Files
wwdpublic/Content.Shared/Mobs/Systems/MobStateSystem.cs
Mervill d772904f06 Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies

(cherry picked from commit 3414abb970bc1cd31f1653c82da5ede40e94b10e)
2025-07-20 14:08:43 +10:00

110 lines
4.0 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Mobs.Components;
using Content.Shared.Standing;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
namespace Content.Shared.Mobs.Systems;
[Virtual]
public partial class MobStateSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly SharedLayingDownSystem _layingDown = default!; // WD EDIT
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private ISawmill _sawmill = default!;
private EntityQuery<MobStateComponent> _mobStateQuery;
public override void Initialize()
{
_sawmill = _logManager.GetSawmill("MobState");
_mobStateQuery = GetEntityQuery<MobStateComponent>();
base.Initialize();
SubscribeEvents();
}
#region Public API
/// <summary>
/// Check if a Mob is Alive
/// </summary>
/// <param name="target">Target Entity</param>
/// <param name="component">The MobState component owned by the target</param>
/// <returns>If the entity is alive</returns>
public bool IsAlive(EntityUid target, MobStateComponent? component = null)
{
if (!_mobStateQuery.Resolve(target, ref component, false))
return false;
return component.CurrentState == MobState.Alive;
}
/// <summary>
/// Check if a Mob is Critical
/// </summary>
/// <param name="target">Target Entity</param>
/// <param name="component">The MobState component owned by the target</param>
/// <returns>If the entity is Critical</returns>
public bool IsCritical(EntityUid target, MobStateComponent? component = null)
{
if (!_mobStateQuery.Resolve(target, ref component, false))
return false;
return component.CurrentState == MobState.Critical;
}
/// <summary>
/// Check if a Mob is Dead
/// </summary>
/// <param name="target">Target Entity</param>
/// <param name="component">The MobState component owned by the target</param>
/// <returns>If the entity is Dead</returns>
public bool IsDead(EntityUid target, MobStateComponent? component = null)
{
if (!_mobStateQuery.Resolve(target, ref component, false))
return false;
return component.CurrentState == MobState.Dead;
}
public bool IsSoftCritical(EntityUid target, MobStateComponent? component = null)
{
if (!Resolve(target, ref component, false))
return false;
return component.CurrentState == MobState.SoftCritical;
}
/// <summary>
/// Check if a Mob is Critical or Dead or SoftCrit
/// </summary>
/// <param name="target">Target Entity</param>
/// <param name="component">The MobState component owned by the target</param>
/// <returns>If the entity is Critical or Dead</returns>
public bool IsIncapacitated(EntityUid target, MobStateComponent? component = null)
{
if (!_mobStateQuery.Resolve(target, ref component, false))
return false;
return component.CurrentState is MobState.Critical or MobState.Dead or MobState.SoftCritical;
}
/// <summary>
/// Check if a Mob is in an Invalid state
/// </summary>
/// <param name="target">Target Entity</param>
/// <param name="component">The MobState component owned by the target</param>
/// <returns>If the entity is in an Invalid State</returns>
public bool IsInvalidState(EntityUid target, MobStateComponent? component = null)
{
if (!_mobStateQuery.Resolve(target, ref component, false))
return false;
return component.CurrentState is MobState.Invalid;
}
#endregion
}