Files
wwdpublic/Content.Client/_Shitmed/ItemSwitch/ItemSwitchSystem.cs
2025-04-20 11:15:45 +07:00

29 lines
1.0 KiB
C#

using Content.Client.Items;
using Content.Shared._Shitmed.ItemSwitch;
using Content.Shared._Shitmed.ItemSwitch.Components;
using Content.Client._Shitmed.ItemSwitch.UI;
using Robust.Client.GameObjects;
namespace Content.Client._Shitmed.ItemSwitch;
public sealed class ItemSwitchSystem : SharedItemSwitchSystem
{
public override void Initialize()
{
base.Initialize();
Subs.ItemStatus<ItemSwitchComponent>(ent => new ItemSwitchStatusControl(ent));
SubscribeLocalEvent<ItemSwitchComponent, AfterAutoHandleStateEvent>(OnChanged);
}
private void OnChanged(Entity<ItemSwitchComponent> ent, ref AfterAutoHandleStateEvent args) => UpdateVisuals(ent, ent.Comp.State);
protected override void UpdateVisuals(Entity<ItemSwitchComponent> ent, string key)
{
base.UpdateVisuals(ent, key);
if (TryComp(ent, out SpriteComponent? sprite) && ent.Comp.States.TryGetValue(key, out var state))
if (state.Sprite != null)
sprite.LayerSetSprite(0, state.Sprite);
}
}