Files
wwdpublic/Content.Client/OfferItem/OfferItemSystem.cs
Spatison c8a9002efc Add Item Transfer System (#476)
# Description

This PR adds the ability to transfer objects from one player's hand to
another player's hand, as in SS13.

I have little coding experience, so my solutions may not be ideal.

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# TODO

- [x] Make the code work
- [x] Add popup
- [x] Write a summary of the code
- [x] Сorrect inaccuracies

<details><summary><h1>Media</h1></summary>
<p>

https://youtu.be/zTQWTsYm1gw

</p>
</details>

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# Changelog

🆑
- add: Added system
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- - - - - - - -

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Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
2024-07-05 20:19:35 -04:00

52 lines
1.5 KiB
C#

using Content.Shared.CCVar;
using Content.Shared.OfferItem;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.Configuration;
namespace Content.Client.OfferItem;
public sealed class OfferItemSystem : SharedOfferItemSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEyeManager _eye = default!;
public override void Initialize()
{
Subs.CVar(_cfg, CCVars.OfferModeIndicatorsPointShow, OnShowOfferIndicatorsChanged, true);
}
public override void Shutdown()
{
_overlayManager.RemoveOverlay<OfferItemIndicatorsOverlay>();
base.Shutdown();
}
public bool IsInOfferMode()
{
var entity = _playerManager.LocalEntity;
if (entity == null)
return false;
return IsInOfferMode(entity.Value);
}
private void OnShowOfferIndicatorsChanged(bool isShow)
{
if (isShow)
{
_overlayManager.AddOverlay(new OfferItemIndicatorsOverlay(
_inputManager,
EntityManager,
_eye,
this));
}
else
_overlayManager.RemoveOverlay<OfferItemIndicatorsOverlay>();
}
}