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026d96fd2d44b6763bc44b99ffdae87f48fb42b2
wwdpublic/Content.Shared/GameObjects/EntitySystems
History
DrSmugleaf 026d96fd2d Replace MaybeNullWhen(false) with NotNullWhen(true)
2020-12-20 04:14:41 +01:00
..
Atmos
Atmos Debug Overlay expansion (#2626)
2020-11-28 14:45:52 +01:00
ActionBlockerSystem.cs
…
ActSystem.cs
Damage rework (#2525)
2020-12-07 14:52:55 +01:00
EffectBlockerSystem.cs
…
ExamineSystemShared.cs
Updated ContainerHelpers to use new extensions (#2530)
2020-11-13 18:25:04 +11:00
MechanismSystem.cs
Make mechanism behaviors properly update, fix eating and drinking (#2472)
2020-11-02 11:37:37 +01:00
SharedActionSystem.cs
Actions System + UI (#2710)
2020-12-13 23:28:20 +01:00
SharedCombatModeSystem.cs
Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity.
2020-10-12 12:42:49 +02:00
SharedConstructionSystem.cs
Data-oriented Construction System (#2152)
2020-10-08 17:41:23 +02:00
SharedDisposalUnitSystem.cs
Disposal mailing (#2194)
2020-10-30 01:16:26 +01:00
SharedInteractionSystem.cs
Fix ignoreInsideBlocker not working correctly for inRangeUnobstructed and inRangeUnoccluded (#2417)
2020-10-28 13:04:29 +01:00
SharedMoverSystem.cs
Replace MaybeNullWhen(false) with NotNullWhen(true)
2020-12-20 04:14:41 +01:00
SharedPullingSystem.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
SharedStandingStateSystem.cs
…
SlipperySystem.cs
…
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