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* Make All Jetpacks Go on Suit Storage + Combat First Aid Kit Easier to Find (#2501) make all jetpacks go on suit storage aswell Signed-off-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com> (cherry picked from commit f3e58032028de79a9ede1171ec27b7b0dec6f087) make combat FAK easier to find Signed-off-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com> (cherry picked from commit d989dd1edb40837037e6eded435b66c0764bf1b3) * Automatic Changelog Update (#2501) (cherry picked from commit 3179e7d346aadf0735a1262d99db5c84373b4a14) * Automatic Changelog Update (#2492) (cherry picked from commit e113f7e9eb8d5b39b3457b9aee93e2a97505e2af) * PDA Passport Slots (#2499) # Description By request from Ghost581 on behalf of Hullrot. I'll let the image speak for itself. Your passport won't automatically spawn in the PDA, but to be honest it's a space station 13 tradition that the ID shouldn't spawn there either, so I don't wanna hear any complaints about it lol.  # Changelog 🆑 - add: Added a PDA slot for storing your character's passport. Signed-off-by: VMSolidus <evilexecutive@gmail.com> (cherry picked from commit 016768d5e66b012d17c830c12b75e1cc18f6215a) * Automatic Changelog Update (#2499) (cherry picked from commit 9d5ddc78a360a4418f97c472fe55228338947683) * Fix Traits Anticheat (#2502) # Description Traits Anticheat was not accounting for traits having variable slot occupancy, and was treating the "0 slot traits" as if they always had a slot cost of 1. This PR corrects this by making it count the actual slot costs of traits for the purpose of checking for illegal totals. # Changelog 🆑 - fix: Fixed a bug with Traits Anticheat incorrectly triggering if the player had selected enough 0 slot traits. (cherry picked from commit 13eb1351b81f16fe26dc3fa14c9b05a8da600a31) * Automatic Changelog Update (#2502) (cherry picked from commit 3620f0ae93dae51ca425ef51802273270993ccae) * Update Credits (#2504) Co-authored-by: SimpleStation Changelogs <SimpleStation14@users.noreply.github.com> (cherry picked from commit d1611704b5e69e66997e62d728e8a07c61a101b4) * Fix SpaceWindv5 Wall Smoothing (#2506) Update AtmosphereSystem.MAS.cs (cherry picked from commit b4c3450331e4f2b8f4f5aabb6761d6ad13ad369f) * Automatic Changelog Update (#2506) (cherry picked from commit b3b26a48554cb528f5f4eb43cffafd8dd2dcbdb4) * Fix Wizden's Division By Zero Error (#2507) Update GunComponent.cs (cherry picked from commit f36d91391b5c5a18c2f95da0ff3c2f1ea52b6914) * Disable Contraband Examine (#2511) Who fucking added this? (cherry picked from commit ce2a85ccc1ca1d146f3ed627c4483d8b3db34d90) * fix: emergency shuttle docked announcement (cherry picked from commit 559b37d747e14698c2e4fcf4359f45dee0ad8aea) * fix: non-functioning mining shuttle (cherry picked from commit 4fc049036a1a8c6839d9bfc8c35f6a8374d79059) * Disable shadows for observer pointlight (#36897) no shadows (cherry picked from commit b3b6d4731078950d3e3a8b1558ec0ab7d6cbbcb1) (cherry picked from commit 470ded5b22e7a1a8d4296ba210cd05f5c217f138) * Fix observer pointlights being broken (#37335) (cherry picked from commit dfc8934782045106b07ccf1de6ee4e66d4aa4cb2) (cherry picked from commit 11e0ed317b662f80ca7e4a754e183b18cde3506b) * Automatic Changelog Update (#2512) (cherry picked from commit 0cc861ac096ad5005f36528b7c02c8e612f5df37) --------- Signed-off-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com> Co-authored-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com> Co-authored-by: SimpleStation Changelogs <SimpleStation14@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
217 lines
7.8 KiB
C#
217 lines
7.8 KiB
C#
using Content.Server.Shuttles.Events;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared._Lavaland.Shuttles.Components;
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using Content.Shared._Lavaland.Shuttles.Systems;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Whitelist;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using System.Linq;
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using Content.Server.GameTicking;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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using Content.Server._Lavaland.Procedural.Components;
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using Content.Server.Station.Events;
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using System.Security.Principal;
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namespace Content.Server._Lavaland.Shuttles.Systems;
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public sealed class DockingShuttleSystem : SharedDockingShuttleSystem
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{
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[Dependency] private readonly DockingConsoleSystem _console = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
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[Dependency] private readonly StationSystem _station = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DockingShuttleComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<DockingShuttleComponent, FTLStartedEvent>(OnFTLStarted);
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SubscribeLocalEvent<DockingShuttleComponent, FTLCompletedEvent>(OnFTLCompleted);
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SubscribeLocalEvent<StationGridAddedEvent>(OnStationGridAdded);
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SubscribeLocalEvent<DockingShuttleComponent, ShuttleAddStationEvent>(OnAddStation);
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SubscribeLocalEvent<DockingShuttleComponent, ShuttleLocationChangeEvent>(OnLocationChange);
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}
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private void OnMapInit(Entity<DockingShuttleComponent> ent, ref MapInitEvent args)
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{
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// add any whitelisted destinations that it can FTL to
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// since it needs a whitelist, this excludes the station
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var query = EntityQueryEnumerator<FTLDestinationComponent, MapComponent>();
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while (query.MoveNext(out var mapUid, out var dest, out var map))
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{
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if (!dest.Enabled || _whitelist.IsWhitelistFail(dest.Whitelist, ent))
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continue;
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AddDestinations(ent, map.MapId);
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}
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// Also update all consoles
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var consoleQuery = EntityQueryEnumerator<DockingConsoleComponent>();
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while (consoleQuery.MoveNext(out var uid, out var dest))
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{
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if (TerminatingOrDeleted(uid))
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continue;
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_console.UpdateShuttle((uid, dest));
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}
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}
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private void OnFTLStarted(Entity<DockingShuttleComponent> ent, ref FTLStartedEvent args)
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{
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_console.UpdateConsolesUsing(ent);
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}
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private void OnFTLCompleted(Entity<DockingShuttleComponent> ent, ref FTLCompletedEvent args)
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{
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_console.UpdateConsolesUsing(ent);
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}
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/// <summary>
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/// When any station has been added or an item that has been added by a station it checks to see if it has the docking component.
