Files
wwdpublic/Content.Client/Shadowkin/EtherealSystem.cs
2024-11-21 17:49:04 +07:00

53 lines
1.6 KiB
C#

using Content.Shared.Shadowkin;
using Robust.Client.Graphics;
using Robust.Shared.Player;
using Content.Client.Overlays;
namespace Content.Client.Shadowkin;
public sealed partial class EtherealSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly ISharedPlayerManager _playerMan = default!;
private EtherealOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EtherealComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<EtherealComponent, ComponentShutdown>(Onhutdown);
SubscribeLocalEvent<EtherealComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<EtherealComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnInit(EntityUid uid, EtherealComponent component, ComponentInit args)
{
if (uid != _playerMan.LocalEntity)
return;
_overlayMan.AddOverlay(_overlay);
}
private void Onhutdown(EntityUid uid, EtherealComponent component, ComponentShutdown args)
{
if (uid != _playerMan.LocalEntity)
return;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnPlayerAttached(EntityUid uid, EtherealComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, EtherealComponent component, LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
}