTabs.Count; i++)
{
var button = visibleTabs[i];
button.RemoveStyleClass(ButtonOpenRight);
button.RemoveStyleClass(ButtonOpenBoth);
button.RemoveStyleClass(ButtonOpenLeft);
if (FirstTabOpenBoth && i == 0)
{
button.AddStyleClass(ButtonOpenBoth);
continue;
}
if (LastTabOpenBoth && i == visibleTabs.Count - 1)
{
button.AddStyleClass(ButtonOpenBoth);
continue;
}
var position = i switch
{
0 => 0,
_ when i == visibleTabs.Count - 1 => 2,
_ => 1,
};
button.AddStyleClass(GetDirection(TabLocation, position));
}
}
}