Files
wwdpublic/Content.Client/Mapping/MappingSpawnButton.xaml.cs
sleepyyapril a4ab8448b9 Mapping Mini-Wizmerge & New Central Command (#1610)
# Description

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Ports https://github.com/space-wizards/space-station-14/pull/32294
Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and
everything needed for it to function)
Early-merges
https://github.com/space-wizards/space-station-14/pull/34302

Adds the ability for multiple central command maps that get randomly
selected.
Tested and works.

---

# Changelog

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in the changelog (ex: `🆑 Death`)
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🆑 Several contributors
- add: Added a new central command map that is randomly picked alongside
the old one (thank you to Spanky from Harmony)
- add: Added Advanced SMES for mappers.
- add: Added the atmospheric network monitor for seeing what the
temperature, moles, and pressure is on every pipe everywhere through a
computer.
- add: Nukie med bundle now contains a compact defibrillator.
- add: Ported a better mapping editor.
- add: Added the throngler plushie.
- remove: Removed the Throngler as a possible loot spawn for gamble
crates.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

(cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
2025-01-20 21:34:45 +03:00

90 lines
2.8 KiB
C#

using System.Numerics;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Mapping;
[GenerateTypedNameReferences]
public sealed partial class MappingSpawnButton : Control
{
private MappingPrototype? _prototype;
public MappingPrototype? Prototype
{
get => _prototype;
set
{
_prototype = value;
if (_prototype != null)
ToggleFavorite(_prototype.Favorite);
}
}
public MappingSpawnButton()
{
RobustXamlLoader.Load(this);
CollapseTexture.TexturePath = "/Textures/Interface/VerbIcons/chevron-right-solid.svg.192dpi.png";
FavoriteTexture.TexturePath = "/Textures/Interface/VerbIcons/star-regular.svg.192dpi.png";
OnResized += OnResizedGallery;
FavoriteButton.OnPressed += args => ToggleFavorite(args.Button.Pressed);
}
private void OnResizedGallery()
{
if (Parent != null)
ChildrenPrototypesGallery.MaxGridWidth = Math.Max(1, Parent.Width - ChildrenPrototypesGallery.Margin.Left );
}
public void Gallery()
{
Label.Visible = false;
Button.AddStyleClass("ButtonSquare");
SetWidth = 48;
SetHeight = 48;
// TODO: I don't know how to successfully add a favorite button to the gallery layout
FavoriteButton.Visible = false;
}
public void SetTextures(List<Texture> textures)
{
Button.RemoveStyleClass("OpenBoth");
Button.AddStyleClass("OpenLeft");
CollapseButton.RemoveStyleClass("OpenRight");
CollapseButton.AddStyleClass("ButtonSquare");
Texture.Visible = true;
Texture.Textures.AddRange(textures);
foreach (var texture in textures)
{
Texture.TextureScale = new Vector2(Texture.SetSize.X / texture.Height, Texture.SetSize.X / texture.Height);
}
Texture.InvalidateMeasure();
}
public void Collapse()
{
CollapseButton.Pressed = false;
ChildrenPrototypes.DisposeAllChildren();
ChildrenPrototypesGallery.DisposeAllChildren();
CollapseTexture.TexturePath = "/Textures/Interface/VerbIcons/chevron-right-solid.svg.192dpi.png";
}
public void UnCollapse()
{
CollapseButton.Pressed = true;
CollapseTexture.TexturePath = "/Textures/Interface/VerbIcons/chevron-down-solid.svg.192dpi.png";
}
public void ToggleFavorite(bool enabled)
{
FavoriteButton.Pressed = enabled;
FavoriteTexture.TexturePath = FavoriteButton.Pressed
? "/Textures/Interface/VerbIcons/star-solid-yellow.svg.192dpi.png"
: "/Textures/Interface/VerbIcons/star-regular.svg.192dpi.png";
}
}