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13 lines
287 B
C#
13 lines
287 B
C#
#nullable enable
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Physics.Pull
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{
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public class PullStoppedMessage : PullMessage
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{
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public PullStoppedMessage(IPhysicsComponent puller, IPhysicsComponent pulled) : base(puller, pulled)
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{
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}
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}
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}
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