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* dead can collide * xray pog * throw hit prone * test * Update Content.Shared/Projectiles/SharedProjectileSystem.cs --------- Co-authored-by: vanx <discord@vanxxxx> Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
226 lines
10 KiB
C#
226 lines
10 KiB
C#
using Content.Shared.Administration.Logs;
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using Content.Shared.Camera;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Contests;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Events;
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using Content.Shared.Database;
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using Content.Shared.Effects;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Projectiles;
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using Content.Shared.Popups;
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using Content.Shared.Throwing;
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Content.Shared.Standing;
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namespace Content.Shared.Damage.Systems
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{
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public abstract partial class SharedDamageOtherOnHitSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
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[Dependency] private readonly ThrownItemSystem _thrownItem = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly MeleeSoundSystem _meleeSound = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly ContestsSystem _contests = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DamageOtherOnHitComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit, before: new[] { typeof(SharedProjectileSystem), }); // WD EDIT
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SubscribeLocalEvent<DamageOtherOnHitComponent, ThrownEvent>(OnThrown);
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SubscribeLocalEvent<DamageOtherOnHitComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
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SubscribeLocalEvent<ItemToggleDamageOtherOnHitComponent, MapInitEvent>(OnItemToggleMapInit);
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SubscribeLocalEvent<DamageOtherOnHitComponent, ItemToggledEvent>(OnItemToggle);
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}
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/// <summary>
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/// Inherit stats from MeleeWeapon.
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/// </summary>
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private void OnMapInit(EntityUid uid, DamageOtherOnHitComponent component, MapInitEvent args)
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{
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if (TryComp<MeleeWeaponComponent>(uid, out var melee))
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{
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if (component.Damage.Empty)
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component.Damage = melee.Damage * component.MeleeDamageMultiplier;
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if (component.SoundHit == null)
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component.SoundHit = melee.SoundHit;
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if (component.SoundNoDamage == null)
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{
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if (melee.SoundNoDamage != null)
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component.SoundNoDamage = melee.SoundNoDamage;
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else
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component.SoundNoDamage = new SoundCollectionSpecifier("WeakHit");
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}
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}
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RaiseLocalEvent(uid, new DamageOtherOnHitStartupEvent((uid, component)));
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}
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/// <summary>
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/// Inherit stats from ItemToggleMeleeWeaponComponent.
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/// </summary>
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private void OnItemToggleMapInit(EntityUid uid, ItemToggleDamageOtherOnHitComponent component, MapInitEvent args)
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{
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if (!TryComp<ItemToggleMeleeWeaponComponent>(uid, out var itemToggleMelee) ||
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!TryComp<DamageOtherOnHitComponent>(uid, out var damage))
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return;
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if (component.ActivatedDamage == null && itemToggleMelee.ActivatedDamage is {} activatedDamage)
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component.ActivatedDamage = activatedDamage * damage.MeleeDamageMultiplier;
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if (component.ActivatedSoundHit == null)
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component.ActivatedSoundHit = itemToggleMelee.ActivatedSoundOnHit;
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if (component.ActivatedSoundNoDamage == null && itemToggleMelee.ActivatedSoundOnHitNoDamage is {} activatedSoundOnHitNoDamage)
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component.ActivatedSoundNoDamage = activatedSoundOnHitNoDamage;
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RaiseLocalEvent(uid, new ItemToggleDamageOtherOnHitStartupEvent((uid, component)));
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}
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private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
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{
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if (TerminatingOrDeleted(args.Target)
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|| component.HitQuantity >= component.MaxHitQuantity
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// || _standing.IsDown(args.Target) // WWDP hit prone targets
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|| !TryComp(args.Thrown, out PhysicsComponent? physics))
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return;
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var thrown = args.Thrown;
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if (physics.LinearVelocity.Length() < component.MinimumSpeed)
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{
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LandAfterImpact(thrown, args.Component, physics);
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return;
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}
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var modifiedDamage = _damageable.TryChangeDamage(args.Target, GetDamage(uid, component, args.Component.Thrower),
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component.IgnoreResistances, origin: args.Component.Thrower, targetPart: args.TargetPart);
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// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
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if (modifiedDamage != null)
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{
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if (HasComp<MobStateComponent>(args.Target))
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_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {modifiedDamage.GetTotal():damage} damage from collision");
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_meleeSound.PlayHitSound(args.Target, null, SharedMeleeWeaponSystem.GetHighestDamageSound(modifiedDamage, _protoManager), null,
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component.SoundHit, component.SoundNoDamage);
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}
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if (modifiedDamage is { Empty: false })
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_color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
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var direction = physics.LinearVelocity.Normalized();
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_sharedCameraRecoil.KickCamera(args.Target, direction);
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// TODO: If more stuff touches this then handle it after.
