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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR ports https://github.com/Goob-Station/Goob-Station/pull/2409 https://github.com/Goob-Station/Goob-Station/pull/2591 https://github.com/Goob-Station/Goob-Station/pull/2599 This PR was initially intended to be merged into White Dream repo, so my changes are marked as WD edit. <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [ ] Port pain numbness - [ ] Port nullrods - [ ] Port tile movement --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>     </p> </details> --- <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 - add: Ported Devil antag from Goobstation --------- Signed-off-by: Kai5 <68296202+Kai518@users.noreply.github.com> Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Solstice <solsticeofthewinter@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
58 lines
3.0 KiB
C#
58 lines
3.0 KiB
C#
// SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
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// SPDX-FileCopyrightText: 2025 Misandry <mary@thughunt.ing>
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// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
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// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
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// SPDX-FileCopyrightText: 2025 gus <august.eymann@gmail.com>
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//
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// SPDX-License-Identifier: AGPL-3.0-or-later
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using Content.Goobstation.Shared.Chemistry;
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using Content.Goobstation.Shared.Clothing;
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using Content.Goobstation.Shared.Devil;
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using Content.Goobstation.Shared.Flashbang;
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using Content.Goobstation.Shared.Stunnable;
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using Content.Shared._Goobstation.Wizard.Chuuni;
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using Content.Shared._White.Standing;
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using Content.Shared.Damage.Events;
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using Content.Shared.Heretic;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Mobs;
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namespace Content.Goobstation.Shared.Inventory;
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public partial class GoobInventorySystem
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{
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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public void InitializeRelays()
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{
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base.Initialize();
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SubscribeLocalEvent<InventoryComponent, DelayedKnockdownAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, VaporCheckEyeProtectionEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, CheckMagicItemEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetFlashbangedEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, FlashDurationMultiplierEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetStandingUpTimeMultiplierEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetSpellInvocationEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetMessagePostfixEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ClothingAutoInjectRelayedEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ModifyStunTimeEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, IsEyesCoveredCheckEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<Overlays.NightVisionComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, TakeStaminaDamageEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<Overlays.ThermalVisionComponent>>(RefRelayInventoryEvent);
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}
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private void RefRelayInventoryEvent<T>(EntityUid uid, InventoryComponent component, ref T args) where T : IInventoryRelayEvent
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{
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_inventorySystem.RelayEvent((uid, component), ref args);
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}
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private void RelayInventoryEvent<T>(EntityUid uid, InventoryComponent component, T args) where T : IInventoryRelayEvent
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{
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_inventorySystem.RelayEvent((uid, component), args);
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}
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}
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