Files
wwdpublic/Content.Shared/DoAfter/DoAfterEvent.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

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# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

88 lines
3.1 KiB
C#

using Robust.Shared.Serialization;
namespace Content.Shared.DoAfter;
/// <summary>
/// Base type for events that get raised when a do-after is canceled or finished.
/// </summary>
[Serializable, NetSerializable]
[ImplicitDataDefinitionForInheritors]
public abstract partial class DoAfterEvent : HandledEntityEventArgs
{
/// <summary>
/// The do after that triggered this event. This will be set by the do after system before the event is raised.
/// </summary>
[NonSerialized]
public DoAfter DoAfter = default!;
//TODO: User pref to toggle repeat on specific doafters
/// <summary>
/// If set to true while handling this event, then the DoAfter will automatically be repeated.
/// </summary>
public bool Repeat = false;
/// <summary>
/// Duplicate the current event. This is used by state handling, and should copy by value unless the reference
/// types are immutable.
/// </summary>
public abstract DoAfterEvent Clone();
#region Convenience properties
public bool Cancelled => DoAfter.Cancelled;
public EntityUid User => DoAfter.Args.User;
public EntityUid? Target => DoAfter.Args.Target;
public EntityUid? Used => DoAfter.Args.Used;
public DoAfterArgs Args => DoAfter.Args;
#endregion
}
/// <summary>
/// Blank / empty event for simple do afters that carry no information.
/// </summary>
/// <remarks>
/// This just exists as a convenience to avoid having to re-implement Clone() for every simply DoAfterEvent.
/// If an event actually contains data, it should actually override Clone().
/// </remarks>
[Serializable, NetSerializable]
public abstract partial class SimpleDoAfterEvent : DoAfterEvent
{
// TODO: Find some way to enforce that inheritors don't store data?
// Alternatively, I just need to allow generics to be networked.
// E.g., then a SimpleDoAfter<TEvent> would just raise a TEvent event.
// But afaik generic event types currently can't be serialized for networking or YAML.
public override DoAfterEvent Clone() => this;
}
// Placeholder for obsolete async do afters
[Serializable, NetSerializable]
[Obsolete("Dont use async DoAfters")]
public sealed partial class AwaitedDoAfterEvent : SimpleDoAfterEvent
{
}
/// <summary>
/// This event will optionally get raised every tick while a do-after is in progress to check whether the do-after
/// should be canceled.
/// </summary>
public sealed partial class DoAfterAttemptEvent<TEvent> : CancellableEntityEventArgs where TEvent : DoAfterEvent
{
/// <summary>
/// The do after that triggered this event.
/// </summary>
public readonly DoAfter DoAfter;
/// <summary>
/// The event that the DoAfter will raise after successfully finishing. Given that this event has the data
/// required to perform the interaction, it should also contain the data required to validate/attempt the
/// interaction.
/// </summary>
public readonly TEvent Event;
public DoAfterAttemptEvent(DoAfter doAfter, TEvent @event)
{
DoAfter = doAfter;
Event = @event;
}
}