Files
wwdpublic/Content.Server/Flash/Components/FlashComponent.cs
Emisse 6a77001622 make flashes use audio range (#23521)
make flashes use range

(cherry picked from commit dfec6a4ac906bf0efbe20b55fb7d6127f32e3978)
2024-01-26 21:37:15 +01:00

35 lines
1.0 KiB
C#

using Robust.Shared.Audio;
namespace Content.Server.Flash.Components
{
[RegisterComponent, Access(typeof(FlashSystem))]
public sealed partial class FlashComponent : Component
{
[DataField("duration")]
[ViewVariables(VVAccess.ReadWrite)]
public int FlashDuration { get; set; } = 5000;
[DataField("range")]
[ViewVariables(VVAccess.ReadWrite)]
public float Range { get; set; } = 7f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("aoeFlashDuration")]
public int AoeFlashDuration { get; set; } = 2000;
[DataField("slowTo")]
[ViewVariables(VVAccess.ReadWrite)]
public float SlowTo { get; set; } = 0.5f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier Sound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/flash.ogg")
{
Params = AudioParams.Default.WithVolume(1f).WithMaxDistance(3f)
};
public bool Flashing;
}
}