Files
wwdpublic/Content.Server/Power/EntitySystems/ChargerSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

242 lines
8.7 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Emp;
using Content.Server.PowerCell;
using Content.Shared.Examine;
using Content.Shared.Power;
using Content.Shared.PowerCell.Components;
using Content.Shared.Emp;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Power.Components;
using Content.Shared.Storage.Components;
using Robust.Server.Containers;
using Content.Shared.Whitelist;
namespace Content.Server.Power.EntitySystems;
[UsedImplicitly]
internal sealed class ChargerSystem : EntitySystem
{
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<ChargerComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ChargerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<ChargerComponent, EntInsertedIntoContainerMessage>(OnInserted);
SubscribeLocalEvent<ChargerComponent, EntRemovedFromContainerMessage>(OnRemoved);
SubscribeLocalEvent<ChargerComponent, ContainerIsInsertingAttemptEvent>(OnInsertAttempt);
SubscribeLocalEvent<ChargerComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
SubscribeLocalEvent<ChargerComponent, ExaminedEvent>(OnChargerExamine);
SubscribeLocalEvent<ChargerComponent, EmpPulseEvent>(OnEmpPulse);
}
private void OnStartup(EntityUid uid, ChargerComponent component, ComponentStartup args)
{
UpdateStatus(uid, component);
}
private void OnChargerExamine(EntityUid uid, ChargerComponent component, ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("charger-examine", ("color", "yellow"), ("chargeRate", (int) component.ChargeRate)));
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<ActiveChargerComponent, ChargerComponent, ContainerManagerComponent>();
while (query.MoveNext(out var uid, out _, out var charger, out var containerComp))
{
if (!_container.TryGetContainer(uid, charger.SlotId, out var container, containerComp))
continue;
if (charger.Status == CellChargerStatus.Empty || charger.Status == CellChargerStatus.Charged || container.ContainedEntities.Count == 0)
continue;
foreach (var contained in container.ContainedEntities)
{
TransferPower(uid, contained, charger, frameTime);
}
}
}
private void OnPowerChanged(EntityUid uid, ChargerComponent component, ref PowerChangedEvent args)
{
UpdateStatus(uid, component);
}
private void OnInserted(EntityUid uid, ChargerComponent component, EntInsertedIntoContainerMessage args)
{
if (!component.Initialized)
return;
if (args.Container.ID != component.SlotId)
return;
UpdateStatus(uid, component);
}
private void OnRemoved(EntityUid uid, ChargerComponent component, EntRemovedFromContainerMessage args)
{
if (args.Container.ID != component.SlotId)
return;
UpdateStatus(uid, component);
}
/// <summary>
/// Verify that the entity being inserted is actually rechargeable.
/// </summary>
private void OnInsertAttempt(EntityUid uid, ChargerComponent component, ContainerIsInsertingAttemptEvent args)
{
if (!component.Initialized)
return;
if (args.Container.ID != component.SlotId)
return;
if (!TryComp<PowerCellSlotComponent>(args.EntityUid, out var cellSlot))
return;
if (!cellSlot.FitsInCharger)
args.Cancel();
}
private void OnEntityStorageInsertAttempt(EntityUid uid, ChargerComponent component, ref InsertIntoEntityStorageAttemptEvent args)
{
if (!component.Initialized || args.Cancelled)
return;
if (!TryComp<PowerCellSlotComponent>(uid, out var cellSlot))
return;
if (!cellSlot.FitsInCharger)
args.Cancelled = true;
}
private void UpdateStatus(EntityUid uid, ChargerComponent component)
{
var status = GetStatus(uid, component);
TryComp(uid, out AppearanceComponent? appearance);
if (!_container.TryGetContainer(uid, component.SlotId, out var container))
return;
_appearance.SetData(uid, CellVisual.Occupied, container.ContainedEntities.Count != 0, appearance);
if (component.Status == status || !TryComp(uid, out ApcPowerReceiverComponent? receiver))
return;
component.Status = status;
if (component.Status == CellChargerStatus.Charging)
{
AddComp<ActiveChargerComponent>(uid);
}
else
{
RemComp<ActiveChargerComponent>(uid);
}
switch (component.Status)
{
case CellChargerStatus.Off:
receiver.Load = 0;
_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Off, appearance);
break;
case CellChargerStatus.Empty:
receiver.Load = 0;
_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Empty, appearance);
break;
case CellChargerStatus.Charging:
receiver.Load = component.ChargeRate;
_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Charging, appearance);
break;
case CellChargerStatus.Charged:
receiver.Load = 0;
_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Charged, appearance);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void OnEmpPulse(EntityUid uid, ChargerComponent component, ref EmpPulseEvent args)
{
args.Affected = true;
args.Disabled = true;
}
private CellChargerStatus GetStatus(EntityUid uid, ChargerComponent component)
{
if (!component.Portable)
{
if (!TryComp(uid, out TransformComponent? transformComponent) || !transformComponent.Anchored)
return CellChargerStatus.Off;
}
if (!TryComp(uid, out ApcPowerReceiverComponent? apcPowerReceiverComponent))
return CellChargerStatus.Off;
if (!component.Portable && !apcPowerReceiverComponent.Powered)
return CellChargerStatus.Off;
if (HasComp<EmpDisabledComponent>(uid))
return CellChargerStatus.Off;
if (!_container.TryGetContainer(uid, component.SlotId, out var container))
return CellChargerStatus.Off;
if (container.ContainedEntities.Count == 0)
return CellChargerStatus.Empty;
if (!SearchForBattery(container.ContainedEntities[0], out _, out var heldBattery))
return CellChargerStatus.Off;
if (Math.Abs(heldBattery.MaxCharge - heldBattery.CurrentCharge) < 0.01)
return CellChargerStatus.Charged;
return CellChargerStatus.Charging;
}
private void TransferPower(EntityUid uid, EntityUid targetEntity, ChargerComponent component, float frameTime)
{
if (!TryComp(uid, out ApcPowerReceiverComponent? receiverComponent))
return;
if (!receiverComponent.Powered)
return;
if (_whitelistSystem.IsWhitelistFail(component.Whitelist, targetEntity))
return;
if (!SearchForBattery(targetEntity, out var batteryUid, out var heldBattery))
return;
_battery.SetCharge(batteryUid.Value, heldBattery.CurrentCharge + component.ChargeRate * frameTime, heldBattery);
// Just so the sprite won't be set to 99.99999% visibility
if (heldBattery.MaxCharge - heldBattery.CurrentCharge < 0.01)
{
_battery.SetCharge(batteryUid.Value, heldBattery.MaxCharge, heldBattery);
}
UpdateStatus(uid, component);
}
private bool SearchForBattery(EntityUid uid, [NotNullWhen(true)] out EntityUid? batteryUid, [NotNullWhen(true)] out BatteryComponent? component)
{
// try get a battery directly on the inserted entity
if (!TryComp(uid, out component))
{
// or by checking for a power cell slot on the inserted entity
return _powerCell.TryGetBatteryFromSlot(uid, out batteryUid, out component);
}
batteryUid = uid;
return true;
}
}