Files
wwdpublic/Content.Shared/Projectiles/ProjectileComponent.cs
Kyoth25f ed2301f840 Port Blob (#2441)
Ports Blob from https://github.com/Goob-Station/Goob-Station/pull/975
that was ported from https://github.com/Rxup/space-station-14.

Credit to VigersRay for original code, Roudenn and Rxup for maintaining
and jorgun for the Goob port.

---

- [X] Port https://github.com/Goob-Station/Goob-Station/pull/975;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1209;
- [X] Port Blob related code from
https://github.com/Goob-Station/Goob-Station/pull/1262;
- [X] Port Blob related code from
https://github.com/Goob-Station/Goob-Station/pull/1340;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1408;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1419;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1440;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/1817;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2077;
- [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/1916~;
- [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/1917~;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2077;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2092;
- [X] Port https://github.com/Goob-Station/Goob-Station/pull/2546;
- [X] Port https://github.com/Rxup/space-station-14/pull/963;
- [X] Port https://github.com/Rxup/space-station-14/pull/998;
- [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/2563~.

- [X] Enable Blob and Blob gamemode;
- [X] Add `StationGlobConfig` to all stations;
- [X] Use `AnnouncerSystem` in `BlobRuleSystem.cs`;
- [X] Blob language and Hivemind (from
https://github.com/Rxup/space-station-14/pull/176);
- [x] Change CVars location;
- [X] Add media.

---

<details><summary><h1>Media</h1></summary>
<p>
https://youtu.be/-WtMQwRcmrU?si=su3An6RtiCTZg-DV
</p>
</details>

---

🆑 VigersRay, Roudenn, Rxup, vladospupuos, fishbait and Kyoth25f
- add: Added a new antagonist: Blob

---------

Co-authored-by: fishbait <gnesse@gmail.com>
Co-authored-by: Fishbait <Fishbait@git.ml>
Co-authored-by: Aiden <aiden@djkraz.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: lanse12 <cloudability.ez@gmail.com>
Co-authored-by: BombasterDS <deniskaporoshok@gmail.com>
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: shibe <95730644+shibechef@users.noreply.github.com>
Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
Co-authored-by: JohnOakman <sremy2012@hotmail.fr>
Co-authored-by: Fat Engineer Gaming <159075414+Fat-Engineer-Gaming@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Rouden <149893554+Roudenn@users.noreply.github.com>
2025-07-12 12:20:25 +10:00

105 lines
3.0 KiB
C#

using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Projectiles;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ProjectileComponent : Component
{
/// <summary>
/// The angle of the fired projectile.
/// </summary>
[DataField, AutoNetworkedField]
public Angle Angle;
/// <summary>
/// The effect that appears when a projectile collides with an entity.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntProtoId? ImpactEffect;
/// <summary>
/// User that shot this projectile.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Shooter;
/// <summary>
/// Weapon used to shoot.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Weapon;
/// <summary>
/// The projectile spawns inside the shooter most of the time, this prevents entities from shooting themselves.
/// </summary>
[DataField, AutoNetworkedField]
public bool IgnoreShooter = true;
/// <summary>
/// The amount of damage the projectile will do.
/// </summary>
[DataField(required: true)] [ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = new();
/// <summary>
/// If the projectile should be deleted on collision.
/// </summary>
[DataField]
public bool DeleteOnCollide = true;
/// <summary>
/// WWDP - If the projectile should change its Physics BodyStatus to OnGround on collision.
/// </summary>
[DataField]
public bool StopFlyingOnImpact;
/// <summary>
/// Ignore all damage resistances the target has.
/// </summary>
[DataField]
public bool IgnoreResistances = false;
/// <summary>
/// Get that juicy FPS hit sound.
/// </summary>
[DataField]
public SoundSpecifier? SoundHit;
/// <summary>
/// Force the projectiles sound to play rather than potentially playing the entity's sound.
/// </summary>
[DataField]
public bool ForceSound = false;
/// <summary>
/// Whether this projectile will only collide with entities if it was shot from a gun (if <see cref="Weapon"/> is not null).
/// </summary>
[DataField]
public bool OnlyCollideWhenShot = false;
/// <summary>
/// Whether this projectile has already damaged an entity.
/// </summary>
[DataField]
public bool DamagedEntity;
// Goobstation start
[DataField]
public bool Penetrate;
/// <summary>
/// Collision mask of what not to penetrate if <see cref="Penetrate"/> is true.
/// </summary>
[DataField(customTypeSerializer: typeof(FlagSerializer<CollisionMask>))]
public int NoPenetrateMask = 0;
[NonSerialized]
public List<EntityUid> IgnoredEntities = new();
// Goobstation end
}