mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
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* Init testing * copyright * oops * Tracking the embed entity uid * testing stuff for gradual injection * work * weh * god save me * bleh * Yippee! * Again * Mini syringe ammo * cleaning up * mini syringes have a texture for fill amount * -3 cool points :( * hitboxes * init cleanup * much needed fixes * Fixes (cherry picked from commit 62f5a31c4abcaaca09af84f591cbe727e6fcb7cb)
330 lines
12 KiB
C#
330 lines
12 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared._Shitmed.Targeting;
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using Content.Shared._White.Penetrated;
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using Content.Shared._White.Projectile;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Throwing;
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using Content.Shared.UserInterface;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Content.Shared.Standing;
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using Robust.Shared.Network;
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namespace Content.Shared.Projectiles;
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public abstract partial class SharedProjectileSystem : EntitySystem
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{
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public const string ProjectileFixture = "projectile";
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly PenetratedSystem _penetrated = default!; // WD EDIT
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileHitEvent>(OnEmbedProjectileHit);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate, before: new[] { typeof(ActivatableUISystem), typeof(ItemToggleSystem), });
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SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<EmbeddableProjectileComponent, PreventCollideEvent>(OnPreventCollision); // WD EDIT
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}
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// TODO: rename Embedded to Target in every context
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<ActiveEmbeddableProjectileComponent>();
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var curTime = _timing.CurTime;
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while (query.MoveNext(out var uid, out var _))
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{
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if (!TryComp(uid, out EmbeddableProjectileComponent? comp))
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{
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RemCompDeferred<ActiveEmbeddableProjectileComponent>(uid);
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continue;
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}
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if (comp.AutoRemoveTime == null || comp.AutoRemoveTime > curTime)
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continue;
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if (comp.EmbeddedIntoUid is { } targetUid)
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_popup.PopupClient(Loc.GetString("throwing-embed-falloff", ("item", uid)), targetUid, targetUid);
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RemoveEmbed(uid, comp);
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}
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}
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private void OnEmbedActivate(EntityUid uid, EmbeddableProjectileComponent component, ActivateInWorldEvent args)
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{
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// Nuh uh
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if (component.RemovalTime == null)
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return;
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if (args.Handled || !args.Complex || !TryComp<PhysicsComponent>(uid, out var physics) || physics.BodyType != BodyType.Static)
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return;
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args.Handled = true;
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if (component.EmbeddedIntoUid is {} targetUid)
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_popup.PopupClient(Loc.GetString("throwing-embed-remove-alert-owner", ("item", uid), ("other", args.User)),
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args.User, targetUid);
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.RemovalTime.Value,
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new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
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{
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DistanceThreshold = SharedInteractionSystem.InteractionRange,
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BreakOnMove = true,
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NeedHand = true,
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});
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}
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private void OnEmbedRemove(EntityUid uid, EmbeddableProjectileComponent component, RemoveEmbeddedProjectileEvent args)
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{
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if (args.Cancelled)
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return;
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RemoveEmbed(uid, component, args.User);
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}
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public void RemoveEmbed(EntityUid uid, EmbeddableProjectileComponent component, EntityUid? remover = null)
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{
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component.AutoRemoveTime = null;
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component.EmbeddedIntoUid = null;
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component.TargetBodyPart = null;
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RemCompDeferred<ActiveEmbeddableProjectileComponent>(uid);
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var ev = new RemoveEmbedEvent(remover);
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RaiseLocalEvent(uid, ref ev);
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if (component.DeleteOnRemove)
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{
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QueueDel(uid);
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FreePenetrated(uid); // WD EDIT
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return;
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}
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if (!TryComp(uid, out PhysicsComponent? physics))
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return;
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var xform = Transform(uid);
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_physics.SetBodyType(uid, BodyType.Dynamic, body: physics, xform: xform);
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_transform.AttachToGridOrMap(uid, xform);
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// Reset whether the projectile has damaged anything if it successfully was removed
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if (TryComp<ProjectileComponent>(uid, out var projectile))
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{
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projectile.Shooter = null;
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projectile.Weapon = null;
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projectile.DamagedEntity = false;
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}
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FreePenetrated(uid); // WD EDIT
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// Land it just coz uhhh yeah
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var landEv = new LandEvent(remover, true);
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RaiseLocalEvent(uid, ref landEv);
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_physics.WakeBody(uid, body: physics);
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// try place it in the user's hand
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if (remover is { } removerUid)
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_hands.TryPickupAnyHand(removerUid, uid);
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Dirty(uid, component);
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}
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private void OnEmbedThrowDoHit(EntityUid uid, EmbeddableProjectileComponent component, ThrowDoHitEvent args)
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{
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if (!component.EmbedOnThrow
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|| HasComp<ThrownItemImmuneComponent>(args.Target))
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// || _standing.IsDown(args.Target)) // WWDP edit; hit prone targets
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return;
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TryEmbed(uid, args.Target, null, component, args.TargetPart);
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}
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private void OnEmbedProjectileHit(EntityUid uid, EmbeddableProjectileComponent component, ref ProjectileHitEvent args)
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{
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if (!(args.Target is { }) // || _standing.IsDown(args.Target) // WWDP
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|| !TryComp(uid, out ProjectileComponent? projectile)
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|| projectile.Weapon is null
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|| !TryEmbed(uid, args.Target, args.Shooter, component))
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return;
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// Raise a specific event for projectiles.
