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# Description I am trying to port over the AI turrets being implemented into wizden made by chromiumboy. It looks fantastic and would like to port this now and work on any issues that might show. --- # Original PRs https://github.com/space-wizards/space-station-14/issues/35223 https://github.com/space-wizards/space-station-14/pull/35025 https://github.com/space-wizards/space-station-14/pull/35031 https://github.com/space-wizards/space-station-14/pull/35058 https://github.com/space-wizards/space-station-14/pull/35123 https://github.com/space-wizards/space-station-14/pull/35149 https://github.com/space-wizards/space-station-14/pull/35235 https://github.com/space-wizards/space-station-14/pull/35236 --- # TODO - [x] Port all related PRs to EE. - [x] Patch any bugs with turrets or potential issues. - [x] Cleanup my shitcode or changes. --- # Changelog 🆑 - add: Added recharging sentry turrets, one is AI-based or the other is Sec can make. - add: The sentry turrets can be made after researching in T3 arsenal. The boards are made in the sec fab. - add: New ID permissions for borgs and minibots for higher turret options. - tweak: Turrets stop shooting after someone goes crit. --------- Co-authored-by: Nathaniel Adams <60526456+Nathaniel-Adams@users.noreply.github.com> (cherry picked from commit 209d0537401cbda448a03e910cca9a898c9d566f)
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using System.Numerics;
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namespace Content.Client.UserInterface.Controls;
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/// <summary>
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/// A simple control that contains one or more rendered lines
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/// </summary>
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public sealed class LineRenderer : Control
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{
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/// <summary>
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/// List of lines to render (their start and end x-y coordinates).
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/// Position (0,0) is the top left corner of the control and
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/// position (1,1) is the bottom right corner.
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/// The color of the lines is inherited from the control.
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/// </summary>
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public List<(Vector2, Vector2)> Lines = new List<(Vector2, Vector2)>();
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public LineRenderer(List<(Vector2, Vector2)> lines = default!)
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{
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Lines = lines;
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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foreach (var line in Lines)
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{
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var start = PixelPosition +
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new Vector2(PixelWidth * line.Item1.X, PixelHeight * line.Item1.Y);
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var end = PixelPosition +
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new Vector2(PixelWidth * line.Item2.X, PixelHeight * line.Item2.Y);
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handle.DrawLine(start, end, ActualModulateSelf);
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}
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}
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} |