Files
wwdpublic/Content.Server/Speech/EntitySystems/MobsterAccentSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

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# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

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# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

98 lines
3.5 KiB
C#

using System.Linq;
using System.Text.RegularExpressions;
using Content.Server.Speech.Components;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems;
public sealed class MobsterAccentSystem : EntitySystem
{
private static readonly Regex RegexIng = new(@"(?<=\w\w)(in)g(?!\w)", RegexOptions.IgnoreCase);
private static readonly Regex RegexLowerOr = new(@"(?<=\w)o[Rr](?=\w)");
private static readonly Regex RegexUpperOr = new(@"(?<=\w)O[Rr](?=\w)");
private static readonly Regex RegexLowerAr = new(@"(?<=\w)a[Rr](?=\w)");
private static readonly Regex RegexUpperAr = new(@"(?<=\w)A[Rr](?=\w)");
private static readonly Regex RegexFirstWord = new(@"^(\S+)");
private static readonly Regex RegexLastWord = new(@"(\S+)$");
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MobsterAccentComponent, AccentGetEvent>(OnAccentGet);
}
public string Accentuate(string message, MobsterAccentComponent component)
{
// Order:
// Do text manipulations first
// Then prefix/suffix funnyies
// direct word replacements
var msg = _replacement.ApplyReplacements(message, "mobster");
// thinking -> thinkin'
// king -> king
//Uses captures groups to make sure the captialization of IN is kept
msg = RegexIng.Replace(msg, "$1'");
// or -> uh and ar -> ah in the middle of words (fuhget, tahget)
msg = RegexLowerOr.Replace(msg, "uh");
msg = RegexUpperOr.Replace(msg, "UH");
msg = RegexLowerAr.Replace(msg, "ah");
msg = RegexUpperAr.Replace(msg, "AH");
// Prefix
if (_random.Prob(0.15f))
{
//Checks if the first word of the sentence is all caps
//So the prefix can be allcapped and to not resanitize the captial
var firstWordAllCaps = !RegexFirstWord.Match(msg).Value.Any(char.IsLower);
var pick = _random.Next(1, 2);
// Reverse sanitize capital
var prefix = Loc.GetString($"accent-mobster-prefix-{pick}");
if (!firstWordAllCaps)
msg = msg[0].ToString().ToLower() + msg.Remove(0, 1);
else
prefix = prefix.ToUpper();
msg = prefix + " " + msg;
}
// Sanitize capital again, in case we substituted a word that should be capitalized
msg = msg[0].ToString().ToUpper() + msg.Remove(0, 1);
// Suffixes
if (_random.Prob(0.4f))
{
//Checks if the last word of the sentence is all caps
//So the suffix can be allcapped
var lastWordAllCaps = !RegexLastWord.Match(msg).Value.Any(char.IsLower);
var suffix = "";
if (component.IsBoss)
{
var pick = _random.Next(1, 4);
suffix = Loc.GetString($"accent-mobster-suffix-boss-{pick}");
}
else
{
var pick = _random.Next(1, 3);
suffix = Loc.GetString($"accent-mobster-suffix-minion-{pick}");
}
if (lastWordAllCaps)
suffix = suffix.ToUpper();
msg += suffix;
}
return msg;
}
private void OnAccentGet(EntityUid uid, MobsterAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message, component);
}
}