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LandAfterImpact(thrown, args.Component, physics);
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component.HitQuantity += 1;
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}
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private void LandAfterImpact(EntityUid thrown, ThrownItemComponent thrownComp, PhysicsComponent physics)
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{
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_thrownItem.LandComponent(thrown, thrownComp, physics, false, true);
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// WD EDIT START
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if (HasComp<EmbeddableProjectileComponent>(thrown))
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return;
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var newVelocity = physics.LinearVelocity;
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newVelocity.X = -newVelocity.X / 8;
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newVelocity.Y = -newVelocity.Y / 8;
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_physics.SetLinearVelocity(thrown, newVelocity, body: physics);
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// WD EDIT END
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}
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/// <summary>
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/// Used to update the DamageOtherOnHit component on item toggle.
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/// </summary>
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private void OnItemToggle(EntityUid uid, DamageOtherOnHitComponent component, ItemToggledEvent args)
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{
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if (!TryComp<ItemToggleDamageOtherOnHitComponent>(uid, out var itemToggle))
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return;
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if (args.Activated)
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{
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if (itemToggle.ActivatedDamage is {} activatedDamage)
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{
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itemToggle.DeactivatedDamage ??= component.Damage;
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component.Damage = activatedDamage * component.MeleeDamageMultiplier;
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}
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if (itemToggle.ActivatedStaminaCost is {} activatedStaminaCost)
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{
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itemToggle.DeactivatedStaminaCost ??= component.StaminaCost;
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component.StaminaCost = activatedStaminaCost;
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}
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itemToggle.DeactivatedSoundHit ??= component.SoundHit;
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component.SoundHit = itemToggle.ActivatedSoundHit;
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if (itemToggle.ActivatedSoundNoDamage is {} activatedSoundNoDamage)
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{
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itemToggle.DeactivatedSoundNoDamage ??= component.SoundNoDamage;
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component.SoundNoDamage = activatedSoundNoDamage;
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}
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}
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else
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{
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if (itemToggle.DeactivatedDamage is {} deactivatedDamage)
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component.Damage = deactivatedDamage;
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if (itemToggle.DeactivatedStaminaCost is {} deactivatedStaminaCost)
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component.StaminaCost = deactivatedStaminaCost;
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component.SoundHit = itemToggle.DeactivatedSoundHit;
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if (itemToggle.DeactivatedSoundNoDamage is {} deactivatedSoundNoDamage)
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component.SoundNoDamage = deactivatedSoundNoDamage;
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}
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}
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private void OnThrown(EntityUid uid, DamageOtherOnHitComponent component, ThrownEvent args)
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{
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component.HitQuantity = 0;
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}
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/// <summary>
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/// Prevent Pacified entities from throwing damaging items.
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/// </summary>
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private void OnAttemptPacifiedThrow(EntityUid uid, DamageOtherOnHitComponent comp, ref AttemptPacifiedThrowEvent args)
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{
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// Allow healing projectiles, forbid any that do damage
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if (comp.Damage.AnyPositive())
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args.Cancel("pacified-cannot-throw");
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}
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/// <summary>
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/// Gets the total damage a throwing weapon does.
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/// </summary>
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public DamageSpecifier GetDamage(EntityUid uid, DamageOtherOnHitComponent? component = null, EntityUid? user = null, bool isExaminingDamage = false) //WWDP EDIT
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{
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if (!Resolve(uid, ref component, false))
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return new DamageSpecifier();
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var ev = new GetThrowingDamageEvent(uid, component.Damage, new(), user, isExaminingDamage); //WWDP EDIT
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RaiseLocalEvent(uid, ref ev);
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if (component.ContestArgs is not null && user is EntityUid userUid)
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ev.Damage *= _contests.ContestConstructor(userUid, component.ContestArgs);
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return DamageSpecifier.ApplyModifierSets(ev.Damage, ev.Modifiers);
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}
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}
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}
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