Files
wwdpublic/Content.Server/Speech/EntitySystems/GermanAccentSystem.cs
Peptide90 1b249463fb International Space Station Update - New Accent Traits (#1712)
Ports Russian and German languages from Wizden and adds traits for them.

Also adds traits for Italian, French and Spanish since they already
exist.

Not tested because the game didn't want to build locally.

# Changelog

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🆑
- add: Added traits for accents: Russian, German, French, Italian and
Spanish

---------

Signed-off-by: Peptide90 <78795277+Peptide90@users.noreply.github.com>
(cherry picked from commit 91eb7bff09e7c61896b92fde70ac7c4d47e96a6d)
2025-02-05 18:18:09 +03:00

86 lines
2.9 KiB
C#

using System.Text;
using Content.Server.Speech.Components;
using Robust.Shared.Random;
using System.Text.RegularExpressions;
namespace Content.Server.Speech.EntitySystems;
public sealed class GermanAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
private static readonly Regex RegexTh = new(@"(?<=\s|^)th", RegexOptions.IgnoreCase);
private static readonly Regex RegexThe = new(@"(?<=\s|^)the(?=\s|$)", RegexOptions.IgnoreCase);
public override void Initialize()
{
SubscribeLocalEvent<GermanAccentComponent, AccentGetEvent>(OnAccent);
}
public string Accentuate(string message)
{
var msg = message;
// rarely, "the" should become "das" instead of "ze"
// TODO: The ReplacementAccentSystem should have random replacements this built-in.
foreach (Match match in RegexThe.Matches(msg))
{
if (_random.Prob(0.3f))
{
// just shift T, H and E over to D, A and S to preserve capitalization
msg = msg.Substring(0, match.Index) +
(char)(msg[match.Index] - 16) +
(char)(msg[match.Index + 1] - 7) +
(char)(msg[match.Index + 2] + 14) +
msg.Substring(match.Index + 3);
}
}
// now, apply word replacements
msg = _replacement.ApplyReplacements(msg, "german");
// replace th with zh (for zhis, zhat, etc. the => ze is handled by replacements already)
var msgBuilder = new StringBuilder(msg);
foreach (Match match in RegexTh.Matches(msg))
{
// just shift the T over to a Z to preserve capitalization
msgBuilder[match.Index] = (char) (msgBuilder[match.Index] + 6);
}
// Random Umlaut Time! (The joke outweighs the emotional damage this inflicts on actual Germans)
var umlautCooldown = 0;
for (var i = 0; i < msgBuilder.Length; i++)
{
if (umlautCooldown == 0)
{
if (_random.Prob(0.1f)) // 10% of all eligible vowels become umlauts)
{
msgBuilder[i] = msgBuilder[i] switch
{
'A' => 'Ä',
'a' => 'ä',
'O' => 'Ö',
'o' => 'ö',
'U' => 'Ü',
'u' => 'ü',
_ => msgBuilder[i]
};
umlautCooldown = 4;
}
}
else
{
umlautCooldown--;
}
}
return msgBuilder.ToString();
}
private void OnAccent(Entity<GermanAccentComponent> ent, ref AccentGetEvent args)
{
args.Message = Accentuate(args.Message);
}
}