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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
136 lines
4.5 KiB
C#
136 lines
4.5 KiB
C#
using Content.Shared.NPC.Components;
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using System.Linq;
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namespace Content.Shared.NPC.Systems;
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/// <summary>
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/// Prevents an NPC from attacking some entities from an enemy faction.
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/// Also makes it attack some entities even if they are in neutral factions (retaliation).
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/// </summary>
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public sealed partial class NpcFactionSystem
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{
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private EntityQuery<FactionExceptionComponent> _exceptionQuery;
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private EntityQuery<FactionExceptionTrackerComponent> _trackerQuery;
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public void InitializeException()
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{
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_exceptionQuery = GetEntityQuery<FactionExceptionComponent>();
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_trackerQuery = GetEntityQuery<FactionExceptionTrackerComponent>();
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SubscribeLocalEvent<FactionExceptionComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<FactionExceptionTrackerComponent, ComponentShutdown>(OnTrackerShutdown);
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}
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private void OnShutdown(Entity<FactionExceptionComponent> ent, ref ComponentShutdown args)
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{
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foreach (var uid in ent.Comp.Hostiles)
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{
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if (_trackerQuery.TryGetComponent(uid, out var tracker))
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tracker.Entities.Remove(ent);
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}
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foreach (var uid in ent.Comp.Ignored)
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{
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if (_trackerQuery.TryGetComponent(uid, out var tracker))
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tracker.Entities.Remove(ent);
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}
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}
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private void OnTrackerShutdown(Entity<FactionExceptionTrackerComponent> ent, ref ComponentShutdown args)
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{
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foreach (var uid in ent.Comp.Entities)
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{
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if (!_exceptionQuery.TryGetComponent(uid, out var exception))
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continue;
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exception.Ignored.Remove(ent);
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exception.Hostiles.Remove(ent);
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}
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}
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/// <summary>
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/// Returns whether the entity from an enemy faction won't be attacked
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/// </summary>
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public bool IsIgnored(Entity<FactionExceptionComponent?> ent, EntityUid target)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return false;
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return ent.Comp.Ignored.Contains(target);
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}
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/// <summary>
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/// Returns the specific hostile entities for a given entity.
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/// </summary>
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public IEnumerable<EntityUid> GetHostiles(Entity<FactionExceptionComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return Array.Empty<EntityUid>();
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// evil c#
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return ent.Comp!.Hostiles;
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}
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/// <summary>
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/// Prevents an entity from an enemy faction from being attacked
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/// </summary>
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public void IgnoreEntity(Entity<FactionExceptionComponent?> ent, Entity<FactionExceptionTrackerComponent?> target)
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{
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ent.Comp ??= EnsureComp<FactionExceptionComponent>(ent);
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ent.Comp.Ignored.Add(target);
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target.Comp ??= EnsureComp<FactionExceptionTrackerComponent>(target);
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target.Comp.Entities.Add(ent);
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}
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/// <summary>
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/// Prevents a list of entities from an enemy faction from being attacked
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/// </summary>
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public void IgnoreEntities(Entity<FactionExceptionComponent?> ent, IEnumerable<EntityUid> ignored)
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{
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ent.Comp ??= EnsureComp<FactionExceptionComponent>(ent);
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foreach (var ignore in ignored)
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{
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IgnoreEntity(ent, ignore);
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}
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}
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/// <summary>
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/// Makes an entity always be considered hostile.
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/// </summary>
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public void AggroEntity(Entity<FactionExceptionComponent?> ent, Entity<FactionExceptionTrackerComponent?> target)
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{
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ent.Comp ??= EnsureComp<FactionExceptionComponent>(ent);
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ent.Comp.Hostiles.Add(target);
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target.Comp ??= EnsureComp<FactionExceptionTrackerComponent>(target);
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target.Comp.Entities.Add(ent);
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}
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/// <summary>
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/// Makes an entity no longer be considered hostile, if it was.
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/// Doesn't apply to regular faction hostilities.
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/// </summary>
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public void DeAggroEntity(Entity<FactionExceptionComponent?> ent, EntityUid target)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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if (!ent.Comp.Hostiles.Remove(target) || !_trackerQuery.TryGetComponent(target, out var tracker))
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return;
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tracker.Entities.Remove(ent);
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}
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/// <summary>
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/// Makes a list of entities no longer be considered hostile, if it was.
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/// Doesn't apply to regular faction hostilities.
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/// </summary>
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public void AggroEntities(Entity<FactionExceptionComponent?> ent, IEnumerable<EntityUid> entities)
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{
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ent.Comp ??= EnsureComp<FactionExceptionComponent>(ent);
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foreach (var uid in entities)
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{
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AggroEntity(ent, uid);
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}
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}
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}
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