Files
wwdpublic/Content.Client/UserInterface/Systems/Chat/Controls/ChannelSelectorPopup.cs
PHCodes 93c3b03b11 Psionics (#44)
* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* Update RobustToolbox

* rebased

* Revert "Update RobustToolbox"

This reverts commit c0cf35d03f828f6ccfeb05fcffd91cf074818fc9.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit c4dc828df7912e063ea856b2a83a790bc88d1e09.

* Update RobustToolbox

* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* rebased

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Broken Commit

With these changes in place, the unit does not work. Recording them so i don't lose my work.

* Brings it All Together.

Dawn of the final Commit. Rebase completed.

* Update RobustToolbox

* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.

* Delete ghost_roles.yml

Duplicate.

* Update familiars.yml

* Update familiars.yml

* Update GlimmerReactiveSystem.cs

* Makes tinfoil hats craftable.

* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.

* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.

* Update special.yml

* Added #nyanotrasen code or //Nyanotrasen code to many, many files.

* Properly fixes comments.

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-08 20:07:53 +02:00

127 lines
3.8 KiB
C#

using Content.Shared.Chat;
using Robust.Client.UserInterface.Controls;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Chat.Controls;
public sealed class ChannelSelectorPopup : Popup
{
// order in which the channels show up in the channel selector
public static readonly ChatSelectChannel[] ChannelSelectorOrder =
{
ChatSelectChannel.Local,
ChatSelectChannel.Whisper,
ChatSelectChannel.Emotes,
ChatSelectChannel.Radio,
ChatSelectChannel.Telepathic, //Nyano - Summary: determines the order in which telepathic shows.
ChatSelectChannel.LOOC,
ChatSelectChannel.OOC,
ChatSelectChannel.Dead,
ChatSelectChannel.Admin
// NOTE: Console is not in there and it can never be permanently selected.
// You can, however, still submit commands as console by prefixing with /.
};
private readonly BoxContainer _channelSelectorHBox;
private readonly Dictionary<ChatSelectChannel, ChannelSelectorItemButton> _selectorStates = new();
private readonly ChatUIController _chatUIController;
public event Action<ChatSelectChannel>? Selected;
public ChannelSelectorPopup()
{
_channelSelectorHBox = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
SeparationOverride = 1
};
_chatUIController = UserInterfaceManager.GetUIController<ChatUIController>();
_chatUIController.SelectableChannelsChanged += SetChannels;
SetChannels(_chatUIController.SelectableChannels);
AddChild(_channelSelectorHBox);
}
public ChatSelectChannel? FirstChannel
{
get
{
foreach (var selector in _selectorStates.Values)
{
if (!selector.IsHidden)
return selector.Channel;
}
return null;
}
}
private bool IsPreferredAvailable()
{
var preferred = _chatUIController.MapLocalIfGhost(_chatUIController.GetPreferredChannel());
return _selectorStates.TryGetValue(preferred, out var selector) &&
!selector.IsHidden;
}
public void SetChannels(ChatSelectChannel channels)
{
var wasPreferredAvailable = IsPreferredAvailable();
_channelSelectorHBox.RemoveAllChildren();
foreach (var channel in ChannelSelectorOrder)
{
if (!_selectorStates.TryGetValue(channel, out var selector))
{
selector = new ChannelSelectorItemButton(channel);
_selectorStates.Add(channel, selector);
selector.OnPressed += OnSelectorPressed;
}
if ((channels & channel) == 0)
{
if (selector.Parent == _channelSelectorHBox)
{
_channelSelectorHBox.RemoveChild(selector);
}
}
else if (selector.IsHidden)
{
_channelSelectorHBox.AddChild(selector);
}
}
var isPreferredAvailable = IsPreferredAvailable();
if (!wasPreferredAvailable && isPreferredAvailable)
{
Select(_chatUIController.GetPreferredChannel());
}
else if (wasPreferredAvailable && !isPreferredAvailable)
{
Select(ChatSelectChannel.OOC);
}
}
private void OnSelectorPressed(ButtonEventArgs args)
{
var button = (ChannelSelectorItemButton) args.Button;
Select(button.Channel);
}
private void Select(ChatSelectChannel channel)
{
Selected?.Invoke(channel);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_chatUIController.SelectableChannelsChanged -= SetChannels;
}
}