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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Adds a component (added to MobSoliconBase) which allows you to rename an entity in-game via a verb. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Make the Verb appear - [x] Successfully open the UI - [x] Apply input as entity name --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 - tweak: Allow renaming robots and pAI --------- Signed-off-by: Timfa <timfalken@hotmail.com> Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> (cherry picked from commit 3014a0db4560e9949e690caaa49f46866bc20079)
49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Renamable;
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[GenerateTypedNameReferences]
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public sealed partial class RenamableWindow : DefaultWindow
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{
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public event Action<string>? OnNameChanged;
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/// <summary>
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/// Is the user currently entering text into the control?
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/// </summary>
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private bool _focused;
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// TODO LineEdit Make this a bool on the LineEdit control
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private string _name = string.Empty;
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public RenamableWindow()
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{
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RobustXamlLoader.Load(this);
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NameLineEdit.OnTextEntered += args =>
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{
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_name = args.Text;
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OnNameChanged?.Invoke(_name);
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};
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NameLineEdit.OnFocusEnter += _ => _focused = true;
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NameLineEdit.OnFocusExit += _ =>
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{
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_focused = false;
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NameLineEdit.Text = _name;
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};
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}
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public void SetCurrentName(string label)
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{
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if (label == _name)
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return;
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_name = label;
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if (!_focused)
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NameLineEdit.Text = label;
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}
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}
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