Files
wwdpublic/Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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2023-10-03 14:15:46 -05:00

161 lines
5.5 KiB
C#

using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Humanoid;
// hack for a panel that modifies an entity's markings on demand
[GenerateTypedNameReferences]
public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
{
public Action<MarkingSet>? OnMarkingAdded;
public Action<MarkingSet>? OnMarkingRemoved;
public Action<MarkingSet>? OnMarkingColorChange;
public Action<MarkingSet>? OnMarkingRankChange;
public Action<HumanoidVisualLayers, CustomBaseLayerInfo?>? OnLayerInfoModified;
private readonly IPrototypeManager _protoMan = default!;
private readonly Dictionary<HumanoidVisualLayers, HumanoidBaseLayerModifier> _modifiers = new();
public HumanoidMarkingModifierWindow()
{
RobustXamlLoader.Load(this);
_protoMan = IoCManager.Resolve<IPrototypeManager>();
foreach (var layer in Enum.GetValues<HumanoidVisualLayers>())
{
var modifier = new HumanoidBaseLayerModifier(layer);
BaseLayersContainer.AddChild(modifier);
_modifiers.Add(layer, modifier);
modifier.OnStateChanged += () => OnStateChanged(layer, modifier);
}
MarkingPickerWidget.OnMarkingAdded += set => OnMarkingAdded!(set);
MarkingPickerWidget.OnMarkingRemoved += set => OnMarkingRemoved!(set);
MarkingPickerWidget.OnMarkingColorChange += set => OnMarkingColorChange!(set);
MarkingPickerWidget.OnMarkingRankChange += set => OnMarkingRankChange!(set);
MarkingForced.OnToggled += args => MarkingPickerWidget.Forced = args.Pressed;
MarkingIgnoreSpecies.OnToggled += args => MarkingPickerWidget.Forced = args.Pressed;
MarkingPickerWidget.Forced = MarkingForced.Pressed;
MarkingPickerWidget.IgnoreSpecies = MarkingForced.Pressed;
}
private void OnStateChanged(HumanoidVisualLayers layer, HumanoidBaseLayerModifier modifier)
{
if (!modifier.Enabled)
{
OnLayerInfoModified?.Invoke(layer, null);
return;
}
string? state = _protoMan.HasIndex<HumanoidSpeciesSpriteLayer>(modifier.Text) ? modifier.Text : null;
OnLayerInfoModified?.Invoke(layer, new CustomBaseLayerInfo(state, modifier.Color));
}
public void SetState(
MarkingSet markings,
string species,
Sex sex,
Color skinColor,
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> info
)
{
foreach (var (layer, modifier) in _modifiers)
{
if (!info.TryGetValue(layer, out var layerInfo))
{
modifier.SetState(false, string.Empty, Color.White);
continue;
}
modifier.SetState(true, layerInfo.Id ?? string.Empty, layerInfo.Color ?? Color.White);
}
var eyesColor = Color.White;
if (info.TryGetValue(HumanoidVisualLayers.Eyes, out var eyes) && eyes.Color != null)
{
eyesColor = eyes.Color.Value;
}
MarkingPickerWidget.SetData(markings, species, sex, skinColor, eyesColor);
}
private sealed class HumanoidBaseLayerModifier : BoxContainer
{
private CheckBox _enable;
private LineEdit _lineEdit;
private ColorSelectorSliders _colorSliders;
private BoxContainer _infoBox;
public bool Enabled => _enable.Pressed;
public string Text => _lineEdit.Text;
public Color Color => _colorSliders.Color;
public Action? OnStateChanged;
public HumanoidBaseLayerModifier(HumanoidVisualLayers layer)
{
HorizontalExpand = true;
Orientation = LayoutOrientation.Vertical;
var labelBox = new BoxContainer
{
MinWidth = 250,
HorizontalExpand = true
};
AddChild(labelBox);
labelBox.AddChild(new Label
{
HorizontalExpand = true,
Text = layer.ToString()
});
_enable = new CheckBox
{
Text = "Enable",
HorizontalAlignment = HAlignment.Right
};
labelBox.AddChild(_enable);
_infoBox = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Visible = false
};
_enable.OnToggled += args =>
{
_infoBox.Visible = args.Pressed;
OnStateChanged!();
};
var lineEditBox = new BoxContainer();
lineEditBox.AddChild(new Label { Text = "Prototype id: "});
// TODO: This line edit should really be an options / dropdown selector, not text.
_lineEdit = new() { MinWidth = 200 };
_lineEdit.OnTextEntered += args => OnStateChanged!();
lineEditBox.AddChild(_lineEdit);
_infoBox.AddChild(lineEditBox);
_colorSliders = new();
_colorSliders.OnColorChanged += color => OnStateChanged!();
_infoBox.AddChild(_colorSliders);
AddChild(_infoBox);
}
public void SetState(bool enabled, string state, Color color)
{
_enable.Pressed = enabled;
_infoBox.Visible = enabled;
_lineEdit.Text = state;
_colorSliders.Color = color;
}
}
}