Files
wwdpublic/Content.Server/Research/Systems/ResearchSystem.Technology.cs
VMSolidus 0acf7c5b4b Replace Tech Lockout With Softcap (#1605)
# Description

This PR fully replaces the "Tier 3 Tech Lockout" with a research
softcap. How it works is that technologies are allowed to set a softcap
contribution, meaning that they multiplicatively increase the cost of
all other research by a certain amount. By default, this is done by all
Tier 3 Technologies. Essentially, this means that you're no longer
limited to a single research category's tier 3 selections. Instead the
costs of research increase the more capstones you unlock. The current
cost increase for research is displayed on the console.

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/e65fa1ee-c849-489c-b690-f7ce8d98b678)

</p>
</details>

# Changelog

🆑
- remove: Removed the "Tier 3 Tech Lockout" mechanic. You are no longer
limited to 1 discipline worth of t3 research.
- add: Research is now "Softcapped" by Tier 3 unlocks. Each unlocked
Tier 3 technology multiplicatively increases the cost of all other
research. Rushing a capstone can be quite expensive, as will be getting
multiple capstones. I hope you're glad that you can build more than one
prober now without guaranteeing the station will explode.

(cherry picked from commit b7da1f4ff64ca3ce8c4dc4545186573174b3e89c)
2025-01-20 21:24:31 +03:00

177 lines
6.9 KiB
C#

using Content.Shared.Database;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using JetBrains.Annotations;
namespace Content.Server.Research.Systems;
public sealed partial class ResearchSystem
{
/// <summary>
/// Syncs the primary entity's database to that of the secondary entity's database.
/// </summary>
public void Sync(EntityUid primaryUid, EntityUid otherUid, TechnologyDatabaseComponent? primaryDb = null, TechnologyDatabaseComponent? otherDb = null)
{
if (!Resolve(primaryUid, ref primaryDb) || !Resolve(otherUid, ref otherDb))
return;
primaryDb.MainDiscipline = otherDb.MainDiscipline;
primaryDb.CurrentTechnologyCards = otherDb.CurrentTechnologyCards;
primaryDb.SupportedDisciplines = otherDb.SupportedDisciplines;
primaryDb.UnlockedTechnologies = otherDb.UnlockedTechnologies;
primaryDb.UnlockedRecipes = otherDb.UnlockedRecipes;
Dirty(primaryUid, primaryDb);
var ev = new TechnologyDatabaseModifiedEvent();
RaiseLocalEvent(primaryUid, ref ev);
}
/// <summary>
/// If there's a research client component attached to the owner entity,
/// and the research client is connected to a research server, this method
/// syncs against the research server, and the server against the local database.
/// </summary>
/// <returns>Whether it could sync or not</returns>
public void SyncClientWithServer(EntityUid uid, TechnologyDatabaseComponent? databaseComponent = null, ResearchClientComponent? clientComponent = null)
{
if (!Resolve(uid, ref databaseComponent, ref clientComponent, false))
return;
if (!TryComp<TechnologyDatabaseComponent>(clientComponent.Server, out var serverDatabase))
return;
Sync(uid, clientComponent.Server.Value, databaseComponent, serverDatabase);
}
/// <summary>
/// Tries to add a technology to a database, checking if it is able to
/// </summary>
/// <returns>If the technology was successfully added</returns>
public bool UnlockTechnology(EntityUid client,
string prototypeid,
EntityUid user,
ResearchClientComponent? component = null,
TechnologyDatabaseComponent? clientDatabase = null)
{
if (!PrototypeManager.TryIndex<TechnologyPrototype>(prototypeid, out var prototype))
return false;
return UnlockTechnology(client, prototype, user, component, clientDatabase);
}
/// <summary>
/// Tries to add a technology to a database, checking if it is able to
/// </summary>
/// <returns>If the technology was successfully added</returns>
public bool UnlockTechnology(EntityUid client,
TechnologyPrototype prototype,
EntityUid user,
ResearchClientComponent? component = null,
TechnologyDatabaseComponent? clientDatabase = null)
{
if (!Resolve(client, ref component, ref clientDatabase, false)
|| !TryGetClientServer(client, out var serverEnt, out _, component)
|| !CanServerUnlockTechnology(client, prototype, clientDatabase, component)
|| !PrototypeManager.TryIndex(prototype.Discipline, out var disciplinePrototype)
|| !TryComp<ResearchServerComponent>(serverEnt.Value, out var researchServer)
|| prototype.Cost * clientDatabase.SoftCapMultiplier > researchServer.Points)
return false;
if (prototype.Tier >= disciplinePrototype.LockoutTier)
{
clientDatabase.SoftCapMultiplier *= prototype.SoftCapContribution;
researchServer.CurrentSoftCapMultiplier *= prototype.SoftCapContribution;
}
AddTechnology(serverEnt.Value, prototype);
TrySetMainDiscipline(prototype, serverEnt.Value);
ModifyServerPoints(serverEnt.Value, -(int) (prototype.Cost * clientDatabase.SoftCapMultiplier));
UpdateTechnologyCards(serverEnt.Value);
_adminLog.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(user):player} unlocked {prototype.ID} (discipline: {prototype.Discipline}, tier: {prototype.Tier}) at {ToPrettyString(client)}, for server {ToPrettyString(serverEnt.Value)}.");
return true;
}
/// <summary>
/// Adds a technology to the database without checking if it could be unlocked.
/// </summary>
[PublicAPI]
public void AddTechnology(EntityUid uid, string technology, TechnologyDatabaseComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (!PrototypeManager.TryIndex<TechnologyPrototype>(technology, out var prototype))
return;
AddTechnology(uid, prototype, component);
}
/// <summary>
/// Adds a technology to the database without checking if it could be unlocked.
/// </summary>
public void AddTechnology(EntityUid uid, TechnologyPrototype technology, TechnologyDatabaseComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
//todo this needs to support some other stuff, too
foreach (var generic in technology.GenericUnlocks)
{
if (generic.PurchaseEvent != null)
RaiseLocalEvent(generic.PurchaseEvent);
}
component.UnlockedTechnologies.Add(technology.ID);
foreach (var unlock in technology.RecipeUnlocks)
{
if (component.UnlockedRecipes.Contains(unlock))
continue;
component.UnlockedRecipes.Add(unlock);
}
Dirty(uid, component);
var ev = new TechnologyDatabaseModifiedEvent();
RaiseLocalEvent(uid, ref ev);
}
/// <summary>
/// Returns whether a technology can be unlocked on this database,
/// taking parent technologies into account.
/// </summary>
/// <returns>Whether it could be unlocked or not</returns>
public bool CanServerUnlockTechnology(EntityUid uid,
TechnologyPrototype technology,
TechnologyDatabaseComponent? database = null,
ResearchClientComponent? client = null)
{
if (!Resolve(uid, ref client, ref database, false))
return false;
if (!TryGetClientServer(uid, out _, out var serverComp, client))
return false;
if (!IsTechnologyAvailable(database, technology))
return false;
if (technology.Cost * database.SoftCapMultiplier > serverComp.Points)
return false;
return true;
}
private void OnDatabaseRegistrationChanged(EntityUid uid, TechnologyDatabaseComponent component, ref ResearchRegistrationChangedEvent args)
{
if (args.Server != null)
return;
component.MainDiscipline = null;
component.CurrentTechnologyCards = new List<string>();
component.SupportedDisciplines = new List<string>();
component.UnlockedTechnologies = new List<string>();
component.UnlockedRecipes = new List<string>();
Dirty(uid, component);
}
}