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# Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Ports https://github.com/space-wizards/space-station-14/pull/32294 Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and everything needed for it to function) Early-merges https://github.com/space-wizards/space-station-14/pull/34302 Adds the ability for multiple central command maps that get randomly selected. Tested and works. --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 Several contributors - add: Added a new central command map that is randomly picked alongside the old one (thank you to Spanky from Harmony) - add: Added Advanced SMES for mappers. - add: Added the atmospheric network monitor for seeing what the temperature, moles, and pressure is on every pipe everywhere through a computer. - add: Nukie med bundle now contains a compact defibrillator. - add: Ported a better mapping editor. - add: Added the throngler plushie. - remove: Removed the Throngler as a possible loot spawn for gamble crates. --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> (cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
116 lines
3.5 KiB
C#
116 lines
3.5 KiB
C#
using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Content.Shared.Decals;
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using Content.Shared.Mapping;
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using Content.Shared.Maps;
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using Robust.Client.UserInterface;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Mapping;
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public sealed class MappingManager : IPostInjectInit
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{
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[Dependency] private readonly IFileDialogManager _file = default!;
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[Dependency] private readonly IClientNetManager _net = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private Stream? _saveStream;
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private MappingMapDataMessage? _mapData;
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private List<IPrototype>? _favoritePrototypes;
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public event Action<List<IPrototype>>? OnFavoritePrototypesLoaded;
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public void PostInject()
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{
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_net.RegisterNetMessage<MappingSaveMapMessage>();
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_net.RegisterNetMessage<MappingSaveMapErrorMessage>(OnSaveError);
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_net.RegisterNetMessage<MappingMapDataMessage>(OnMapData);
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_net.RegisterNetMessage<MappingFavoritesDataMessage>(OnFavoritesData);
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_net.RegisterNetMessage<MappingFavoritesSaveMessage>();
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}
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private void OnSaveError(MappingSaveMapErrorMessage message)
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{
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_saveStream?.DisposeAsync();
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_saveStream = null;
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}
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private async void OnMapData(MappingMapDataMessage message)
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{
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if (_saveStream == null)
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{
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_mapData = message;
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return;
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}
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await _saveStream.WriteAsync(Encoding.ASCII.GetBytes(message.Yml));
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await _saveStream.DisposeAsync();
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_saveStream = null;
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_mapData = null;
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}
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private void OnFavoritesData(MappingFavoritesDataMessage message)
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{
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_favoritePrototypes = new List<IPrototype>();
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foreach (var prototype in message.PrototypeIDs)
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{
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if (_prototypeManager.TryIndex<EntityPrototype>(prototype, out var entity))
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_favoritePrototypes.Add(entity);
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else if (_prototypeManager.TryIndex<ContentTileDefinition>(prototype, out var tile))
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_favoritePrototypes.Add(tile);
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else if (_prototypeManager.TryIndex<DecalPrototype>(prototype, out var decal))
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_favoritePrototypes.Add(decal);
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}
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OnFavoritePrototypesLoaded?.Invoke(_favoritePrototypes);
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}
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public async Task SaveMap()
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{
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if (_saveStream != null)
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await _saveStream.DisposeAsync();
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var request = new MappingSaveMapMessage();
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_net.ClientSendMessage(request);
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var path = await _file.SaveFile();
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if (path is not { fileStream: var stream })
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return;
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if (_mapData != null)
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{
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await stream.WriteAsync(Encoding.ASCII.GetBytes(_mapData.Yml));
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_mapData = null;
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await stream.FlushAsync();
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await stream.DisposeAsync();
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return;
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}
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_saveStream = stream;
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}
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public void SaveFavorites(List<MappingPrototype> prototypes)
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{
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// TODO: that doesnt save null prototypes (mapping templates and abstract parents)
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var msg = new MappingFavoritesSaveMessage()
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{
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PrototypeIDs = prototypes
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.FindAll(p => p.Prototype != null)
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.Select(p => p.Prototype!.ID)
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.ToList(),
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};
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_net.ClientSendMessage(msg);
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}
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public void LoadFavorites()
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{
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var request = new MappingFavoritesLoadMessage();
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_net.ClientSendMessage(request);
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}
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}
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