mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 05:27:38 +03:00
* this is definitely one of the commits * 1 * new facehuggers * suffix * Burst egg * some fix * Update Content.Server/_White/Xenomorphs/Queen/XenomorphQueenSystem.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update Content.Server/_White/Xenomorphs/Queen/XenomorphQueenSystem.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update Resources/Locale/en-US/_white/objectives/conditions/steal-target-groups.ftl Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update Content.Server/_White/Xenomorphs/FaceHugger/FaceHuggerSystem.cs * Update Content.Server/_White/Xenomorphs/FaceHugger/FaceHuggerSystem.cs * Update Resources/Locale/ru-RU/_white/prototypes/entities/mobs/player/pets.ftl * Update Resources/Locale/ru-RU/WWDP_TRANSLATION/_white/prototypes/entities/structures/storage/glass_box.ftl * Update Resources/Locale/ru-RU/_white/objectives/conditions/steal-target-groups.ftl * Update Content.Server/_White/Xenomorphs/FaceHugger/FaceHuggerSystem.cs * some fix * SelfUnBuckleDelay * Neurotoxin now stun * PlasmaAmmoProvider * some fix * fix * some number --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
using Content.Client.Alerts;
|
|
using Content.Shared.Pinpointer;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.Graphics;
|
|
|
|
namespace Content.Client.Pinpointer;
|
|
|
|
public sealed class PinpointerSystem : SharedPinpointerSystem
|
|
{
|
|
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
|
|
|
// WD EDIT START
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<PinpointerComponent, UpdateAlertSpriteEvent>(OnUpdateAlertSprite);
|
|
}
|
|
|
|
private void OnUpdateAlertSprite(EntityUid uid, PinpointerComponent component, ref UpdateAlertSpriteEvent args)
|
|
{
|
|
if (args.Alert.ID != component.Alert)
|
|
return;
|
|
|
|
var sprite = args.SpriteViewEnt.Comp;
|
|
var eye = _eyeManager.CurrentEye;
|
|
var angle = component.DistanceToTarget switch
|
|
{
|
|
Distance.Close or Distance.Medium or Distance.Far => component.ArrowAngle + eye.Rotation,
|
|
_ => Angle.Zero
|
|
};
|
|
|
|
sprite.LayerSetRotation(PinpointerLayers.Screen, angle);
|
|
sprite.LayerSetState(PinpointerLayers.Screen, component.DistanceToTarget.ToString().ToLower());
|
|
}
|
|
// WD EDIT END
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
// we want to show pinpointers arrow direction relative
|
|
// to players eye rotation (like it was in SS13)
|
|
|
|
// because eye can change it rotation anytime
|
|
// we need to update this arrow in a update loop
|
|
var query = EntityQueryEnumerator<PinpointerComponent, SpriteComponent>();
|
|
while (query.MoveNext(out var _, out var pinpointer, out var sprite))
|
|
{
|
|
if (!pinpointer.HasTarget || !sprite.LayerExists(PinpointerLayers.Screen)) // WD EDIT
|
|
continue;
|
|
var eye = _eyeManager.CurrentEye;
|
|
var angle = pinpointer.ArrowAngle + eye.Rotation;
|
|
|
|
switch (pinpointer.DistanceToTarget)
|
|
{
|
|
case Distance.Close:
|
|
case Distance.Medium:
|
|
case Distance.Far:
|
|
sprite.LayerSetRotation(PinpointerLayers.Screen, angle);
|
|
break;
|
|
default:
|
|
sprite.LayerSetRotation(PinpointerLayers.Screen, Angle.Zero);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|