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# Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Ports https://github.com/space-wizards/space-station-14/pull/32294 Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and everything needed for it to function) Early-merges https://github.com/space-wizards/space-station-14/pull/34302 Adds the ability for multiple central command maps that get randomly selected. Tested and works. --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 Several contributors - add: Added a new central command map that is randomly picked alongside the old one (thank you to Spanky from Harmony) - add: Added Advanced SMES for mappers. - add: Added the atmospheric network monitor for seeing what the temperature, moles, and pressure is on every pipe everywhere through a computer. - add: Nukie med bundle now contains a compact defibrillator. - add: Ported a better mapping editor. - add: Added the throngler plushie. - remove: Removed the Throngler as a possible loot spawn for gamble crates. --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> (cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using Content.Shared.Decals;
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using Content.Shared.Maps;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Mapping;
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/// <summary>
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/// Used to represent a button's data in the mapping editor.
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/// </summary>
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public sealed class MappingPrototype
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{
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/// <summary>
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/// The prototype instance, if any.
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/// Can be one of <see cref="EntityPrototype"/>, <see cref="ContentTileDefinition"/> or <see cref="DecalPrototype"/>
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/// If null, this is a top-level button (such as Entities, Tiles or Decals)
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/// </summary>
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public readonly IPrototype? Prototype;
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/// <summary>
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/// The text to display on the UI for this button.
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// Whether the prototype is in the “Favorites” list.
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/// </summary>
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public bool Favorite;
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/// <summary>
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/// Which other prototypes (buttons) this one is nested inside of.
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/// </summary>
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public List<MappingPrototype>? Parents;
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/// <summary>
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/// Which other prototypes (buttons) are nested inside this one.
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/// </summary>
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public List<MappingPrototype>? Children;
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public MappingPrototype(IPrototype? prototype, string name)
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{
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Prototype = prototype;
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Name = name;
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}
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}
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