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/// If there is a docking component then find the station that spawned it and add it to destinations.
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/// </summary>
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private void OnStationGridAdded(StationGridAddedEvent args)
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{
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var uid = args.GridId;
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if (!TryComp<DockingShuttleComponent>(uid, out var comp))
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return;
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// only add the destination once
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if (comp.Station != null)
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return;
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if (_station.GetOwningStation(uid) is not {} station || !TryComp<StationDataComponent>(station, out var data))
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return;
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// if this returns null. Suffer
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if (GetStationbyName(data, Name(station)) is not {} grid)
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return;
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// add the source station as a destination
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comp.Station = station;
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// Add the warp point and set the current location to the station uid
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comp.currentlocation = grid.Id;
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AddDestinationUID(comp, Transform(uid).MapID, grid);
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}
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/// <summary>
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/// If you have the exact station name then it will return it. This can also work with the ATS.
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/// </summary>
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private EntityUid? GetStationbyName(StationDataComponent component, string stationname)
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{
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foreach (var grid in component.Grids)
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if (stationname == Name(grid))
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return grid;
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return null;
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}
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/// <summary>
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/// If there is no mining shuttle on round start it will call this event and add it to destinations.
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/// </summary>
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private void OnAddStation(EntityUid uid, DockingShuttleComponent component, ShuttleAddStationEvent args)
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{
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component.Station = args.MapUid;
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component.currentlocation = args.GridUid.Id;
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AddDestinationUID(component, args.MapId, args.GridUid);
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}
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/// <summary>
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/// When the location changes on FTL the value of currentlocation needs to be changed to the new location.
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/// </summary>
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private void OnLocationChange(EntityUid uid, DockingShuttleComponent component, ShuttleLocationChangeEvent args)
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{
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component.currentlocation = args.currentlocation;
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}
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/// <summary>
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/// This function will specifically for lavaland components or station components on any given map.
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/// This will allow for you to add more maps or have many stations/lavaland structures to warp too :)
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/// </summary>
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private void AddDestinations(DockingShuttleComponent component, MapId map)
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{
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// Tries to add stations if there
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AddStation(component, map);
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// Then tries lavaland components.
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AddLavalandStation(component, map);
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}
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/// <summary>
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/// Looks through all the BecomesStationComponent and adds said stations.
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/// If there is multiple station on the same map now it will create warp points for said stations
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/// </summary>
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private void AddStation(DockingShuttleComponent component, MapId map)
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{
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var query = EntityQueryEnumerator<BecomesStationComponent, TransformComponent>();
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while (query.MoveNext(out var gridUid, out var grid, out var xform))
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{
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if (xform.MapID != map)
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continue;
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// Check if this function is called again to update the shuttle console warp points.
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if (component.LocationUID.Contains(gridUid))
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continue;
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AddDestinationUID(component, map, gridUid);
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}
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}
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/// <summary>
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/// Will specifically look through lavaland stations to add all grids marked with lavalandstationcomponent
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/// This will allow people to add more warp points like a lavaland fight arena. :)
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/// </summary>
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private void AddLavalandStation(DockingShuttleComponent component, MapId map)
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{
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var query = EntityQueryEnumerator<LavalandStationComponent, TransformComponent>();
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while (query.MoveNext(out var gridUid, out var grid, out var xform))
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{
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// Check if this function is called again to update the shuttle console warp points.
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if (component.LocationUID.Contains(gridUid))
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continue;
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AddDestinationUID(component, map, gridUid);
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}
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}
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/// <summary>
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/// Add the destination gridUID to the destinations.
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/// </summary>
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private void AddDestinationUID(DockingShuttleComponent component, MapId map, EntityUid gridUid)
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{
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component.Destinations.Add(new DockingDestination()
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{
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Name = Name(gridUid),
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Map = map
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});
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component.LocationUID.Add(gridUid);
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}
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}
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public sealed class ShuttleAddStationEvent : EntityEventArgs
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{
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public readonly EntityUid MapUid;
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public readonly MapId MapId;
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public readonly EntityUid GridUid;
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public ShuttleAddStationEvent(EntityUid mapUid, MapId mapId, EntityUid gridUid)
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{
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MapUid = mapUid;
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MapId = mapId;
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GridUid = gridUid;
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}
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}
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public sealed class ShuttleLocationChangeEvent : EntityEventArgs
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{
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public readonly int currentlocation;
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public ShuttleLocationChangeEvent(int location)
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{
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currentlocation = location;
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}
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}
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