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* 1 * Squashed commit of the following: commit 182403875c6b7348a6ae33aca959aefa7f2dad8e Author: Kutosss <162154227+Kutosss@users.noreply.github.com> Date: Mon Oct 27 16:14:41 2025 +0300 Бабайки (#3) * Джейсон Джейсон Звуки и спрайты Способность на отрубание головы Способность к воскрешению Тематическое лого * саунд для пениса * блядопеннивайз * шарики * Update jason_gear.yml * слендерчлен * Update SlendermanShadowWalkSystem.cs * трапики * Friday31 (#6) * Джейсон Джейсон Звуки и спрайты Способность на отрубание головы Способность к воскрешению Тематическое лого * саунд для пениса * блядопеннивайз * шарики * Update jason_gear.yml * слендерчлен * Update SlendermanShadowWalkSystem.cs * трапики * крестик * 3 * Friday31 (#7) * Джейсон Джейсон Звуки и спрайты Способность на отрубание головы Способность к воскрешению Тематическое лого * саунд для пениса * блядопеннивайз * шарики * Update jason_gear.yml * слендерчлен * Update SlendermanShadowWalkSystem.cs * трапики * крестик * костюм * Apply suggestions from code review * 5 * 6 --------- Co-authored-by: Kutosss <162154227+Kutosss@users.noreply.github.com>
91 lines
3.2 KiB
C#
91 lines
3.2 KiB
C#
using System.Linq;
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using Content.Server.Stealth;
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using Content.Shared._Friday31.Slenderman;
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using Content.Shared.Actions;
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using Content.Shared.Physics;
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using Content.Shared.Stealth.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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namespace Content.Server._Friday31.Slenderman;
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public sealed class SlendermanShadowWalkSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly StealthSystem _stealth = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SlendermanShadowWalkComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<SlendermanShadowWalkComponent, SlendermanShadowWalkEvent>(OnShadowWalk);
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}
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private void OnMapInit(EntityUid uid, SlendermanShadowWalkComponent component, MapInitEvent args)
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{
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_actions.AddAction(uid, ref component.ActionEntity, component.Action);
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_actions.SetToggled(component.ActionEntity, component.InShadow);
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}
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private void OnShadowWalk(EntityUid uid, SlendermanShadowWalkComponent component, SlendermanShadowWalkEvent args)
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{
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if (args.Handled)
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return;
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component.InShadow = !component.InShadow;
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if (component.InShadow)
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{
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EnterShadow(uid, component);
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}
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else
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{
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ExitShadow(uid, component);
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}
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_actions.SetToggled(component.ActionEntity, component.InShadow);
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Dirty(uid, component);
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args.Handled = true;
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}
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private void EnterShadow(EntityUid uid, SlendermanShadowWalkComponent component)
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{
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var stealth = EnsureComp<StealthComponent>(uid);
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_stealth.SetVisibility(uid, 0f, stealth);
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if (!TryComp<FixturesComponent>(uid, out var fixtures) || fixtures.FixtureCount < 1)
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return;
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var fixture = fixtures.Fixtures.First();
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_physics.SetHard(uid, fixture.Value, false, fixtures);
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_physics.SetCollisionMask(uid, fixture.Key, fixture.Value, (int)CollisionGroup.GhostImpassable, fixtures);
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_physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, 0, fixtures);
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_audio.PlayPvs("/Audio/Effects/teleport_arrival.ogg", uid);
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}
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private void ExitShadow(EntityUid uid, SlendermanShadowWalkComponent component)
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{
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if (TryComp<StealthComponent>(uid, out var stealth))
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{
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RemComp<StealthComponent>(uid);
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}
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if (!TryComp<FixturesComponent>(uid, out var fixtures) || fixtures.FixtureCount < 1)
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return;
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var fixture = fixtures.Fixtures.First();
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_physics.SetHard(uid, fixture.Value, true, fixtures);
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_physics.SetCollisionMask(uid, fixture.Key, fixture.Value, (int)CollisionGroup.MobMask, fixtures);
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_physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, (int)CollisionGroup.MobLayer, fixtures);
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_audio.PlayPvs("/Audio/Effects/teleport_departure.ogg", uid);
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}
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}
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