Files
wwdpublic/Content.Client/Mapping/MappingPrototype.cs
sleepyyapril a4ab8448b9 Mapping Mini-Wizmerge & New Central Command (#1610)
# Description

<!--
Explain this PR in as much detail as applicable

Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
-->

Ports https://github.com/space-wizards/space-station-14/pull/32294
Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and
everything needed for it to function)
Early-merges
https://github.com/space-wizards/space-station-14/pull/34302

Adds the ability for multiple central command maps that get randomly
selected.
Tested and works.

---

# Changelog

<!--
You can add an author after the `🆑` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

🆑 Several contributors
- add: Added a new central command map that is randomly picked alongside
the old one (thank you to Spanky from Harmony)
- add: Added Advanced SMES for mappers.
- add: Added the atmospheric network monitor for seeing what the
temperature, moles, and pressure is on every pipe everywhere through a
computer.
- add: Nukie med bundle now contains a compact defibrillator.
- add: Ported a better mapping editor.
- add: Added the throngler plushie.
- remove: Removed the Throngler as a possible loot spawn for gamble
crates.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

(cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
2025-01-20 21:34:45 +03:00

45 lines
1.3 KiB
C#

using Content.Shared.Decals;
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Client.Mapping;
/// <summary>
/// Used to represent a button's data in the mapping editor.
/// </summary>
public sealed class MappingPrototype
{
/// <summary>
/// The prototype instance, if any.
/// Can be one of <see cref="EntityPrototype"/>, <see cref="ContentTileDefinition"/> or <see cref="DecalPrototype"/>
/// If null, this is a top-level button (such as Entities, Tiles or Decals)
/// </summary>
public readonly IPrototype? Prototype;
/// <summary>
/// The text to display on the UI for this button.
/// </summary>
public readonly string Name;
/// <summary>
/// Whether the prototype is in the “Favorites” list.
/// </summary>
public bool Favorite;
/// <summary>
/// Which other prototypes (buttons) this one is nested inside of.
/// </summary>
public List<MappingPrototype>? Parents;
/// <summary>
/// Which other prototypes (buttons) are nested inside this one.
/// </summary>
public List<MappingPrototype>? Children;
public MappingPrototype(IPrototype? prototype, string name)
{
Prototype = prototype;
Name = name;
}
}