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* the definition of insanity * the definition of insanity * the definition of insanity * we have hullrot at home * maybe the real hullrot was the friends we made along the way * john hullrot * i am going to hullroooooot * it's hullrotver * we're so hullback * we're rotting the hull with this one * hullmerge * the hullrot is leaking * never gonna rot you up * hullfresh * john starsector * god i wish we had grid collision damage * you can tell I am very tired because I stopped forcing a hullrot joke into every commit message * hr * this is a surprise sprite that will help us later * motherfucker * i have nothing good to say * still nothing * brb * random letter random letter random letter dash random number random number random number * ass * blast * ffs * fcuk * RE: ffs * RE: RE: ffs * гнида жестяная * continue * i hate tests * i love tests * slide to the right * i hate tests again * what the fuck * ты шиз? * ?? * bbgun
Copy these into the .rsi folder you're working on.
These require the pillow module ("pip install pillow")
zslice - splits a vertical slice strip produced by MagicaVoxel into separate files.
Expects the source file to be named "dollymix.png".
Asks for vertical size and then will split the image into that many rows.
If "dollymix-unshaded.png" is present, splits that aswell.
Does not automatically remove empty images.
zicon - uses the same "dollymix.png" file to produce a default sprite for the model.
ztest - does the same thing as zicon at a higher resolution and different angles.
For checking how the "model" looks without starting the game.
All file names start with a "z" so that they appear last in the folder when sorted by name.
Also for the purposes of goida.
Recommended toolchain - MagicaVoxel for initial modeling -> Aseprite for layer edits and very basic animation -> the shit in this folder.