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# Description Showing some love to our hard-working couriers. This cherry-picks the following PRs from delta-v: - https://github.com/DeltaV-Station/Delta-v/pull/1472 - Adds a MailMetrics PDA cartridge for couriers and the LO - https://github.com/DeltaV-Station/Delta-v/pull/1652 - Ports mail tweaks from frontier to delta-v, adding large packages, RPDs (mail cannons), and more mail - https://github.com/DeltaV-Station/Delta-v/pull/1788 - Adding a couple more packages - https://github.com/DeltaV-Station/Delta-v/pull/1925 - Fixing the non-functional "last known location" part of mail descriptions Some mail items, such as the opporozidone syringe and rainbow joints/blunts, had to be disabled because we don't have them (yet?) <details><summary><h1>Media</h1></summary> <p>       </p> </details> --- # Changelog 🆑 - add: The Courier and Logistics Officer now have a new program in their PDA for tracking mail delivery performance, including earnings and percent of packages opened, damaged, or expired. - add: The list of possible mail packages has been greately expanded, and now includes large parcels. - add: The CourierDrobe now offers a rapid mail delivery device, along with capsules for it. --------- Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com> Co-authored-by: portfiend <109661617+portfiend@users.noreply.github.com> Co-authored-by: byte <50130120+huckleton@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Adeinitas <147965189+adeinitas@users.noreply.github.com> Co-authored-by: ErhardSteinhauer <65374927+ErhardSteinhauer@users.noreply.github.com> Co-authored-by: Dvir <dvirf01@gmail.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> Co-authored-by: Whatstone <whatstone3@gmail.com> Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com> Co-authored-by: Milon <plmilonpl@gmail.com> # Conflicts: # Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml
119 lines
3.8 KiB
C#
119 lines
3.8 KiB
C#
using Robust.Shared.Audio;
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namespace Content.Server.Mail.Components;
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/// <summary>
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/// This is for the mail teleporter.
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/// Random mail will be teleported to this every few minutes.
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/// </summary>
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[RegisterComponent]
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public sealed partial class MailTeleporterComponent : Component
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{
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// <remarks>Not starting accumulator at 0 so mail carriers have some deliveries to make shortly after roundstart.</remarks>
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[DataField]
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public float Accumulator = 285f;
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[DataField]
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public TimeSpan TeleportInterval = TimeSpan.FromMinutes(5);
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/// <summary>
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/// The sound that's played when new mail arrives.
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/// </summary>
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[DataField]
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public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
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/// <summary>
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/// The MailDeliveryPoolPrototype that's used to select what mail this
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/// teleporter can deliver.
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/// </summary>
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[DataField]
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public string MailPool = "RandomDeltaVMailDeliveryPool";
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/// <summary>
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/// How many mail candidates do we need per actual delivery sent when
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/// the mail goes out? The number of candidates is divided by this number
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/// to determine how many deliveries will be teleported in.
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/// It does not determine unique recipients. That is random.
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/// </summary>
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[DataField]
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public int CandidatesPerDelivery = 8;
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[DataField]
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public int MinimumDeliveriesPerTeleport = 1;
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/// <summary>
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/// Do not teleport any more mail in, if there are at least this many
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/// undelivered parcels.
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/// </summary>
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/// <remarks>
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/// Currently this works by checking how many MailComponent entities
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/// are sitting on the teleporter's tile.<br/><br/>
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///
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/// It should be noted that if the number of actual deliveries to be
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/// made based on the number of candidates divided by candidates per
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/// delivery exceeds this number, the teleporter will spawn more mail
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/// than this number.<br/><br/>
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///
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/// This is just a simple check to see if anyone's been picking up the
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/// mail lately to prevent entity bloat for the sake of performance.
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/// </remarks>
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[DataField]
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public int MaximumUndeliveredParcels = 5;
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/// <summary>
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/// Any item that breaks or is destroyed in less than this amount of
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/// damage is one of the types of items considered fragile.
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/// </summary>
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[DataField]
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public int FragileDamageThreshold = 10;
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/// <summary>
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/// What's the bonus for delivering a fragile package intact?
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/// </summary>
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[DataField]
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public int FragileBonus = 100;
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/// <summary>
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/// What's the malus for failing to deliver a fragile package?
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/// </summary>
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[DataField]
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public int FragileMalus = -100;
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/// <summary>
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/// What's the chance for any one delivery to be marked as priority mail?
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/// </summary>
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[DataField]
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public float PriorityChance = 0.1f;
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/// <summary>
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/// How long until a priority delivery is considered as having failed
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/// if not delivered?
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/// </summary>
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[DataField]
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public TimeSpan PriorityDuration = TimeSpan.FromMinutes(5);
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/// <summary>
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/// What's the bonus for delivering a priority package on time?
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/// </summary>
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[DataField]
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public int PriorityBonus = 250;
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/// <summary>
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/// What's the malus for failing to deliver a priority package?
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/// </summary>
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[DataField]
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public int PriorityMalus = -250;
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/// <summary>
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/// What's the bonus for delivering a large package intact?
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/// </summary>
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[DataField]
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public int LargeBonus = 1500;
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/// <summary>
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/// What's the malus for failing to deliver a large package?
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/// </summary>
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[DataField]
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public int LargeMalus = -500;
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}
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