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21 lines
649 B
C#
21 lines
649 B
C#
using Content.Shared.Physics;
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using Robust.Shared.Physics.Events;
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namespace Content.Shared._Goobstation.Projectiles.ProjectileIgnoreTransparent;
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public sealed class ProjectileIgnoreTransparentSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ProjectileIgnoreTransparentComponent, PreventCollideEvent>(OnPreventCollide);
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}
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private void OnPreventCollide(Entity<ProjectileIgnoreTransparentComponent> ent, ref PreventCollideEvent args)
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{
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if ((args.OtherFixture.CollisionLayer & (int) CollisionGroup.Opaque) == 0)
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args.Cancelled = true;
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}
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}
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