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var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon!.Value, args.Target);
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RaiseLocalEvent(uid, ref ev);
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}
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public bool TryEmbed(EntityUid uid, EntityUid target, EntityUid? user, EmbeddableProjectileComponent component, TargetBodyPart? targetPart = null, bool raiseEvent = true)
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{
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// WD EDIT START
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if (!TryComp<PhysicsComponent>(uid, out var physics)
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|| TerminatingOrDeleted(target)
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|| physics.LinearVelocity.Length() < component.MinimumSpeed
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|| _netManager.IsClient)
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return false;
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var attemptEmbedEvent = new AttemptEmbedEvent(user, target);
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RaiseLocalEvent(uid, ref attemptEmbedEvent);
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var xform = Transform(uid);
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if (!TryComp<PenetratedProjectileComponent>(uid, out var penetratedProjectile)
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|| !penetratedProjectile.PenetratedUid.HasValue
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|| (penetratedProjectile.PenetratedUid != target
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&& !HasComp<PenetratedComponent>(target)))
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{
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EnsureComp<ActiveEmbeddableProjectileComponent>(uid);
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_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
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_physics.SetBodyType(uid, BodyType.Static, body: physics);
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_transform.SetParent(uid, xform, target);
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}
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// WD EDIT END
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if (component.Offset != Vector2.Zero)
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{
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var rotation = xform.LocalRotation;
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if (TryComp<ThrowingAngleComponent>(uid, out var throwingAngleComp))
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rotation += throwingAngleComp.Angle;
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_transform.SetLocalPosition(uid, xform.LocalPosition + rotation.RotateVec(component.Offset),
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xform);
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}
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// WD EDIT START
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if (!raiseEvent)
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return true;
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// WD EDIT END
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_audio.PlayPredicted(component.Sound, uid, null);
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component.TargetBodyPart = targetPart;
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component.EmbeddedIntoUid = target;
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var ev = new EmbedEvent(user, target, targetPart);
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RaiseLocalEvent(uid, ref ev);
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if (component.AutoRemoveDuration != 0)
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component.AutoRemoveTime = _timing.CurTime + TimeSpan.FromSeconds(component.AutoRemoveDuration);
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Dirty(uid, component);
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return true;
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}
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private void PreventCollision(EntityUid uid, ProjectileComponent component, ref PreventCollideEvent args)
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{
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if (component.IgnoreShooter && (args.OtherEntity == component.Shooter || args.OtherEntity == component.Weapon))
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args.Cancelled = true;
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}
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public void SetShooter(EntityUid id, ProjectileComponent component, EntityUid shooterId)
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{
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if (component.Shooter == shooterId)
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return;
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component.Shooter = shooterId;
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Dirty(id, component);
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}
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private void OnExamined(EntityUid uid, EmbeddableProjectileComponent component, ExaminedEvent args)
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{
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if (!(component.EmbeddedIntoUid is { } target))
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return;
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var targetIdentity = Identity.Entity(target, EntityManager);
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var loc = component.TargetBodyPart == null
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? Loc.GetString("throwing-examine-embedded",
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("embedded", uid),
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("target", targetIdentity))
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: Loc.GetString("throwing-examine-embedded-part",
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("embedded", uid),
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("target", targetIdentity),
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("targetName", Name(targetIdentity)), // WWDP
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("targetPart", Loc.GetString($"body-part-{component.TargetBodyPart.ToString()}")));
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args.PushMarkup(loc);
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}
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// WD EDIT START
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private void OnPreventCollision(EntityUid uid, EmbeddableProjectileComponent component, ref PreventCollideEvent args)
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{
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// Opaque collision mask doesn't work for EmbeddableProjectileComponent
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if (component.PreventCollide && TryComp(args.OtherEntity, out FixturesComponent? fixtures) &&
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fixtures.Fixtures.All(fix => (fix.Value.CollisionLayer & (int) CollisionGroup.Opaque) == 0))
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args.Cancelled = true;
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}
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private void FreePenetrated(EntityUid uid, PenetratedProjectileComponent? penetratedProjectile = null)
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{
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if (!Resolve(uid, ref penetratedProjectile, false)
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|| !penetratedProjectile.PenetratedUid.HasValue)
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return;
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_penetrated.FreePenetrated(penetratedProjectile.PenetratedUid.Value);
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}
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// WD EDIT END
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[Serializable, NetSerializable]
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private sealed partial class RemoveEmbeddedProjectileEvent : DoAfterEvent
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{
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public override DoAfterEvent Clone() => this;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ImpactEffectEvent : EntityEventArgs
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{
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public string Prototype;
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public NetCoordinates Coordinates;
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public ImpactEffectEvent(string prototype, NetCoordinates coordinates)
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{
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Prototype = prototype;
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Coordinates = coordinates;
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}
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}
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/// <summary>
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/// Raised when an entity is just about to be hit with a projectile but can reflect it
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/// </summary>
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[ByRefEvent]
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public record struct ProjectileReflectAttemptEvent(EntityUid ProjUid, ProjectileComponent Component, bool Cancelled);
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/// <summary>
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/// Raised when a projectile hits an entity
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/// </summary>
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[ByRefEvent]
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public record struct ProjectileHitEvent(DamageSpecifier Damage, EntityUid Target, EntityUid? Shooter = null);
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/// <summary>
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/// Raised after a projectile has dealt it's damage.
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/// </summary>
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[ByRefEvent]
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public record struct AfterProjectileHitEvent(DamageSpecifier Damage, EntityUid Target);
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