Files
wwdpublic/Content.Server/_White/RemoteControl/Systems/RemoteControlSystem.Console.cs
RedFoxIV 0536fc8645 Fuselage rust stage 2 (#629)
* the definition of insanity

* the definition of insanity

* the definition of insanity

* we have hullrot at home

* maybe the real hullrot was the friends we made along the way

* john hullrot

* i am going to hullroooooot

* it's hullrotver

* we're so hullback

* we're rotting the hull with this one

* hullmerge

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* hullfresh

* john starsector

* god i wish we had grid collision damage

* you can tell I am very tired because I stopped forcing a hullrot joke into every commit message

* hr

* this is a surprise sprite that will help us later

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* still nothing

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* ass

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* RE: ffs

* RE: RE: ffs

* гнида жестяная

* continue

* i hate tests

* i love tests

* slide to the right

* i hate tests again

* what the fuck

* ты шиз?

* ??

* bbgun
2025-06-28 11:31:07 +03:00

144 lines
6.0 KiB
C#

using Content.Server.Power.EntitySystems;
using Content.Shared._White.RemoteControl;
using Content.Shared._White.RemoteControl.Components;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mind.Components;
using Content.Shared.Power;
namespace Content.Server._White.RemoteControl.Systems;
public partial class RemoteControlSystem
{
private void InitializeConsole()
{
SubscribeLocalEvent<RemoteControlConsoleComponent, ComponentInit>(OnConsoleInit);
SubscribeLocalEvent<RemoteControlConsoleComponent, MapInitEvent>(OnConsoleMapInit);
SubscribeLocalEvent<RemoteControlConsoleComponent, ComponentShutdown>(OnConsoleShutdown);
SubscribeLocalEvent<RemoteControlConsoleComponent, ActivateInWorldEvent>(OnActivateInWorld);
SubscribeLocalEvent<RemoteControlConsoleComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<RemoteControlConsoleComponent, LinkAttemptEvent>(OnNewLinkAttempt);
SubscribeLocalEvent<RemoteControlConsoleComponent, NewLinkEvent>(OnNewLink);
SubscribeLocalEvent<RemoteControlConsoleComponent, PortDisconnectedEvent>(OnPortDisconnected);
SubscribeLocalEvent<RemoteControlConsoleComponent, RemoteControlConsoleSwitchNextActionEvent>(OnNextAction);
SubscribeLocalEvent<RemoteControlConsoleComponent, PowerChangedEvent>(OnPowerChanged);
}
private void OnConsoleInit(EntityUid uid, RemoteControlConsoleComponent comp, ComponentInit args)
{
_link.EnsureSourcePorts(uid, SourcePortId);
}
private void OnConsoleMapInit(EntityUid uid, RemoteControlConsoleComponent component, MapInitEvent args)
{
_action.AddAction(uid, ref component.SwitchToNextActionUid, component.SwitchToNextAction);
}
private void OnConsoleShutdown(EntityUid uid, RemoteControlConsoleComponent component, ComponentShutdown args)
{
_action.RemoveAction(uid, component.SwitchToNextActionUid);
if (component.User.HasValue)
EndRemoteControl(component.User.Value, (uid, component));
}
private void OnUseInHand(EntityUid uid, RemoteControlConsoleComponent component, UseInHandEvent args) =>
TryActivate(uid, component, args.User);
private void OnActivateInWorld(EntityUid uid, RemoteControlConsoleComponent component, ActivateInWorldEvent args) =>
TryActivate(uid, component, args.User);
private void OnNewLinkAttempt(EntityUid uid, RemoteControlConsoleComponent component, LinkAttemptEvent args)
{
if (args.Source != uid || args.SourcePort != SourcePortId)
return;
if (!HasComp<RemoteControllableComponent>(args.Sink) ||
!_whitelist.CheckBoth(args.Sink, component.Blacklist, component.Whitelist) ||
args.Source != uid ||
args.SourcePort != SourcePortId ||
args.SinkPort != SinkPortId)
args.Cancel();
}
private void OnNewLink(EntityUid uid, RemoteControlConsoleComponent component, NewLinkEvent args)
{
if (args.Source == uid && args.SourcePort == SourcePortId)
component.LinkedEntities.Add(args.Sink);
}
private void OnPortDisconnected(EntityUid uid, RemoteControlConsoleComponent component, PortDisconnectedEvent args)
{
if (args.Port != SourcePortId)
return;
component.LinkedEntities.Remove(args.RemovedPortUid);
// the device link got severed while the turret was in use; either relink to another turret or kick the user out of the console.
if (component.User is { } user
&& TryComp<RemoteControllingComponent>(user, out var controlling)
&& controlling.Target == args.RemovedPortUid)
EndRemoteControl(user, (uid, component), true);
}
private void OnNextAction(EntityUid uid, RemoteControlConsoleComponent component, RemoteControlConsoleSwitchNextActionEvent args) =>
TrySwitchToNextAvailable(uid, component);
private void OnPowerChanged(EntityUid uid, RemoteControlConsoleComponent component, PowerChangedEvent args)
{
// this will raise RemoteControlInterfaceEndEvent directed on the console, which is handled above
// hence we don't need to clear comp.CurrentUser here
if (!args.Powered && component.User is not null)
EndRemoteControl(component.User.Value, (uid, component));
}
private void TryActivate(EntityUid uid, RemoteControlConsoleComponent component, EntityUid user)
{
if (!this.IsPowered(uid, EntityManager)
|| HasComp<RemoteControllingComponent>(user)
|| component.User is not null
|| component.LinkedEntities.Count == 0
|| GetFirstValid(component) is not { } target)
return;
RemoteControl(user, target, (uid, component), true);
}
private bool TrySwitchToNextAvailable(EntityUid console, RemoteControlConsoleComponent component)
{
if (component.User is not { } user || GetFirstValid(component, component.Target) is not { } target)
return false;
component.LastIndex = component.LinkedEntities.IndexOf(target);
if (component.Target.HasValue)
EndRemoteControl(user, component.Target.Value, (console, component));
return RemoteControl(user, target, (console, component), true);
}
private EntityUid? GetFirstValid(RemoteControlConsoleComponent component, EntityUid? exclude = null) =>
GetFirstValid(component.LinkedEntities, component.LastIndex, exclude);
private EntityUid? GetFirstValid(List<EntityUid> list, int startIndex, EntityUid? exclude = null)
{
for (var i = 0; i < list.Count; i++)
{
var index = (i + startIndex) % list.Count;
var ent = list[index];
if ((!exclude.HasValue || ent != exclude)
&& HasComp<RemoteControllableComponent>(ent)
|| TryComp<MindContainerComponent>(ent, out var mindContainer)
&& mindContainer.HasMind)
return ent;
}
return null;
}
}