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* Уэээээээ * Почти настрадались * Скоро конец.... * СКОРО * Мышки плакали, кололись, но продолжали упорно жрать кактус * Все ближе! * Это такой конец? * Книжка говна * фиксики * ОНО ЖИВОЕ * Телепорт * разное * Added byond * ивенты теперь работают * Разфикс телепорта * Свет мой зеркальце скажи, да всю правду доложи - Я ль робастней всех на свете? * Разное * Еще многа всего * Многа разнава * Скоро конец.... * ЭТО КОНЕЦ * Фикс линтера (ну, или я на это надеюсь) * Еще один фикс линтера * Победа! * фиксики * пу пу пу * Фикс подмастерья * Мисклик * Высокочастотный меч * Неймспейсы * Пул способностей мага
122 lines
4.1 KiB
C#
122 lines
4.1 KiB
C#
using Content.Server.Objectives.Components;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.GameObjects;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server._Shitcode.Wizard.Components;
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using Content.Server.Mind;
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using Content.Shared.Mind.Components;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// Provides API for other components and handles setting the title.
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/// </summary>
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public sealed class TargetObjectiveSystem : EntitySystem
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{
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedJobSystem _job = default!;
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[Dependency] private readonly MindSystem _mind = default!; // Goobstation
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TargetObjectiveComponent, ObjectiveAfterAssignEvent>(OnAfterAssign);
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SubscribeLocalEvent<DynamicObjectiveTargetMindComponent, MindGotAddedEvent>(OnMindAdded); // Goobstation
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SubscribeLocalEvent<EntityRenamedEvent>(OnRenamed); // Goobstation
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}
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private void OnAfterAssign(EntityUid uid, TargetObjectiveComponent comp, ref ObjectiveAfterAssignEvent args)
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{
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if (!GetTarget(uid, out var target, comp))
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return;
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_metaData.SetEntityName(uid, GetTitle(target.Value, comp.Title), args.Meta);
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}
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// Goobstation start
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private void OnMindAdded(Entity<DynamicObjectiveTargetMindComponent> ent, ref MindGotAddedEvent args)
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{
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UpdateAllDynamicObjectiveNamesWithTarget(ent.Owner);
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}
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private void OnRenamed(ref EntityRenamedEvent ev)
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{
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if (_mind.TryGetMind(ev.Uid, out var mind, out _) && HasComp<DynamicObjectiveTargetMindComponent>(mind))
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UpdateAllDynamicObjectiveNamesWithTarget(mind);
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}
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private void UpdateAllDynamicObjectiveNamesWithTarget(EntityUid target)
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{
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var query = AllEntityQuery<TargetObjectiveComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var comp, out var meta))
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{
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if (!comp.DynamicName || comp.Target != target)
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continue;
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_metaData.SetEntityName(uid, GetTitle(target, comp.Title, true, comp.ShowJobTitle), meta);
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}
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}
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public void SetName(EntityUid uid, TargetObjectiveComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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if (!GetTarget(uid, out var target, comp))
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return;
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_metaData.SetEntityName(uid, GetTitle(target.Value, comp.Title, comp.DynamicName, comp.ShowJobTitle));
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}
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// Goobstation end
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/// <summary>
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/// Sets the Target field for the title and other components to use.
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/// </summary>
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public void SetTarget(EntityUid uid, EntityUid target, TargetObjectiveComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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comp.Target = target;
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}
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/// <summary>
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/// Gets the target from the component.
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/// </summary>
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/// <remarks>
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/// If it is null then the prototype is invalid, just return.
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/// </remarks>
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public bool GetTarget(EntityUid uid, [NotNullWhen(true)] out EntityUid? target, TargetObjectiveComponent? comp = null)
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{
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target = Resolve(uid, ref comp) ? comp.Target : null;
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return target != null;
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}
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private string GetTitle(EntityUid target, string title, bool dynamicName = false, bool showJobTitle = true) // Goob edit
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{
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var targetName = "Unknown";
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// Goob edit start
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if (TryComp<MindComponent>(target, out var mind))
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{
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if (dynamicName && TryComp(mind.OwnedEntity, out MetaDataComponent? meta))
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targetName = meta.EntityName;
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else if (mind.CharacterName != null)
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targetName = mind.CharacterName;
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}
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if (!showJobTitle)
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return Loc.GetString(title, ("targetName", targetName));
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// Goob edit end
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var jobName = _job.MindTryGetJobName(target);
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return Loc.GetString(title, ("targetName", targetName), ("job", jobName));
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}
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}
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